SpotOn3D focuses on content protection

Many virtual designers are wary of coming to OpenSim because of worries about content protections. One virtual worlds company is bending over backwards to alleviate these concerns and to create a safe and supportive social environment. But the security comes at a cost, that of heavy restrictions on enterprise users.

Maryland-based PowerSynch, owners and operators of the SpotOn3D and VeeSome grids, ensure that content stays safe by restricting the viewers that can be used to access the grid, by prohibiting hypergrid teleports, and by placing severe restrictions on region backups.

In addition, outside hosting is not allowed for regions on the grid — all land is owned and operated by PowerSynch.

The reason is that when someone has access to the management consoles for an OpenSim region, they can access asset databases, copy or change permissions on objects, and otherwise circumvent digital rights management technology such as the “no copy,” “no modify” and “no transfer” settings on OpenSim objects.

Tessa Kinney-Johnson

The SpotOn3D grid was first launched in the summer of 2009 as a beta development platform, and acquired about 1,000 registered users over the following twelve months. The development was a “six-figure project,” PowerSynch co-founder and COO Tessa Kinney-Johnson told Hypergrid Business.

It went live this past June. Today, the SpotOn3D grid has 85 regions, and the VeeSome grid has 48 regions.Three more grids are currently under development. They include the music-oriented MusicaJam, the business-focused BizGrid and the teacher-friendly Edu-Merge.

Eye on security

Most OpenSim hosting providers serving the enterprise market model themselves on Web hosting companies — they provide the server space, install the server software, and take care of backups and upgrades, but leave the content of the grid up to the individual customers. Customers can usually also decide for themselves if they want hypergrid enabled on all or part of their grid — or if they want to turn it off while, say, classes are in session.

PowerSynch, however, has a different approach, taking extra steps to protect the content of each grid against potential copyright violations, prohibiting hypergrid teleports in or out, and allowing backups only after a full — and expensive — infringement audit, all designed to protect the rights of content providers.

“Without the creators’ work, you just have a lot of flat land and very ugly avatars,” said Kinney-Johnson, who is known as “Tessa Harringon” on the SpotOn3D grid.

In addition, each private grid hosted by PowerSynch is part of the company’s network of grids, sharing a common inventory server and document repository.

The common inventory server means that if a user has avatars on multiple PowerSynch grids, each avatar has access to the user’s full inventory. This allows free access to a user’s content across all the PowerSynch grids — but not to grids outside the network. The PowerSynch browser allows users to quickly switch between their different avatars.

Content creators can also opt to have virtual purchases simultaneously delivered to Second Life, ReactionGrid, or another grid, but PowerSynch’s content protection measures would no longer apply and each content seller has to decide whether to allow the multi-grid option.

“There is a lack of vision for the 3D Web, and we have a quite unique one,” said Tessa Kinney-Johnson. “We want to lead by example. Someone has to lead the way and open up people’s minds about where our vision is about where people should go.”

That vision doesn’t stop with locking down inventories and viewers, however.

Dispute Resolution

The company also has arbitration panels for in-world content disputes, that all residents must participate in or else risk suspension or account termination.

“It’s a public arena, the whole community can be there and witness it, we don’t believe in doing it behind closed doors,” said Kinney-Johnson.

In addition, if the virtual dispute resolution doesn’t work out, there is arbitration from Virtual Court House at $150 a pop.

“It’s legal and binding in 150 countries,” she said.

In-world panels are conducted under avatar names, but the real-world arbitration requires the real identities of those involved, she added.

PowerSynch has the actual identities of all its users on file because there is a $3 monthly fee, payable by PayPal, for all users with building or land ownership privileges.

Private viewer

PowerSynch’s custom viewer is developed by Mana Janus of MJM Labs, the developer behind the highly-popular Hippo viewer for OpenSim and Second Life.

“It’s made us very secure and very stable,” Kinney-Johnson said. “We haven’t been hacked yet — knock on wood.”

Someone who tries to log in with an unapproved client will be limited to accessing only the single “The Lounge” region on the SpotOn3D grid, she added.

“Our client security routing system isn’t in the client but rather server-side and proprietary,” she said. “If someone takes even our client and does the typical spoofing they will still end up in The Lounge  region and not be able to get out without downloading and using approved clients.”

The official Second Life viewer isn’t allowed on the grid, either, she said.

“Like any other client, it can be spoofed,” said Kinney-Johnson.

But it’s hard to keep viewer code secure when the source code is available, OpenSim core developer Justin Clark-Casey told Hypergrid Business.

The source code for the PowerSynch viewer, for example, is available for download here. It is based on the Hippo viewer, and, under the licensing terms of that viewer, all derivative viewers must also be open source.

“I don’t know of any schemes to prevent spoofing in this case,” said Clark-Casey.

As of this writing, Mana Janus has not responded to our requests for comment.

(Image courtesy PowerSynch)

Backup blockers

One of the top complaints that enterprise users have about Second Life is that they can’t make backups of their regions. A teacher who creates an interactive classroom, for example, can’t just save her region and share it with other teachers. A company can’t built an office region, save it locally, then upload multiple copies to create a multi-region office campus.

And content designers can’t create a high-end simulation, save it, then sell copies to customers.

This is all possible in OpenSim. In fact, many OpenSim hosting providers today include unlimited free backups (in the form of OAR files) at the push of a button. It is up to end users to ensure that they don’t run afoul of content licensing restrictions — just as is the case today with Web sites, where you can easily save a page or an entire site, but you’re not supposed to redistribute it unless you have the rights to do so.

PowerSynch can make OAR backups for its users, said Kinney-Johnson, but only after a manual review of all the content on the region.

“It’s pretty laborious, but we go through every single object and make sure its viable,” she said. And there’s a price for each OAR backup. She estimated that it will cost around $500 per region, but that actual prices will vary, since different regions have varying amounts of content on them.

“It puts the power back in creator hands,” she said. “They should decide how their products are created and who they’re distributed to.”

The World Wide Web flourished despite the lack of this kind of iron-clad content protection mechanism.

But that doesn’t mean that the 3D Web has to follow that lead, said Kinney-Johnson.

“In 2D, they didn’t forecast all the issues of theft of intellectual property,” she said. “We want our [content] creators to know that we care about their careers, and their futures. We know that if they don’t support them, they’re going to leave. And if they leave, that’s bad.”

SpotOn3D is bucking the trend here. Almost all OpenSim grids active today allow access by standard Second Life compatible viewers, and all other OpenSim hosting providers that we know of allow full regions exports. In addition, about half of all public grids allow hypergrid teleports in and out. As hypergrid gets more secure, more grids embrace the hypergrid. In fact, one of the most popular free distributions of OpenSim, the Diva Distro, comes with hypergrid enabled by default.

PowerSynch does have internal backups of the regions on the grids it hosts, however, and, next year, users will be able to generate backups of their regions with the press of a button. These backups will be saved on PowerSynch’s own servers, however — users won’t be able to save them on their own computers.

There are no inventory backups available. Other OpenSim hosting providers allow their customers to make full local backups of the entire inventories of their avatar accounts in the form of IAR files.

(Image courtesy PowerSynch)

Vendor lock-in

If a customer is running a ten-region minigrid with PowerSynch, taking a backup of each region as an OAR file to move it to another hosting provider would cost a whopping $5,000. That’s a pretty massive exit fee.

Plus, there’s paperwork involved.

“They have to prove with written statements and contracts that the products they’re using can be imported to another grid,” Kinney-Johnson said.

Imagine if your Web hosting provider demanded that you prove that you have the rights to every image and logo on your corporate site before letting you have an export.

To be fair, PowerSynch’s export options are still an improvement over Second Life’s, which does not allow full region exports at all.

Meanwhile, the PowerSynch region OAR wouldn’t be necessarily fully functional, since PowerSynch offers proprietary back-end technology. It’s in-world shopping system, and its document presentation tools, for example, wouldn’t work with the standard deployment of OpenSim.

A full export of the entire grid for migration to another vendor isn’t an option.

“That would require you to take our proprietary software with you,” said Kinney-Johnson.

However, she said that PowerSynch isn’t deliberately trying to make it hard to switch hosting vendors.

“We don’t want to say that you have to be with us,” she said. “People should be with you because they liked your business, not because we trap them into it.”

Higher prices

SpotOn3D — like other OpenSim grids — does not charge users to upload textures into the world. And there are no listing fees, Kinney-Johnson said.

But it’s not the least expensive option out there, either. Companies who get private grids from PowerSynch pay extra for the custom development that the company has put into its offerings — the centralized asset and document storage, the extra layers of security, and the custom viewer.

The company is currently running a promotion, with 100 islands available at $60 each for 15,000 prims and $40 each for 5,000 prims, on any PowerSynch grid. Setup fees are waived as well.

By comparison, most other hosting providers charge between $25 and $40 for full regions with 15,000 prims or more, with no setup fee — and some providers are charging as little as $10 for a full region.

But once the promotion ends, regular land rentals on SpotOn3D start at $60 a month with a $60 setup fee for a full region with only 5,000 prims — and go up to $100 a month for a region with 15,000 prims.

There is also a membership fee for anyone who wants to have full access to the grid, such as the ability to build, of $3 a month. Most other grids don’t charge anything for membership.

So far, only 374 users have paid for the premium memberships, according to Kinney-Johnson.

But the really pricey product is the white-label private grids, which start at $1,500 a month with a whopping $5,000 setup fee for a ten-region grid with an extra cloud-based region for large events.

“We really not going to make a fortune on the [public] grids,” said Kinney-Johnson. “Our real money-maker is the private label grid.”

That’s about $150 per region per month. There’s an extra charge for the cloud-based regions for large events of $5 an hour, and avatars for individual employees are $3 a month for a set of five. Basic avatars — that have no building abilities — are free.

Other hosting providers charge around $90 a month for the most high-performance, Second Life-comparable regions — with no setup fees, and no extra charge for users.

Most other hosting providers will even set up mini-grids are no additional cost, and full private grids for just a small additional fee.

A mini-grid is one that can run on a single server, usually with 16 regions or less. A full-scale grid is one that can be unlimited in size and can run on multiple servers, but requires additional central grid administration functionality.

Ten “premium” regions from SimHost run around $900 a month total, with no setup fee, and up to 60 simultaneous users and a dedicated processor core on each region. A dedicated processor means maximum performance and stability. This is about the same price as Dreamland Metaverse would charge for 10 of its highest-performance regions, again with no setup fee.

An eight-region minigrid from ReactionGrid — the most popular provider for enterprise and education customers today — starts at just $675 a month.

And, of course, OAR backups are free and readily available from all three providers.

However, PowerSynch’s business customers do get some extra features for the premium price they pay.

According to Kinney-Johnson, PowerSynch offers basic customization with its private-label grids, including a custom branded web interface, corporate logos on company shirts, and a conference center. Customers will also get a starting selection of basic avatar models for their users.

Users can even get custom lanyards with their photos and links to their LinkedIn profiles, she added.

In addition, customers get access to PowerSynch’s multi-grid asset system, where users can share their inventories across avatars on multiple grids. There is also a separate document repository.

If a company wants to do an in-world PowerPoint presentation, for example, the presentation document would be uploaded, and an in-world tool used to make the presentation.

By comparison, other common OpenSim presentation tools require users to convert their presentations to images and upload the images one by one and add them to a slide projector, or put the entire presentation on the Web and use in-world-media to display it.

According to Kinney-Johnson, PowerSynch’s document repository is more secure because once the presentation is completed, the user can erase all trace of it. With uploading slides to a slide projector, the image files would be stored permanently on the grid’s asset server and traces could remain even if the slide projector holding the presentation was deleted.

However, PowerSynch employees still have access to the active documents in the repository, just as they have access to the asset database of the grid.

Companies with sensitive or proprietary information should avoid public OpenSim hosting altogether and instead run the OpenSim software on their own servers, either located behind a corporate firewall or in secure data centers.

PowerSynch will offer a behind-the-firewall, licensed version of their software, Kinney-Johnson said, but the price has not yet been determined. The price will be closer to ReactionGrid’s $875 price for its “Harmony” server software, however, than IBM’s $50,000 price tag for its Lotus Sametime 3D product (not including support).

The feature set will also be closer to ReactionGrid’s, she added, with pre-configured avatars, regions, and other functionality such as that available to PowerSynch’s private label customers. IBM, by comparison, also offers integration with its Lotus product suite and corporate directories.

All three vendors promise a hardened, more stable, pre-configured version of OpenSim than that available as a free download.

Finally, customers get maintenance and support, Kinney-Johnson added.

“Our cornerstone is customer service,” she said. “We really believe in hand-holding.”

However, SimHost, ReactionGrid and Dreamland Metaverse all have good track record with support, and some very vocal satisfied customers.

PowerSynch doesn’t currently have any business customers for its private grids, since it just launched the product.

Limited access

The PowerSynch multi-grid avatar system is unique in the OpenSim space.

It’s chief alternative is the hypergrid, which allows grids to enable teleports to other grids. Hypergrid teleports are much like regular teleports — the avatar appears at the destination fully clothed (usually) and with all its attachments, and has access to its inventory on its home grid.The only difference is that avatar names change – instead of “John Smith” the avatar name would appear as “[email protected]” in the avatar label and in local chat. In addition, pulling something out of inventory can take a micro-second longer, since the request has to go back to the original grid.

Hypergrid travelers can even go shopping on other grids and bring goods home, with all permissions and creator names intact. The latest release of the hypergrid standard, Hypergrid 1.5, adds additional security preventing rogue grid operators from hacking into and stealing inventories hosted on other grids  (though no cases of such theft have been reported, it was still a worrisome security hole in the previous version of the protocol).

Hypergrid can be enabled on an entire grid, or just part of a grid, and can be turned on and off at will. For example, a school can enable hypergrid during construction, so that builders and designers can teleport in from other grids with their supplies, and then turn off hypergrid while classes are in session. Hypergrid can also be used to connect a trusted network of grids together — such as multiple virtual campuses of a single school or college.

PowerSynch considered rolling out internal hypergrid connectivity and decided against it, said Kinney-Johnson.

“Basically, we already have very secure environment,” she said.

Unfettered hypergrid — where users can teleport in and out to any other grid — is even less likely. Hypergrid teleports would allow users to take content to other grids, where they might have access to the region databases and where technically inclined users can thus circumvent the permission system on objects. Even non-technical users can save backups of regions containing the objects and then distribute them to friends, or make multiple copies.

“We have a number of creators adopting us, and we put their interests first,” Kinney-Johnson said.

No in-world vendors

Purchases on PowerSynch grids take place on their website, not in-world.

There are still stores on SpotOn3D — but shoppers make all payments through a pop-up website.

“You walk up to the couch you like, you sit on it, you try it out, and you click on a sign to buy it — and you get a pop-up window with our built-in Web browser inside our client,” said Kinney-Johnson.

Taking vendors out of the grid makes the regions run faster, she explained.

Voice and media

SpotOn3D was among the first grids to embrace Mumble voice, which was rolled out in late June. The Mumble voice system — which has a client-side OpenSim component called “Whisper” — is a high-end voice solution that works very similar to that of Vivox in Second Life, and is a significant improvement over FreeSwitch, which is currently the most popular option in OpenSim. Vivox does not currently offer licenses to OpenSim grids. Both Mumble and FreeSwitch are free.

However, the grid doesn’t currently support media-on-a-prim, which is available in Second Life Viewer 2. Other OpenSim grids running the latest version of the OpenSim software do support it, but PowerSynch first has to add the functionality to its custom viewer.

“We’re blending [Second Life viewer] 1.23 with 2.0 right now,” said Kinney-Johnson, who estimated that in-world media will arrive in four to six weeks.  “Once we get that out the door, we’ll have that, and we’ll have Flash and YouTube.”

Company background

In addition to Tessa Kinney-Johnson, the other main figure in PowerSynch is Stevan Lieberman, an attorney with Greenburg & Lieberman., a Maryland-based lawfirm specializing in patent, trademark and copyright law.

There are two other technology partners, four full-time staff, and about a dozen contractors.

maria@hypergridbusiness.com'

Maria Korolov

Maria Korolov is editor and publisher of Hypergrid Business. She has been a journalist for more than twenty years and has worked for the Chicago Tribune, Reuters, and Computerworld and has reported from over a dozen countries, including Russia and China.

  • Excellent piece of journalism !

    Indeed, the whole content protection discussion is hot. And not only in the metaverse. The success of closed platforms such as apple’s appstore has generated a lot of income for independent programmers, at a time when selling a piece of software has become more and more of a challenge. Apple, though, is also a hardware manufacturer, so is sony, so is nitendo. Their walls are stronger.

    I’m not sure however how efficient such strict policies can be when all you have as a barrier is opensource-based software architecture, and when similar alternatives (loads of them) just await you around the corner, with less content for now, but for free. Two things I can think of preventing, for now, the explosion of Opensim virtual worlds is : 1) it’s a pain to install, configure and administer because it’s alpha software, and hosting it still is not cheap 2) Many people who come to Opensim wish to find some duplicate of Second Life, which it absolutely is not.

    I often hear that pure Opensim-based grids such as OSGrid “don’t develop” (big quotes), because content cannot be protected there. I’m personally quite sure the reason of the alledged underdevelopement is elsewhere. Lots of Opensim users come from Second Life, which economical model makes it hard for them to scale to an opensource based model. They’re used to the Linden appstore model.

    I’ve been thinking a lot about content protection myself, being a part time agent for a professional illustrator (and friend of mine). I watched a conference by Pierre Bellanger (CEO of Skyrock, and skyblog, a French blogging platform for French teenagers (Alexa 424)) some time ago, who told they begun to succeed when they understood that what mattered was not primarily content but community and links between people, and providing good, affordable (mostly free), fast evolving services. This is the principle underlying the success of opensource software.

    To a very very smaller extend, the same goes for my friend. Two years ago, though working as a pro since 1998, he didn’t have a single illustration on the internet. Now, more than 200 are floating around, drawn specifically for different websites, and this in return has upped his reputation to the point where he just got a commission from one of the biggest internet firms (undisclosed) 2 months ago, and even had for the first time in his life, to refuse offers this year.

    Content creators who do make big money work for Epic Games, Nitendo, Dreamworks, Weta Digital,… They did not land those deals by chance. Most of them first published on Content Communities such as conceptart, CGSociety,… or say (back in the days when Gollum was being rigged and animated by a motley crew of geeks) their own blog. Opensim based worlds are an opportunity for content creators to build a reputation as good modelers, texturers, scripters, by example.

    As a content provider, all boils down to attribution. If one produce top notch content, takes the time required to promote it and help it spread viraly, one is more likely to land serious deals. Content doesn’t spread well between four walls.

    NB : I read the opensim dev mailing list even if I do not participate (‘coz I just suck at C#), and the recent discussions between developers around the attribution problem (UUIDs, HG1.5, content persisting after the original grid has disappeared… between Melanie, Diva, to name a few) is a real issue.
    But nothing that can’t be solved.

  • Ener Hax

    wow, what a hassle to get copies of your own stuff! and certainly not a process for intensive builders like myself that count on daily backups!

    his is all my opinion based on my needs, but i could never fit in a model like that! it seems more restrictive than old geocities sites!

    the internet flourishes because it is so open. of course, piracy is rampant but creativity is also rampant!

    i wish them the best, but that seems, imo, more of a walled garden than SL is . . .

  • Epsilon Phive

    I've been playing about on the Veesome grid now for a couple of weeks and am reasonably impressed by it. It seems to be exceptionally stable for an OS grid.

    The main reason I checked it out is that I've be active in SL for a while and had started doing some small-scale content creation. What's been discouraging me from getting more serious is the issue of content theft which seems to be pretty rampant with no real sign that I can see that LL is serious about addressing the problem. It's kind of refreshing to see someone in the virtual world finally making an effort to give those of who create at least a modicum of protection!

    There seems to be a number of creators setting up on Veesome in the last week or so and at this point, I'm seriously considering setting up in a modest way myself. In addition to the content protection mechanisms they have in place, I quite like the web-based selling system, particularly the ability to deliver to multiple grids as well. At this point I've only been a buyer but it seems pretty smooth once you let go of the SL mindset.

    I'll be interested to see how this project unfolds over time.

  • Gaga Gracious

    Very informative article.

    I have been thinking a lot about content protection as I try to decide if I will ever set up an Opensim presence alongside my SecondLife holdings and I am becoming more aware of the problems involved in preventing property theft in the open metaverse. On the forums there are many voices loudly dismissing Opensim as a hopeless case unless you hide behind a firewall and restrict access to those trusted. Clearly, that model dose not offer any hope of the kind of free metaverse I and many others who are tired of Linden Labs approach to it's customers are hoping for.

    Hypergrid looks promising but it seems to me that if rogues can set up a grid for the purpose of stealing content then Hypergrid is only part of the solution and some central authority or association is needed to vet and list trusted grids. Even then it is hard to see how such an association could police the free metaverse and make it secure beyond doubt. I have looked at sim hosting companies, most of which are contributors to Opensim, and I don't see anything on their sites that indicates any attempt at formal association between them other than their mutual involovement in the Opensim project and this puts me off buying any service.

    I want to see an open metaverse because ultimately I think it will be a bigger market for content providers and the free movement of avatars and content is essential to that objective which Hypergrid provides but until such times as a central association offers sim hosts and other interests such as education a means by which to facilitate a safe 3D web which promises to exclude rogue operators neither I nor, I suspect, many others will take Opensim seriously.

    I realize of course it would probably mean the exclusion of standalone grids, especially those run on private PCs, unless they apply to and are vetted and accepted by the association's central authority. PowerSynch's approach might well be the model and standard to which members would have to conform and perhaps some kind of indemnity should be part of it so compensation might, in some circumstances, be payable to the aggressed.

    In any event, something like this is needed in my view if confidence in the Open Metaverse is to be archived and fears over content theft removed. Until then I have little hope that a free metaverse will come about and I doubt if I personally will buy into it. I really would like take the plunge though.

  • Gaga —

    There are two potential answers to the hypergrid-content issue.

    One is that grids with fancy content will remain closed (for example, video games today are in a large most part delivered over proprietary hardware platforms — Wii, XBox, etc…) — and the rest of the grids will open up and use traditional means to fight content theft, the same way that Websites do.

    The other alternative is that we’ll have a “grid only” permission setting, where objects without multi-grid permissions can’t leave their grid of origination. That way, if a content creator is worried about theft, he or she can just set that to “this grid only”, while content creators who don’t mind if their content travels the hypergrid can set it to “multi-grid”.

    Creating this setting is not a big problem for the OpenSim developers — however, they will have to coordinate with all the teams working on the third party viewers. And the Second Life viewers as well, since many people use those.

    The best thing that can happen here is that if Second Life added this permission setting to their platform, and by default, all existing items would be “single grid”. OpenSim can then simply follow along, as they’re doing now with media-on-a-prim, and plan to with meshes.

    It will probably happen – after all, even AOL eventually took down its garden walls and joined the rest of the Internet, even though the WWW was messy and ugly and not as functional as AOL was.

    With the permission setting, the worst that a rogue grid operator could do is allow HIS content to leave his grid.

    — Maria

  • Iggy —

    SpotOn3D is in the minority here. While they and InWorldz restrict backups, most hosting providers make it easy for their region owners to make backups.

    Yes, those backups can then be distributed illegally — but that's not something that enterprise users are likely to do so, since they are highly visible targets for copyright infringement lawsuits.

    Keeping enterprise users from making backups doesn't add much to making content more secure, but does significantly restrict schools' and companies' ability to do real work.

    Furthermore, the kind of content that educators and enterprises would have in public-facing facilities — meeting venues, promotional materials, corporate T-shirts — isn't the kind of content that's highly sought after by content thieves.

    The high-demand content — latest fashions from hot designers, adult objects, and role-playing materials — that does make sense for a closed social grid like InWorldz or SpotOn3D. Distributors of such content could set up shops in the closed grids to sell to those communities. For their own manufacturing facilities, however, they would be better off on a private mini-grid with full backup capabilities.

    I don't see any reason why the two models can't co-exist.

    For example, we have lots of content being delivered through closed proprietary systems already — video game consoles, for example. Or registration-required online video games. If the content is compelling enough, users will be willing to put up with the usage restrictions.

    The content has to be really, really compelling however.

    Most content out there, however — the general informative stuff, the PR stuff, the functional content — that's likely to stay out in the public areas. Here, theft is still a possibility, but the rewards for thieves are low, the risks are relatively high, and the potential losses to the content creators themselves are not that significant.

    For example, if someone steals a copy of my company's building — which we either built ourselves or modified from an open-source model — we're really not going to suffer. We weren't planning on selling the building, anyway. If anyone is going to suffer, it's the guy who puts it up and winds up looking like a clone of us, instead of looking different and original.

    If the guy who put its up is a significant threat to us — say, he's a business competitor — then putting up a stolen building will make him look really bad, and open him up to a potential lawsuit — just as if he had copied the contents of our website.

    — Maria

  • I agree with Ener:

    “wow, what a hassle to get copies of your own stuff! and certainly not a process for intensive builders like myself that count on daily backups!”

    When will grid owners just let us back up what we make? That sort of move has been one of educators’ biggest gripes in SL. If these emerging grids want our business, they’d best rethink how backups work if you made the content yourself. I can, of course, understand their protecting others’ IP.

    Education won’t take off in these worlds until this problem is resolved. If the difficult UI poses the most significant barrier for attracting mainstream educational users, this is the show-stopper for those of us who want to build but cannot host our own servers.

  • Caliburn Susanto

    It's an issue that causes much conflict and angst and makes for drama, certainly. I'm of the mind that theft is absolutely wrong, but use of what you PAY for is only restricted to never using it for your own profit; i.e., reaping monetary reward from the creative efforts of others. However, for that to work everyone has to be honest and (obviously) that's totally unrealistic.

    Therefore the emotions run high and drama ensues when people create and sell digital content which is, by its nature, easily reproduced by everyone in possession of it. Rock and a hard place, that.

    Frankly I think (and I think Ener does, too, from what I've heard her discuss in other forums — she'll correct me if I'm wrong have no doubt ) that the only winning frame of mind is to create excellent content and rely on the word-of-mouth and goodwill of the people who ARE of the honesty persuasion. Like those RL people who sell stolen car stereos from the trunks of cars in back alleys, the digital thieves will make an occasional buck, but they won't flourish. Punishing them is the right thing to do. However, taking the restrictions to the extreme and forbidding everyone else to even USE what they have paid for without prior written approval and forfeiture of their first born is a total overreaction bordering on hysteria. Also, it's wrong. Payment gives me the right to use what I paid for for my personal benefit and enjoyment anywhere and anytime, short of falsely claiming I am the creator and profiting from it.

    Many vendors don't feel that way, obviously, so I have taken up residence on VeeSome®, a part of the SpotON3D® matrix, with the premise that excellent content creators would/will be more likely to extend branches there because of the closed system it represents. That remains to be seen, though I have garnered some interest from SL creators I prefer to do business with because of the quality of content (I’m persnickety). There is also the bonus of the Double Dutch Delivery® system which allows you to (for example) sell something to someone in Second Life® and have a duplicate sent simultaneously to the same account over on the SpotON3D® grid.

    Lots of confusing and conflicting issues to resolve. [sigh] Still, it’s exciting to see the rapid progress being made.

    (Ener, call me! I haz poutine!)

  • Gaga Gracious

    @Maria

    Thanks for replying and answering my comment above and I have been picking up on this topic again in SLUniverse @ http://www.sluniverse.com/php/vb/opensim-discussi

  • Gaga Gracious

    I keep wondering about copyright protection in Opensim grids but, not being a programmer, I don't have the skills to experiment with ideas. However, after reading Ariane's analysis of the problem here; http://arianeb.wordpress.com/2010/05/04/the-probl… and I have to say I've lost count of the times I have read negative comments and forum posts that sight the lack of copyright protection as the reason content makers wont take the platform seriously. They seem to have a deeply felt sense of security behind Linden Lab's rather shaky iron curtain and those that have ventured to sell some stuff on Opensim grids are responding to the LL model which those grids emulate such as InWorlds and Meta7 to name just two. These grids are not, for obvious reasons, Hypergrid enabled so are effectively shutting themselves off from the open metaverse.

    I wonder now if the Opensim developers should have, or could have, separated the asset service from the grid service so that grids can call an asset from a remote asset server without downloading it to the grid rather like hypergrid calls for avatar assets from their home grid to maintain appearance while travelling. My office building for example would exist on my home grid because it's likeness is called from the remote asset server where I, the owner of the object, have been granted a "use of" licence when I bought it. In other words, the vendor sells a licence to use a facsimile of their creation on any grid that has a connection to the remote asset server where they deposited it but they don't literally get a copy of it.

    Technically, I don't know if this is possible so it's just a thought but if it is then I do think it would solve the problem of content protection. Content creators could choose to upload their creations to a reputable asset service specializing in copyright-protected distribution to Hypergrid enabled grids. I would imagine that one's inventory store would need to have folders labelled with a mixture of personal asset folders – objects you make yourself – and remote asset folders populated with those objects you have a licence to use.

    I don't know the technicalities of the Opensim server structure and perhaps my idea is totally un-workable and would require an open connection to the remote service similar to cloud servers which might, in itself, be too slow to use. Alternatively, if such an idea is at all workable, any given grid might be enabled to open a gate to distribute licensed facsimiles to other grids in a similar way. In any event, I think the Opensim developers probably unwittingly adopted the LL model and left it at that. My own experience of Opensim devs is that they rather take the view that it is not their business to solve these problems and it's up to those people who use the platform to find their own solutions and the closed grid seems to be the only option available which, of course, kills the whole concept of an open metaverse.