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10 keys to a successful training presentation
Posted By Andrew Hughes On May 3, 2011 @ 10:50 am In Columns | No Comments
There are several different components to consider in designing and developing interactive 3D software that will ensure that your training simulation will get the results you want. These components aren’t random in design and structure. They are developed within each serious game to allow management and training coordinators to have measurable data to assess and evaluate the effectiveness of the training program. In addition, having clear objectives that translate into real world behaviors for learners is another sign of a very effective and successful training simulation. Without this element it is literally impossible to determine if the learners are actually mastering and implementing the tools and skills developed in the immersive learning simulations.
Digital game based learning, which is sometimes also called games for change or social impact games, needs to incorporate learning preferences that match the intended target group. Unlike learners of just a few years ago, there are some definite changes in the style of learning and online role play games that are much more sophisticated than just a simple training program. In general, learners want to have the following characteristics in the serious game or training simulation
In addition to learner preferences in serious games it is essential that managers and training coordinators have a way to record, track and evaluate the skills and knowledge developed through the real time 3D action of the training simulation. In general this can be measured and monitored through:
Making sure that the training simulation accurately and clearly links or connects the skills taught in the game and the content of the game to the actual performance goals of the company or business.
A great interactive training simulation will be highly successful providing it contains the aspects of online training that learners want, as well as what management needs.
(Reprinted with permission from 3D Serious Games and Simulations .)
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 Andrew Hughes: http://www.hypergridbusiness.com/author/andrew-hughes/
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