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	<title>Comments on: OpenSim reaches 95% compatibility with Second Life</title>
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	<link>http://www.hypergridbusiness.com/2009/05/opensim-reaches-95-compatibility-with-second-life/</link>
	<description>The emerging 3D Web: OpenSim and beyond</description>
	<pubDate>Sun, 21 Mar 2010 11:59:48 +0000</pubDate>
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		<title>By: Rezzable leave Second Life &#124; virtyou GmbH</title>
		<link>http://www.hypergridbusiness.com/2009/05/opensim-reaches-95-compatibility-with-second-life/comment-page-1/#comment-342</link>
		<dc:creator>Rezzable leave Second Life &#124; virtyou GmbH</dc:creator>
		<pubDate>Wed, 08 Jul 2009 05:37:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.hypergridbusiness.com/?p=7988#comment-342</guid>
		<description>[...] reimplementation is nearly complete, Charles Krinke, one of the main Opensim developers has stated that Opensim reached 95% compatibility with Second Life, new methods to legally copy your SL content to Opensimulator based regions have sprung up, and the [...]</description>
		<content:encoded><![CDATA[<p>[...] reimplementation is nearly complete, Charles Krinke, one of the main Opensim developers has stated that Opensim reached 95% compatibility with Second Life, new methods to legally copy your SL content to Opensimulator based regions have sprung up, and the [...]</p>
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		<title>By: OpenSim reaches 95% compatibility with Second Life &#124; virtyou GmbH</title>
		<link>http://www.hypergridbusiness.com/2009/05/opensim-reaches-95-compatibility-with-second-life/comment-page-1/#comment-52</link>
		<dc:creator>OpenSim reaches 95% compatibility with Second Life &#124; virtyou GmbH</dc:creator>
		<pubDate>Mon, 01 Jun 2009 23:26:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.hypergridbusiness.com/?p=7988#comment-52</guid>
		<description>[...] http://www.hypergridbusiness.com/2009/05/opensim-reaches-95-compatibility-with-second-life/  2009-06-02 by torrid in Improvement.&#160;  permlink &#124; (comments disabled) &#124; trackback [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://www.hypergridbusiness.com/2009/05/opensim-reaches-95-compatibility-with-second-life/" rel="nofollow">http://www.hypergridbusiness.com/2009/05/opensim-reaches-95-compatibility-with-second-life/</a>  2009-06-02 by torrid in Improvement.&nbsp;  permlink | (comments disabled) | trackback [...]</p>
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		<title>By: Ener Hax</title>
		<link>http://www.hypergridbusiness.com/2009/05/opensim-reaches-95-compatibility-with-second-life/comment-page-1/#comment-51</link>
		<dc:creator>Ener Hax</dc:creator>
		<pubDate>Mon, 01 Jun 2009 21:57:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.hypergridbusiness.com/?p=7988#comment-51</guid>
		<description>this is HUGE news! congrats to all those making this happen!  the ability to deploy and use OpenSim for everything from using is as a film studio (biased here toward Subquark), to education, to meetings and collaboration is staggering

think you for bringing this closer to easier implementation by "regular" folk.  i don't see giving up Second Life anytime soon (have 12 sims) but in the case of Subquark, he has two publishers hot and heavy on an elearning book which he won't do using SL, so OpenSim is the obvious answer

well, if you guys ever make it into SL (i am sure you do), then a virtual martini is on me!!!

congratulations and good luck making even more strides, you are tireless, passionate, and wicked smart!  

thank you from this little avatar  =D</description>
		<content:encoded><![CDATA[<p>this is HUGE news! congrats to all those making this happen!  the ability to deploy and use OpenSim for everything from using is as a film studio (biased here toward Subquark), to education, to meetings and collaboration is staggering</p>
<p>think you for bringing this closer to easier implementation by &#8220;regular&#8221; folk.  i don&#8217;t see giving up Second Life anytime soon (have 12 sims) but in the case of Subquark, he has two publishers hot and heavy on an elearning book which he won&#8217;t do using SL, so OpenSim is the obvious answer</p>
<p>well, if you guys ever make it into SL (i am sure you do), then a virtual martini is on me!!!</p>
<p>congratulations and good luck making even more strides, you are tireless, passionate, and wicked smart!  </p>
<p>thank you from this little avatar  =D</p>
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		<title>By: Maria Korolov</title>
		<link>http://www.hypergridbusiness.com/2009/05/opensim-reaches-95-compatibility-with-second-life/comment-page-1/#comment-31</link>
		<dc:creator>Maria Korolov</dc:creator>
		<pubDate>Mon, 11 May 2009 19:15:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.hypergridbusiness.com/?p=7988#comment-31</guid>
		<description>Personal note: given that OpenSim offers hypergrid teleportation capability (links between various grids) and allows a company to run its own virtual world on its own terms (and upgrade schedule), this already gives OpenSim a significant edge over Second Life.

Sure, it's not perfect. But neither is any other virtual world platform out there. And, more to the point, even some very mature software platforms have problems. Windows has been known to crash, for example -- but that doesn't stop companies from using it. 

If a company doesn't need the hyperlinks, and doesn't want to run its own servers, then Second Life is a great place to do occasional events, and it's still the best place to find large groups of people.</description>
		<content:encoded><![CDATA[<p>Personal note: given that OpenSim offers hypergrid teleportation capability (links between various grids) and allows a company to run its own virtual world on its own terms (and upgrade schedule), this already gives OpenSim a significant edge over Second Life.</p>
<p>Sure, it&#8217;s not perfect. But neither is any other virtual world platform out there. And, more to the point, even some very mature software platforms have problems. Windows has been known to crash, for example &#8212; but that doesn&#8217;t stop companies from using it. </p>
<p>If a company doesn&#8217;t need the hyperlinks, and doesn&#8217;t want to run its own servers, then Second Life is a great place to do occasional events, and it&#8217;s still the best place to find large groups of people.</p>
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		<title>By: Maria Korolov</title>
		<link>http://www.hypergridbusiness.com/2009/05/opensim-reaches-95-compatibility-with-second-life/comment-page-1/#comment-29</link>
		<dc:creator>Maria Korolov</dc:creator>
		<pubDate>Mon, 11 May 2009 18:52:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.hypergridbusiness.com/?p=7988#comment-29</guid>
		<description>Clarification from Charles Krinke:

"Each of us has a slightly different perception of "doneness," or "compatibility" with Second Life.

"I would say a fair statement is that our goal has been for 95% compatibility between the server and the Second Life client. That means we expect the Second Life client to work with OpenSim with minimal difficulties.

"I would also say that 90% of the LSL functions are implemented, but would also have to caution that there are bugs and incomplete implementations in up to 50 others.

"I would also say that our release, currently about 0.6.4 represents another view of doneness, that of somewhere in the 60% to 70% Second Life feature complete. This would be a measure of the whole sim and not just LSL compatibility.

"In general, I would also strive to be conservative and not oversell OpenSim. There are quite a few folks using OpenSim that feel it is further along then it is, and it hurts my heart when these folks get frustrated."</description>
		<content:encoded><![CDATA[<p>Clarification from Charles Krinke:</p>
<p>&#8220;Each of us has a slightly different perception of &#8220;doneness,&#8221; or &#8220;compatibility&#8221; with Second Life.</p>
<p>&#8220;I would say a fair statement is that our goal has been for 95% compatibility between the server and the Second Life client. That means we expect the Second Life client to work with OpenSim with minimal difficulties.</p>
<p>&#8220;I would also say that 90% of the LSL functions are implemented, but would also have to caution that there are bugs and incomplete implementations in up to 50 others.</p>
<p>&#8220;I would also say that our release, currently about 0.6.4 represents another view of doneness, that of somewhere in the 60% to 70% Second Life feature complete. This would be a measure of the whole sim and not just LSL compatibility.</p>
<p>&#8220;In general, I would also strive to be conservative and not oversell OpenSim. There are quite a few folks using OpenSim that feel it is further along then it is, and it hurts my heart when these folks get frustrated.&#8221;</p>
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		<title>By: Maria Korolov</title>
		<link>http://www.hypergridbusiness.com/2009/05/opensim-reaches-95-compatibility-with-second-life/comment-page-1/#comment-28</link>
		<dc:creator>Maria Korolov</dc:creator>
		<pubDate>Mon, 11 May 2009 18:50:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.hypergridbusiness.com/?p=7988#comment-28</guid>
		<description>Clarification from Adam Frisby:

"The 95% figure refers to LSL function compatibility (and may be a bit less than that if we discount functions that have bugs in them). I’m not sure where overall compatibility sits – for that we would probably need to compile a huge feature list and do check offs. "

Note: LSL is the Linden Lab scripting language, and enables animations, vehicles, and other complex object behavior.</description>
		<content:encoded><![CDATA[<p>Clarification from Adam Frisby:</p>
<p>&#8220;The 95% figure refers to LSL function compatibility (and may be a bit less than that if we discount functions that have bugs in them). I’m not sure where overall compatibility sits – for that we would probably need to compile a huge feature list and do check offs. &#8221;</p>
<p>Note: LSL is the Linden Lab scripting language, and enables animations, vehicles, and other complex object behavior.</p>
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		<title>By: Nebadon</title>
		<link>http://www.hypergridbusiness.com/2009/05/opensim-reaches-95-compatibility-with-second-life/comment-page-1/#comment-27</link>
		<dc:creator>Nebadon</dc:creator>
		<pubDate>Mon, 11 May 2009 05:56:34 +0000</pubDate>
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		<description>great article but people should know we have not reached 95% compatibilty with Second Life, only our scripting capabilities have, while we are making great strides with opensimulator, the article should be titles, OpenSimulator Scripting reaches 95% compatibility with Second Life, but this is also a misnomer, as our simulators can not run nearly as many scripts as a Second Life simulator can, so we really do have a long road a head in terms of fine tuning and optimizing.. we need to make sure we are not overselling OpenSimulator.</description>
		<content:encoded><![CDATA[<p>great article but people should know we have not reached 95% compatibilty with Second Life, only our scripting capabilities have, while we are making great strides with opensimulator, the article should be titles, OpenSimulator Scripting reaches 95% compatibility with Second Life, but this is also a misnomer, as our simulators can not run nearly as many scripts as a Second Life simulator can, so we really do have a long road a head in terms of fine tuning and optimizing.. we need to make sure we are not overselling OpenSimulator.</p>
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		<title>By: Business in Virtual Worlds News - May 4-10 2009 &#171; Caleb Booker</title>
		<link>http://www.hypergridbusiness.com/2009/05/opensim-reaches-95-compatibility-with-second-life/comment-page-1/#comment-26</link>
		<dc:creator>Business in Virtual Worlds News - May 4-10 2009 &#171; Caleb Booker</dc:creator>
		<pubDate>Sun, 10 May 2009 20:35:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.hypergridbusiness.com/?p=7988#comment-26</guid>
		<description>[...] OpenSim reaches 95% compatibility with Second Life OpenSim is getting there, but the real news will be when we start seeing the creative community putting down roots here. That&#8217;s when you&#8217;ll know it&#8217;s going to stick. [...]</description>
		<content:encoded><![CDATA[<p>[...] OpenSim reaches 95% compatibility with Second Life OpenSim is getting there, but the real news will be when we start seeing the creative community putting down roots here. That&#8217;s when you&#8217;ll know it&#8217;s going to stick. [...]</p>
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