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2 Comments

  1. ilan@kitely.com'

    Thank you for the heads up Maria.

    We are definitely open to such obvious win-win bizdev opportunities. We want to enable mass-market adoption of virtual world-based services and your suggestions here make a lot of sense.

    However, we need to close some very big feature gaps in our own offering before we can pursue such opportunities. We are simply lacking in working hands on deck at the moment.

  2. Author

    The folks at Linden Lab should get in on this conversation, as well.

    If it takes Kitely less time to create a brand new sim *and* load an OAR files than it takes to teleport from one region to another in Second Life, then they’re doing something very, very very right.

    The Lindens can pick up some pointers here. For example, the Kitely model isn’t the best for high-traffic regions — the user hours would rack up fast. But it’s perfect for low-use regions that people visit only once in a while — say, the 80 percent of regions that get only 20 percent of the traffic.

    I don’t know if the Second Life infrastructure would support this as easily as OpenSim does.

    Meanwhile, the Tipodean viewer is a great example of how Second Life can make their world more accessible.

    The crazy thing is, both of these projects were done without any massive investment.

    Kitely is two guys working on this around their other commitments. Tipodean is one guy working around his own commitments, and whatever outside programmers he can afford to hire.

    This is practical. Doable. Gives users tons of options — price-wise and involvement-wise. It’s perfect for Facebook integration for the social media viral effect (Kitely already has Facebook integration). It’s embeddable in a Website, so that the viral effect can kick in that way as well.

    It could help Second Life gain that mass audience that’s been so elusive up to now.

    And, maybe, help bring in enough revenue to fix search and eliminate lag.

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