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	<title>Comments on: Viewer envy is bitter, and stings</title>
	<atom:link href="http://www.hypergridbusiness.com/2010/02/viewer-envy-is-bitter-and-stings/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.hypergridbusiness.com/2010/02/viewer-envy-is-bitter-and-stings/</link>
	<description>THE MAGAZINE FOR ENTERPRISE USERS OF VIRTUAL WORLDS</description>
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		<title>By: Breen Whitman</title>
		<link>http://www.hypergridbusiness.com/2010/02/viewer-envy-is-bitter-and-stings/comment-page-1/#comment-3889</link>
		<dc:creator>Breen Whitman</dc:creator>
		<pubDate>Sat, 27 Feb 2010 17:06:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.hypergridbusiness.com/?p=33682#comment-3889</guid>
		<description>Some good news Maria. Despite the committment to Opensim code refactoring, I see a trunk committ already, within the last 40 hours, to the core that adds the enumeration for the new avatar alpha mask textures and 2nd layer &quot;tattoos&quot;. This might be a slightly inflammatory statement, but the new SL viewer 2.0 could be a small ego hit to some(not all I am sure)  in the Opensim dev core. </description>
		<content:encoded><![CDATA[<p>Some good news Maria. Despite the committment to Opensim code refactoring, I see a trunk committ already, within the last 40 hours, to the core that adds the enumeration for the new avatar alpha mask textures and 2nd layer &quot;tattoos&quot;. This might be a slightly inflammatory statement, but the new SL viewer 2.0 could be a small ego hit to some(not all I am sure)  in the Opensim dev core.</p>
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		<title>By: Per Eriksson</title>
		<link>http://www.hypergridbusiness.com/2010/02/viewer-envy-is-bitter-and-stings/comment-page-1/#comment-3876</link>
		<dc:creator>Per Eriksson</dc:creator>
		<pubDate>Thu, 25 Feb 2010 21:31:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.hypergridbusiness.com/?p=33682#comment-3876</guid>
		<description>He he it is a cruel world! 
However I am sure you are on the right horse it  only takes a bit of time....... 
As you know hypergrid. The &quot;Divadistro&quot;, megaregions  and a great developer team makes opensim a good and solid platform. </description>
		<content:encoded><![CDATA[<p>He he it is a cruel world!</p>
<p>However I am sure you are on the right horse it  only takes a bit of time&#8230;&#8230;.</p>
<p>As you know hypergrid. The &quot;Divadistro&quot;, megaregions  and a great developer team makes opensim a good and solid platform.</p>
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		<title>By: Ener Hax</title>
		<link>http://www.hypergridbusiness.com/2010/02/viewer-envy-is-bitter-and-stings/comment-page-1/#comment-3872</link>
		<dc:creator>Ener Hax</dc:creator>
		<pubDate>Thu, 25 Feb 2010 19:35:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.hypergridbusiness.com/?p=33682#comment-3872</guid>
		<description>lol, no viewer envy here! i kinda figure it will mainly be used for cyber sex stuff isl anyway . . . although the cost savings of not having to upload your presentation materials is big in second life (but free in OS anyway) 
 
doing google presentations will be cool when it gets to OS, but for the moment, i am very, very happy in reaction grid  =) </description>
		<content:encoded><![CDATA[<p>lol, no viewer envy here! i kinda figure it will mainly be used for cyber sex stuff isl anyway . . . although the cost savings of not having to upload your presentation materials is big in second life (but free in OS anyway)</p>
<p>doing google presentations will be cool when it gets to OS, but for the moment, i am very, very happy in reaction grid  =)</p>
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