Intel increases OpenSim avatar capacity 20-fold

Press release: Intel Announces New Research and Partnership Efforts at Annual R&D Event

Will release open source packages:

  • To increase avatar capacity on an OpenSim region 20 times, allowing thousands of simultaneous visitors
  • To accelerate rendering of photo realistic images by 100 percent on Intel systems

Intel has already demonstrated the ability to have more than 1,000 avatars on a single OpenSim region. (Image courtesy Michael Cerquoni .)

MOUNTAIN VIEW, Calif. – Intel Labs opened its doors to the media, academia, partners and customers today at the 9th annual Research at Intel event, where Justin Rattner, Intel Corporation chief technology officer, unveiled more than 35 innovative research projects underway that will help transform the future of technology.

Intel Software Code Releases

As part of its strategy to increase collaboration across the industry and academic sectors, Intel Labs announced it will release source code for its Distributed Scene Graph 3-D Internet technology. This code is part of an ongoing effort to augment the OpenSim open-source virtual world simulator and will enable developers to build virtual regions where people can work or play online with a cast of thousands, instead of being limited to less than a hundred today – a more than 20 times improvement. Virtual environments have applications from entertainment and education to social networking. Intel showed an example of how the technology could enable a massive multi-player “game” to train first responders for different disaster scenarios.

Also this month, Intel Labs will release as open source its state-of-the-art offline ray tracing code to researchers and developers. Ray tracing is a computer graphics technique that produces photo-realistic images by tracing imaginary light rays to determine where and how every part of an object should be illuminated. Intel showed how this code will improve the speed by up to 100 percent on Intel-based systems. This advanced ray tracing code targets professional applications and is a separate effort from the company’s game-focused, real-time ray tracing project shown previously. The code is expected to find use in commercial applications such as designing cars, making movies and visualizing new architectural designs.

Intel Science Technology Center

Many of these projects are the result of joint research among different divisions of Intel and its academic and industry partners. Additionally, Rattner announced the latest Intel Science Technology Center (ISTC), a new collaborative framework for security research between Intel and several leading universities.

Focused on secure computing, Intel’s latest ISTC is hosted at the University of California, Berkeley, and also includes partnerships with Carnegie Mellon, Drexel, Duke and the University of Illinois at Urbana-Champaign. This center represents the next $15 million installment of Intel’s recently announced 5-year, $100 million ISTC program to increase university research and accelerate innovation. As with the first ISTC for Visual Computing, the new Secure Computing center will encourage tighter collaboration between university thought leaders and Intel.

“The co-principal investigators from Intel and UC Berkeley will lead a talented team of researchers from across the country to address today’s most challenging problems in computer security,” said Rattner. “Forming a multidisciplinary community of Intel, faculty and graduate student researchers will lead to fundamental breakthroughs in one of the most difficult and vexing areas of computing technology.”

The ISTC for secure computing will focus its research on a variety of areas over the next 5 years, including making personal computers safer from malware, securing mobile devices, both in terms of data protection for the individual, as well as making it safer to download data to devices, and use of third party applications. Another key area researchers will address is how to protect personal data once it is scattered throughout the Web. Today people share their personal data all over the Internet when signing up for a variety of services. Users exert little to no control over their personal data once they’ve granted access to it, and as such, the new ISTC will look into ways to give people more control and make their data more secure.

A Glimpse into the Future of Technology, Today

Demonstrations at the Research at Intel event spanned such areas as visual computing, security and authentication to user experience and cloud computing, among others, and are the result of ongoing, collaborative efforts between Intel and its industry and academic partners. For example:

  • “Unleashing the Potential of Intel® Processor Graphics” for cryptography operations demonstrates how faster and more efficiently security measures can be achieved using the 2nd Generation Intel® Core™ processor-based platforms.
  • “Authentication of the Future” shows how identify theft can be avoided when using a trusted client with advanced authentication and user presence techniques by locally establishing your identity and confirming it with Web-based services, improving both the security and user experience.
  • “Magic Mirror” provides a look at a virtual shopping experience with a realistic avatar of the shopper dressed in the latest fashions. This demo shows a 3-D avatar that tracked movements in real-time and changed body dimensions using gesture.
  • “Steerable Sound” shows spherical loudspeakers that not only give best-in-class sound reproduction, but also dynamic, steerable sound analogous to traditional acoustic musical instruments.
  • “Automatic Classroom Collaboration” shows how students can form collaborative groups automatically using Intel-based classmate PCs. Proximity detection technology finds classmate PCs near a student and helps to form a group automatically with students who are in the vicinity. With a click of a button students can form groups, start collaborating on a project, take a quiz together or compete with each other.
  • “Wireless Energy Sensing Technology” (WEST) is an easy-to-use plug-in device that uses pattern recognition to determine when different electrical loads turn on and off in the home. Using a simple application, homeowners can examine a variety of energy reports to help them better manage their energy consumption.
  • The “Many-Core Applications Research” community shows how more than 80 worldwide institutions are researching future software using Intel Lab’s 48-core single-chip Cloud Computer concept chip.

About Intel

Intel (NASDAQ: INTC) is a world leader in computing innovation. The company designs and builds the essential technologies that serve as the foundation for the world’s computing devices. Additional information about Intel is available at newsroom.intel.com and blogs.intel.com.

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  • Thanks Maria.

    What caught my attention in this article was "Magic Mirror". I can imagine one day shopping for real world clothes in a virtual store and with improved avatar being able to represent my real body shape and appearance. Having the clothes fit right for me with lighting effects and shadows that respond to movement is a must and this technology seems to promise it.

    For the busy person, professional or anyone really that might want something urgently with little time to spare this could be a great way to shop by mail order. Better than just looking at static pictures or flash videos of perfect models on web pages. This is exactly what the 3D web of the future could do well.

    Just saying.

    Gaga

  • How many avatars does Blue Mars scale? CONCURRENT USERS Based on hosting plan > Please contact us if you need 4,000 or more concurrent users (CCU) http://www.bluemars.com/hosting/service.html

  • Walter Balazic

    Where can I download this sim software?? LOL

  • Walter —

    Intel will release the code for its Distributed Scene Graph 3-D at the end of June.

    The DSG code will be available at OpenSimulator.org/wiki/Download

    More info here: http://www.hypergridbusiness.com/2011/06/1000-ava

  • It should also be noted this isn't a magic bullet. Since it's called a _distributed_ scene graph expect to need a proportionately larger amount of hardware to support the proportionately higher avatar count. People should not expect a stock opensim instance to all of a sudden magically support 2000 avatars.