Japan’s 3Di, Inc. announced a cloud-based offering for enterprises looking to deploy OpenSim virtual worlds. 3Di currently offers a server-based software solution, as well as a Web-based browser for its enterprise customers.
“Cloud computing services would allow enterprises to deploy 3D virtual worlds without needing to invest In their own hosting hardware infrastructure,” the company said in an announcement issued today.
The company was able to roll out the new service due to an infusion of $5 million in capital, but did not disclose who the investors were.
The money will also be used to further expand virtual worlds functionality, 3Di announced.
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4 Comments
Cloud computing is the way to go given the complexities involved in deploying virtual worlds and maintaining them. This probably gives the businesses a shorter path to virtual world adoption; they can then focus on the applications available within the world.
Web viewer is very impressive. Tried glancing through their website to get contact details but couldn’t find one. Is the web viewer available in english - is it released? If not, do you know when the potential release date is?
Anu — The 3Di OpenViewer is already available for public use, but does not currently support many functions. For example, avatars show up as white clouds and textures don’t load. However, it does have in-world teleports and chat (though not hypergrid teleports).
However, if you’re a 3Di customer, and use their hosted product, the viewer works great, is very responsive, but doesn’t support in-world teleports or chat. (Yet, at least.)
Check out my review here:
http://www.hypergridbusiness.com/2009/09/3d-openviewer-almost-ready-for-prime-time/
– Maria
#Di has released the open source browser based OpenSim viewer called “Rei” “Rei” is BSD licensed.
From http://3di-rei.org/
As SuezanneC says, the browser based viewer is now available and in binary form too if you don’t want to build it from source. It gives you a default mesh-based AV, so out of the box everyone will look the same. It supports textures and seems to work pretty well. ground and sky colours seem totally screwed right now though. But it is impressive and can only get better.
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