TeleXLR8 wants to be the “TED” for virtual worlds

Founders of teleXLR8, a discussion program conducted in the Teleplace virtual environment, are hoping that the project becomes the next TED for virtual worlds.

Teleplace, Inc. is one of the leading providers of enterprise-grade, behind-the-firewall, fully immersive virtual collaborative environments.

According to teleXLR8 organizer Giulio Prisco, Teleplace’s built-in multi-user videoconferencing, voice, and powerful collaboration tools, makes it a good fit for the project.

Recent teleXLR8 event on the Teleplace platform. Default avatars are boxy shapes with photos or video feeds instead of faces. (Image courtesy teleXLR8.)

Many people are looking to OpenSim today, especially after Second Life doubled prices for educators and non-profits, and announced the shutdown of its Teen Grid.

Giulio Prisco

“But I think, at this moment, our project offers a much more operational solution at a competitive price,” Prisco told Hypergrid Business.

According to Prisco, teleXLR8 is a telepresence community for cultural acceleration, and has been in semi-stealth beta mode since this past March, and will be launched formally at the end of November.

“At the beginning, we have only promoted teleXLR8 in the relatively small community of future studies and ‘singularity’ enthusiasts,” he said.

The “singularity” is a point in time when the world is expected to change dramatically as a result of evolution of technology. One common definition is that the singularity will occur when computers get smarter than people.

“The project has now been operating as a free, invitation-only beta on the Teleplace servers and network infrastructure,” he said. “But we have reached an agreement with Teleplace, which will permit running the project in fully operational mode on our own servers, net work and support infrastructure, and opening it to everyone with membership fee.”

The monthly membership fee will be $15 — or $10, if paid annually.

Interactive and immersive telepresence technology, with integrated videoconferencing, document sharing and collaboration in 3D virtual reality, can accelerate global cultural development, said Prisco. This happens when people can participate, interactively and immersively, in their favorite interest groups and intentional communities, independently of their geographical locations.

The teleXLR8 program will include frequent virtual events, featuring “first class speakers with world-changing ideas,” Prisco said. Topics covered include information technology, energy, space, medicine, health, literature, art, philosophy, sociology, politics, economics, financing innovation and other important issues of our times.

“The teleXLR8 project can be thought of as an online open TED, using modern telepresence technology for ideas worth spreading, and as a next generation, fully interactive TV network with a participative audience,” he said.

For more information about teleXLR8, visit the project’s website, read the project’s blog, watch videos of past events, or join its LinkedIn group, or its Facebook group.

rachel.liu@tromblyinternational.com'

Rachel Liu

Rachel Liu is a business journalist based in China, with several years of experience covering finance, manufacturing and technology.

You may also like...

  • sseraph

    It just is not remotely up to the task. A few video screens and low class 3D are supposed to be impressive? Please, let us continue to develop metaverse capabilities and not settle for low level 3D stuff on top of what is basically web meeting. Who needs 2D talking heads from a chat tool and cardboard (literally) avatars? TED? There have been some great talks given in telexr8 to be sure but it is not the venue of the future. Not even close.

  • http://giulioprisco.blogspot.com/ Giulio Prisco

    Thanks for commenting sseraph. I think we have different interests and priorities, and this is reflected on our choices of online meeting technologies.

    Of course, high class 3D visuals are nice and, other factors being equal, I also prefer high class graphics than low class graphics. But I consider high class graphics as nice-to-have, as opposed to need-to-have.

    For online meetings and talks, need-to-have features are push-button audio and video conferencing, collaborative document handling, ease of use, efficient use of bandwidth and client system resources, and operational stability… and these features are (still) missing in the SL-like platforms that you prefer. Of course these features will be deployed in SL as well (and you know that I have prototyped similar features in SL myself), but they are missing today.

    Technology is not (yet) magics, and we always need to trade something for something else based on our specific priorities. And again, nice graphics are nice-to-have, but I would trade high class graphics for the need-to-have features above anytime. When I participate in an online meeting or seminar, I want to see other participants, talk (talk, not text) to them, and listen to the talks. When I give a talk myself, I want to easily and quickly import all presentation material that I intend to use. At this moment, the Teleplace platform is the best for this.

    And, you know, we can very easily use high class 3D graphics developed with professional 3D modeling tools (another feature that is currently missing in SL), but we prefer using simple 3D graphics to reduce lag.

    Coming to avatars, I know that you are very much invested in your SL avatar and consider it as an important means of creative self-expression and all that, and I respect your opinion. But, you see, I am not interested in avatars at all, and actually I find humanoid avatars a distraction. We have different triggers for immersion, and I find realtime video feeds of speakers and other participants much more immersive than avatars.

    In conclusion, I think it is perfectly OK if we have different interests and priorities. We should accept that other people see the world differently, and develop a metaverse big enough to offer as many options as technically possible (and this is a moving target) to as many users as possible.