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	<title>Comments on: Real names and real faces for virtual worlds</title>
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	<link>http://www.hypergridbusiness.com/2009/05/real-names-and-real-faces-for-virtual-worlds/</link>
	<description>THE MAGAZINE FOR ENTERPRISE USERS OF VIRTUAL WORLDS</description>
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		<title>By: Myron Curtis</title>
		<link>http://www.hypergridbusiness.com/2009/05/real-names-and-real-faces-for-virtual-worlds/comment-page-1/#comment-2836</link>
		<dc:creator>Myron Curtis</dc:creator>
		<pubDate>Thu, 17 Sep 2009 09:54:20 +0000</pubDate>
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		<description>Wow!  
That&#039;s a lot of work and frustration to go through. Where did you find the time? Still, one thing my own residents have taught me is that how our virtual selves look has a profound impact on our ability to work and play comfortably in these environments. The first thing everyone does is edit their avatar and if they don&#039;t have the tools to make it look right, they don&#039;t hang around very long. It&#039;s almost like they are embarrassed to be seen &quot;like that&quot;. So, we really need tools like the one you checked out here, but they need to work well to be worth the prices you mentioned. 
I&#8217;ll have to see if there are any Open Source projects addressing this problem. 
Thanks </description>
		<content:encoded><![CDATA[<p>Wow! </p>
<p>That&#039;s a lot of work and frustration to go through. Where did you find the time? Still, one thing my own residents have taught me is that how our virtual selves look has a profound impact on our ability to work and play comfortably in these environments. The first thing everyone does is edit their avatar and if they don&#039;t have the tools to make it look right, they don&#039;t hang around very long. It&#039;s almost like they are embarrassed to be seen &quot;like that&quot;. So, we really need tools like the one you checked out here, but they need to work well to be worth the prices you mentioned.</p>
<p>I&rsquo;ll have to see if there are any Open Source projects addressing this problem.</p>
<p>Thanks</p>
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