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	<title>Comments on: Private viewers, dead-end worlds</title>
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	<link>http://www.hypergridbusiness.com/2009/12/private-viewers-dead-end-worlds/</link>
	<description>THE MAGAZINE FOR ENTERPRISE USERS OF VIRTUAL WORLDS</description>
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		<title>By: Johann Encke</title>
		<link>http://www.hypergridbusiness.com/2009/12/private-viewers-dead-end-worlds/comment-page-1/#comment-3344</link>
		<dc:creator>Johann Encke</dc:creator>
		<pubDate>Sat, 26 Dec 2009 23:05:08 +0000</pubDate>
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		<description>Is Hypergrid Business an OpenSim adverblog funded by Adam Frisby? </description>
		<content:encoded><![CDATA[<p>Is Hypergrid Business an OpenSim adverblog funded by Adam Frisby?</p>
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		<title>By: Justin Clark-Casey</title>
		<link>http://www.hypergridbusiness.com/2009/12/private-viewers-dead-end-worlds/comment-page-1/#comment-3305</link>
		<dc:creator>Justin Clark-Casey</dc:creator>
		<pubDate>Wed, 23 Dec 2009 14:20:43 +0000</pubDate>
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		<description>There are some interesting restricted viewers for education already.  Rezzable&#039;s viewer is a cut down Linden Lab derived viewer which doesn&#039;t allow teleport or certain types of inventory item creation in order to guide the experience.  The immersive educational institute also has a cut-down viewer for their experimental OpenSim Rocket grid project. 
 
It would be nice to see a common effort emerge for that kind of use, or have such an effort glommed on as a sub-project to one of the existing viewers. </description>
		<content:encoded><![CDATA[<p>There are some interesting restricted viewers for education already.  Rezzable&#039;s viewer is a cut down Linden Lab derived viewer which doesn&#039;t allow teleport or certain types of inventory item creation in order to guide the experience.  The immersive educational institute also has a cut-down viewer for their experimental OpenSim Rocket grid project.</p>
<p>It would be nice to see a common effort emerge for that kind of use, or have such an effort glommed on as a sub-project to one of the existing viewers.</p>
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		<title>By: uberVU - social comments</title>
		<link>http://www.hypergridbusiness.com/2009/12/private-viewers-dead-end-worlds/comment-page-1/#comment-3297</link>
		<dc:creator>uberVU - social comments</dc:creator>
		<pubDate>Wed, 23 Dec 2009 05:53:01 +0000</pubDate>
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		<description>&lt;strong&gt;Social comments and analytics for this post...&lt;/strong&gt;

This post was mentioned on Twitter by copy_free: Private viewers, dead-end worlds - Hypergrid Business: The great advantage of using OpenSim is  that a grid owner can le http://url4.eu/y4bF...

[WORDPRESS HASHCASH] The comment&#039;s server IP (174.129.176.172) doesn&#039;t match the comment&#039;s URL host IP (174.129.41.174) and so is spam.</description>
		<content:encoded><![CDATA[<p><strong>Social comments and analytics for this post&#8230;</strong></p>
<p>This post was mentioned on Twitter by copy_free: Private viewers, dead-end worlds &#8211; Hypergrid Business: The great advantage of using OpenSim is  that a grid owner can le <a href="http://url4.eu/y4bF.." rel="nofollow">http://url4.eu/y4bF..</a>.</p>
<p>[WORDPRESS HASHCASH] The comment&#8217;s server IP (174.129.176.172) doesn&#8217;t match the comment&#8217;s URL host IP (174.129.41.174) and so is spam.</p>
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		<title>By: Private viewers, dead-end worlds - Hypergrid Business Private Me</title>
		<link>http://www.hypergridbusiness.com/2009/12/private-viewers-dead-end-worlds/comment-page-1/#comment-3292</link>
		<dc:creator>Private viewers, dead-end worlds - Hypergrid Business Private Me</dc:creator>
		<pubDate>Wed, 23 Dec 2009 01:27:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.hypergridbusiness.com/?p=33410#comment-3292</guid>
		<description>[...] is the original post: Private viewers, dead-end worlds - Hypergrid Business          By admin &#124; category: Uncategorized &#124; tags: allow-its, branch-off-entirely, [...]

[WORDPRESS HASHCASH] The comment&#039;s server IP (67.208.116.218) doesn&#039;t match the comment&#039;s URL host IP (67.208.116.200) and so is spam.</description>
		<content:encoded><![CDATA[<p>[...] is the original post: Private viewers, dead-end worlds &#8211; Hypergrid Business          By admin | category: Uncategorized | tags: allow-its, branch-off-entirely, [...]</p>
<p>[WORDPRESS HASHCASH] The comment&#8217;s server IP (67.208.116.218) doesn&#8217;t match the comment&#8217;s URL host IP (67.208.116.200) and so is spam.</p>
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		<title>By: Private viewers, dead-end worlds – Hypergrid Business &#124; CBLO.IN　投稿一覧</title>
		<link>http://www.hypergridbusiness.com/2009/12/private-viewers-dead-end-worlds/comment-page-1/#comment-3291</link>
		<dc:creator>Private viewers, dead-end worlds – Hypergrid Business &#124; CBLO.IN　投稿一覧</dc:creator>
		<pubDate>Wed, 23 Dec 2009 00:42:10 +0000</pubDate>
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		<description>[...] For example, next year, Second Life plans to include full support for meshes. This is a great thing ... [...]</description>
		<content:encoded><![CDATA[<p>[...] For example, next year, Second Life plans to include full support for meshes. This is a great thing &#8230; [...]</p>
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		<title>By: Private viewers, dead-end worlds – Hypergrid Business &#124; Portal site of Second Life and metaverse&#34;MetaLog-meta log&#34;</title>
		<link>http://www.hypergridbusiness.com/2009/12/private-viewers-dead-end-worlds/comment-page-1/#comment-3290</link>
		<dc:creator>Private viewers, dead-end worlds – Hypergrid Business &#124; Portal site of Second Life and metaverse&#34;MetaLog-meta log&#34;</dc:creator>
		<pubDate>Wed, 23 Dec 2009 00:40:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.hypergridbusiness.com/?p=33410#comment-3290</guid>
		<description>[...] For example, next year, Second Life plans to include full support for meshes. This is a great thing ... [...]</description>
		<content:encoded><![CDATA[<p>[...] For example, next year, Second Life plans to include full support for meshes. This is a great thing &#8230; [...]</p>
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		<title>By: Ener Hax</title>
		<link>http://www.hypergridbusiness.com/2009/12/private-viewers-dead-end-worlds/comment-page-1/#comment-3294</link>
		<dc:creator>Ener Hax</dc:creator>
		<pubDate>Tue, 22 Dec 2009 22:29:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.hypergridbusiness.com/?p=33410#comment-3294</guid>
		<description>Excellent! I also like the PayPal approach. I think there are very large and real obstacles that come into play if I created a currency on my Reaction Grid grid and allowed for international access.  Not a headache I would want. The point you make about PayPal being able to exist without it&#039;s own browser is excellent.  I am not sure if &quot;micropayments&quot; will work with the fees charged by PayPal. A subscription model would seem to work well for many situations. For $10 a month maybe I get a credit that allows me to shop for x number of items in a store (but this is basically setting up a bank I suppose). 
 
As hypergridding improves and standards developed; travel and commerce will work themselves out.  As humans, we do commerce pretty well and I have no doubt that as avatars we will too. 
 
I think that new Second Life accounts have underwear on your avatar, I know my testing alt does and your point is very good about clothes rezzing!  Now I used to be mortified when I appeared someplace without my hair, but that no longer bothers me and I embrace it as part of the experience.  =)  Even becoming accidentally naked no longer panics me, but certainly would cause a stir among middle school kids (whom I had the joy of teaching for a few years!)  =D </description>
		<content:encoded><![CDATA[<p>Excellent! I also like the PayPal approach. I think there are very large and real obstacles that come into play if I created a currency on my Reaction Grid grid and allowed for international access.  Not a headache I would want. The point you make about PayPal being able to exist without it&#039;s own browser is excellent.  I am not sure if &quot;micropayments&quot; will work with the fees charged by PayPal. A subscription model would seem to work well for many situations. For $10 a month maybe I get a credit that allows me to shop for x number of items in a store (but this is basically setting up a bank I suppose).</p>
<p>As hypergridding improves and standards developed; travel and commerce will work themselves out.  As humans, we do commerce pretty well and I have no doubt that as avatars we will too.</p>
<p>I think that new Second Life accounts have underwear on your avatar, I know my testing alt does and your point is very good about clothes rezzing!  Now I used to be mortified when I appeared someplace without my hair, but that no longer bothers me and I embrace it as part of the experience.  =)  Even becoming accidentally naked no longer panics me, but certainly would cause a stir among middle school kids (whom I had the joy of teaching for a few years!)  =D</p>
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