Where to get content for OpenSim

Updated March 24, 2014

One of the common complaints people and organizations have about OpenSim is that if they set up a private grid, they’ll have to create all the content from scratch. Employees will have to create their own hair, fashionistas will have to make their own shoes, teachers will have to create their own blackboards, and presenters will have to build their own PowerPoint projectors.  That was, in fact, the case a few years ago, when OpenSim was still new. But times have changed. Today, schools and companies can transfer content from Second Life, buy it online, or go shopping on other grids and bring stuff back to their own grid via hypergrid teleport. Or they can get entire regions — also known as OAR files — and upload them to their grids.

Free sources for regions

Prebuilt OpenSim regions are called OARs, which stands for OpenSim Archive. It’s a backup file which includes the region terrain and all the objects, textures and scripts that are located on that region. OAR files are a great way to get a large amount of content up to your grid all at once. Many make great ready-to-go welcome regions or classroom settings. Similarly, an IAR is a complete inventory archive, a backup which includes all the objects, shapes, textures, scripts and other content in an avatar inventory. Free OAR files:

  • Zadaroo page of Linda Kellie OARS – Start your search for OARs here. Very large selection of starting regions (more than twenty at current count), including excellent freebie stores with all-original content licensed as free to use in any way, for any purpose, including commercial. Clothing, hair, furniture, buildings, textures, animations, landscaping, scripts, and scupts and templates of all kinds — everything you need to get a new grid going. Can be used to jump-start both private and commercial worlds. Individual items also available as XML files, for Imprudence uploads to any closed grid including Second Life. Content also available from freebie stores on most popular grids. Amazing resource, a must-see site for anyone considering OpenSim.
  • OpenSim Creations – Large and growing collection of OAR files, including the classic Far Away region by AM Radio. Very active site, well worth visiting — and contributing to. All content creative commons licensed.
  • OpenSim Worlds — A small collection of OAR files, including a very nice Faerie Castle.
  • KatiJack Studio — Collection of free starting island regions.
  • MyOpenSim OAR files download page — Seven free OAR files, including a starting home region and the Condensation Club region.
  • Education OARs — A nice list, assembled by educators, of about a dozen education-related OAR files (and growing).
  • OpenSim City OARs — Has a nice collection of free OAR files, mostly duplicates of what’s available elsewhere. Free registration required. Other types of content also available, including IARs, how-to guides, and help forums.
  • Some more OAR files:
Free Mars simulator from Greenbush Labs’ Rich White. It is distributed under a Creative Commons Attribution 3.0 Unported License. Download Mars OAR.
Maya Pyramid build by Dave Pentecost. Includes large houses with courtyards, small thatched palapas, and a model of the Temple of the Inscriptions Maya pyramid from Palenque, Mexico. Download Maya Pyramid OAR here.
Condensation Land Club build by Zonja Capalini, includes the club building, trees, plants and torches. Distributed by Rexxed.com. Download Condensation Land Club OAR.
EducaSim by Odomia’s Jean-Marie Louche, distributed free for non-commercial use. Includes classroom, video room, marked tutorial trail and an info house. Textures are not included. Download EducaSim OAR here.
Nice starting collection of avatars, shapes, hair, and clothing from ReactionGrid’s Chris Hart, available under a Creative Commons license. Download ReactionGrid OAR here.
A Klein bottle generator, and a Klein bottle by Zonja Capalini, distributed by Rexxed.com. Download Klein Bottle OAR here
OpenVCE, a group of conference buildings and associated materials from design firm Clever Zebra. Distributed under the GNU Lesser General Public License. Download OpenVCE OAR here.
Nu Athens city build by Lordfly Digeridoo. Licensed as Creative Commons Attribution-Noncommercial 3.0. Distributed by Rexxed.com. Download Nu Athens OAR here
BioZone educational build by Peter Miller, distributed under a Creative Commons license. Download BioZone OAR here.
Gone City by 3D artist Ruben Haan is a floating city in the sky. Garry Beaumont updated the OAR to add some missing floors, walls, and railings. Download original Gone City OAR hereDownload updated Gone City OAR here
An educational game spanning several regions, designed to teach Philippine history. By Roel Cantada, distributed under a Creative Commons Attribution-Share Alike 3.0 Unported License. Download Philippine History OARs here.
Universal Campus on a four-region island, by Michael Cerquoni (Nebadon Izumi), distributed under the CC-BY-SA license. Includes meeting rooms, laboratories, avatars, and more. Download Universal Campus OARs hereMore OARs available here.
A strange little green region by ff rustigaan. Check out the giant circular racetrack. All sim content distributed full-perm. Download GreenSim OAR here.
Kliederaar is a surreal build by the free culture artist Ruben Haan. Distributed under the Creative Commons Attribution-ShareAlike 3.0 Unported license. Download Kliederaar OAR here.
A 1,390-prim Basilica build with bell tower by Roel Cantada, distributed under a Creative Commons Attribution-Share Alike 3.0 Unported License. Download PrimBasilica OAR here.
Multi-region scripted plane and train game from Tokyo University of Information Sciences. Train station by Roel Cantada, distributed under a CC BY_SA License. Download Plane&Train OAR here.
The Undersea Observatory is a lab located at the bottom of the ocean, complete with observation rooms, a classroom, and student-created exhibits about marine life. Download Undersea Observatory OAR here.
The first OAR file from educational content designer Ener Hax, the Haxor Outpost 78-369. Distributed under the “Full Enerific” license which allows any use, including commercial. Download the Haxor Outpost OAR and other content here.
 
Medieval Village OARThe Medieval Village OAR file by Avia Bonne is free for personal and non-commercial use. Much of the content is mesh. The download page also includes other free terrains and OARs by Minethere Always. Download the Medieval Village OAR here.
Tomb Raider OARThe Tomb Raider OAR file by Avia Bonne is free for personal and non-commercial use. Much of the content is mesh. The download page also includes other free terrains and OARs by Minethere Always. Download the Tomb Raider OAR here.
 

Free inventory files

A popular method of uploading dozens, hundreds, or even thousands of items to a grid at once is through the use of IAR inventory files. Be very careful about accepting IARs since different items may have different license terms and restrictions.

Terrain files

Linda Kellie has made some terrains available as well. You can turn them into megaregion terrains by opening them up in a photo editing program like Photoshop or GIMP, resizing the file, then cutting it up into pieces. For example, if you want to turn a single region terrain into a terrain for a 16-region Kitely megaregion, resize the original terrain by 400 percent, then cut it into a four-by-four grid and save each square separately. The way I did it was by rotating and cropping, but there might be another way to do it to make sure it all comes out even. Otherwise, you might have to do some in-world smoothing at the edges.

KatiJack Studio also has more than a dozen different single-region terrains for free download. These are in the form of OAR files, however, so you’ll have to import them into, say, a local copy of OpenSim (Sim-on-a-Stick or New World Studio are super easy to use on a local computer) and import the OARs, then save the terrain using the region-estate tools menu and the “download RAW terrain” option. Then you can edit the terrain in an image processing file, stretch it out and edit if needed, and import it back again.

Meanwhile, OpenSim Creations has some pre-made megaregion terrain files: nine-region desert terrain, four-region rolling hills, nine-region bay terrain, four-region mountain lake, nine-region mountain range, four-region marshland, nine-region peninsula, and a four-region dormant volcano island with central lake. If you do create new terrains based on Linda Kellie’s terrains, OpenSim Creations terrains, or other Creative Commons-licensed sources — or from your own imagination — and don’t mind sharing them, please do consider uploading them to OpenSim Creations for others to use.

More terrains

  • Minethere Always has a nice selection of terrains for $15 each, plus a couple of free OAR files. You can also find them on this Payloadz page.
  • OpenSim Shop: A small collection of terrains available under both non-commercial (1 Euro) and commercial (15 Euro) license terms.
  • 3D Mee Maps: A small collection of free terrains

Free Scripts

Almost all Second Life scripts work as-is in OpenSim, though there are some vehicle physics commands that haven’t been implemented yet. In addition, OpenSim has added some new commands, called OSSL functions. You can also find some great scripts on the OSgrid forum script page. For more resources, visit our Free Scripts resources page.

Online shopping

Several Websites are now offering content for OpenSim grids — much of it free.

Kitely Market

Kitely market square 150x150The largest online marketplace for OpenSim content, with instant delivery to any hypergrid-enabled world. Payment either via PayPal or through Kitely Credits. Full selection, with the ability to filter by color, theme, maturity, payment options, permission settings or special occasion. Includes customer reviews. Demos available for many items. Excellent reputation for customer support. Fast account creation via Facebook or Twitter login, or through email registration.

 

OpenSim Creations

OpenSim Creations has a large selection of content — the site has avatars, clothing, furniture, buildings, scripts, plants, terrains, textures, and hair and other attachments. And it’s all free, thanks to designer Vanish Seriath of TGIB and fellow contributors. Keep an eye on the license terms — everything is creative commons, but some content is restricted to, say, only non-profit or personal use. Most objects are in the form of XML files — ready to be uploaded to any grid or even to Second Life by using the Imprudence viewer. (Instructions from the Imprudence team are hereInstructions from Vanish are here.) The site also has free, downloadable OAR files. These are complete regions, with terrains, landscaping, and all the other objects, textures and scripts located on them, ready to upload to any public or private OpenSim grid or to Kitely.

LindaKellie.com

LindaKellie.com isn’t just about OARs, though her OARs are amazing. All her content is also available as individual XML files, ready to be uploaded item by item with Imprudence to any grid, including closed commercial grids and to Second Life. There’s a great starting collection of free skins, hair and textures, all original creations by Linda Kellie, who also goes by Ayla Holt, Jayce Tearfall, Sin Delight and Betray Resident. All items are her original creations and licensed with the right to copy and distribute the work, to modify it, and even to resell it, no attribution required (except where noted). This is the best site to find content for business and commercial grids, or to use as the basis of your own creations. There are also sculptmaps, including staircases, clothing kits, and a large variety of buildings. There is also a nice variety of starting animations — model poses, romantic animations, animation overriders and animation sets that cover everything from sitting to rope climbing, diaper changing, eating, diving, sleeping, meditating, playing cards, reading, showering, tending bar, smoking, and watering plants. One animation set covers just playing musical instruments — saxophone, flute, harp, guitar, drums and piano — as well as singing. The site keeps growing, with more content added on an almost daily basis, so check back often.

Total Avatar Shop

Total Avatar Shop is a commercial destination for OpenSim users looking for high-end, designer clothing and hair by well-known Second Life designer Sunny Whitfield. Prices are in US dollars, starting at $1, and payment is by PayPal. Purchases are delivered automatically to avatar accounts on Kitely, InWorldz, Alpha Towne, Second Life, Virtual Worlds Grid, OSGrid, My Open Grid, New World Grid, and Virtyou, but she will deliver to any grid — including private company and school grids.

KatiJack Studio

KatiJack Studio is a virtual design firm specializing in landscaping and building. The company has a website up to share some of their creations. Today, the site has ten OAR files available of different island terrains, but more OARs are promised. The OAR files are designed to provide starting regions for people setting up their own grids, or for Kitely users setting up new regions. All items on the site are distributed under a Creative Commons license, and are free to modify and customize.

FleepGrid Shop

For free clothing, textures, animations and scripts, check out Fleep Tuque’s FleepGrid Shop. All items were either created by Tuque, or were distributed under opensource or Creative Commons licensing. The items are available as IAR and OAR files, which means they can only be used in OpenSim, and only by users with OpenSim console access — or OAR and IAR upload options provided by their hosting companies.

TG Grid Virtual World Shop for Freebies

A small online store with a selection of clothing for female avatars, and a race car. There is also a local teleporter system, the OKC Teleporter Express. Selection may improve over time, however, so could be worth checking back. Site requires registration even for free downloads, and the fully-featured shopping cart turns what could be a simple download into a long, complicated process. The site is associated with TG Grid.

Ener Hax OpenSim Freebies

A collection of free items by educational designer Ener Hax, best known for her I Live in Science Land blog. She is also known for the Sim-on-a-Stick distribution of OpenSim, a pre-configured, easy to set up version of OpenSim that can run on a USB stick. The site includes some OAR files, a collection of vehicles, and miscellaneous odds and ends. The content is distributed under the user-friendly “Full Enerific” license, which allows for any use, including commercial, with no need for attribution. All content is original creations, with no third-party components. Zero

Terminal

Nice selection of free textures, terrains, and a handful of starting skins. Skins are distributed under the open source BSD license, making them a great starting point for creating default avatars for commercial grids. Site also includes a collection of free Second Life and OpenSim scripts, sound files, and sculpted maps for balloons and pillows, as well as T-shirt and pants templates. Free registration required in order to download files.

Cariama

Cariama delivers products to 3rd Rock GridAvinationInWorldzSim World and UFS Grid as well as to Second Life. Of these grids, Sim World is hypergrid-enabled. Cariama purchases can be made in any of the grid currencies. Nice but small selections of clothing and accessories. Avatars first have to register by touching an in-world Carima kiosk, where they can also transfer money to their shopping account. Avatar must also be near a kiosk when a purchase is made for the delivery to go through.

HGExchange

An online store run by MyOpenGrid that offers instant delivery of purchased items to OSGrid, Haven, or MyOpenGrid (more grids to come). Currently only MyOpenGrid’s M$ currency is excepted by PayPal, other currencies are under development. Today the store offers a moderate selection of avatar clothing. A bigger selection, more merchants, and search capabilities are also expected to come soon. MyOpenGrid and OSGrid are on the hypergrid, so you can teleport to your home grid with your purchases if you pay for the Premium or Enterprise content licenses, which are also under development. There’s also a collection of terrains available for $15 each at the PayLoadz online store terrains page.

Other content sources

Meshes Can be imported into any OpenSim grid running a recent version of OpenSim.

  • TurboSquid: The Internet’s leading marketplace for high-end 3D content in a variety of formats. Check license terms carefully, as use on open-upload virtual worlds many be prohibited.
  • Renderosity: A large marketplace for low-cost 3D objects and some photographs, mostly in the Poser format. Read more about exporting from Poser to Second Life here (same principles apply for export to OpenSim). Site has a collection of free objects, as well.
  • Google 3D Warehouse: Big collection of buildings and other 3D objects that you may “modify, distribute, and create derivative works of,” according to the license terms. Objects are in the OpenSim-friendly Collada format.
  • Advanced Distributed Learning 3D Depository: Run by the Department of Defense. Includes both military-specific items like airplanes and tanks and general-use objects like furniture.
  • MakeHuman: Free downloable software for creating avatars.
  • Blend Swap: Large collection of 3D objects distributed under Creative Commons licenses.
  • ShareCG 3D Models: license terms vary by file
  • OpenGame Art 3D Art: license terms vary by file
  • Smithsonian X 3D: Collection from the Smithsonian Institution, licensed only for personal, educational and non-commercial use
Sounds
  • Freesound: A site where users upload short pieces of sound, which can be used as in-world sound effects.
  • Coffitivity: Free audio stream of a coffee shop. Great for providing background sound for a virtual meeting spot, or for adding background sound to a virtual workplace to increase productivity.
Images

XML objects

Some viewers, such as Imprudence, allow individual objects to be exported in the form of XML object files.

  • Linda Kellie objects: Very large collection of categorized objects — click on the “downloads” tab on this Zaradoo site. Licensed for any use, including commercial and resale.
  • JPvdGiessen IT Consultancy: Variety of objects, including a number of buildings and houses, many of historic interest. Licensed only for non-commercial use.

In-world shopping

Even if your grid is a collection of empty islands, you can still log in and go shopping — if you’re hypergrid enabled. Most OpenSim hosting companies will hypergrid-enable your grid if asked, or hypergrid-enable individual regions. If you’re running the grid yourself, on your own servers, the Diva Distro comes pre-configured with hypergrid. Read more about hypergrid configuration here. There are downsides to being on the hypergrid, however. If your grid is behind a corporate firewall, you will have to punch holes in that firewall so avatars can fly in and out. You do this by opening ports, which many corporate IT departments are hesitant to do. If you plan to do a lot of hypergrid traveling, consider hosting your grid with an outside provider. A list of OpenSim hosting companies is here, and prices start at around $25 a month for a standard region. Another downside to hypergrid is that if you can get out, other people can get in. If your grid contains sensitive information, you may want to set up access controls on individual regions and set aside a public area for visitors to come and learn about your company and school. Here’s a list of places you can go for shopping.  Samsara and Snoopies on OSGrid have been around the longest, with a great collection of free furniture, landscaping supplies, clothing and avatar accessories.

Transferring from Second Life

If you have content in Second Life that you created yourself — including all the constituent pieces of every object — you can use a paid product like Second Inventory or free tools like the Imprudence, Meerkat and Hippo viewers. Videos for how to use the Meerkat and Hippo viewers to do this are here and here (the process is similar for both viewers). The most popular viewer for this, however, is Imprudence — and all the individual objects available on LindaKellie.com and OpenSim Creations were exported using Imprudence. Instructions for how to export content with Imprudence are here. Watch a video about it here. The Emerald Viewer also allows exports of items, not only those that you have created, but also those for which you have full permissions. Instructions for how to do this are here. If you have content in Second Life that was bought from third-party designers, you will need to contact those designers and get permission to move the objects to your OpenSim grid. You may need to pay extra for the additional license, and you will also need to ask the designer to provide you with export files or deliver the objects to your private grid. In addition, if the objects include scripts, you may need to ask them to check that the scripts will work in OpenSim — there are some minor differences in the way scripts work in the two platforms, and some tweaking may be required. By default, unless the creator specifically tells you otherwise, all content available on a particular grid is licensed for use on that grid only, including freebies.

Copyright issues

To avoid potential copyright infringement problems, do not accept free items from strangers — or from well-meaning acquaintances. It is possible in OpenSim to force owner permissions and perms for items on your own grid if you have administrator access. This is useful if you are the grid administrator for a corporate or school grid — you need to be able to move items around, modify them, or delete them whether you are the one who initially created them, or whether other company employees did. Once an item has been modified, the owner can easily forget what the original permission settings were, and start giving the item out to others. That opens up your organization to potential legal liability, so get your items from official distribution channels — established freebie stores or retail outlets. Today, most grid owners in OpenSim are aware of copyright issues, and the large public grids have policies in place to enforce creator rights. As a result, content owners have recourse if their items turn up in freebie stores without their permission. You will need to be careful, however, not to change the permission settings on the items you obtain. For example, if an item is set to “No Transfer,” and multiple employees need to have the same item, then the employees should get or buy their own copies of the object from the original store. There is a reason for this. Some content designers use freebies in order to attract traffic to their stores. Others may make certain items available for free only for a certain time period. In addition, a copyright violation may have been filed on the item, and it’s been taken off the shelves. If you absolutely must have additional permissions for an item, contact the designer directly. You may need to pay an additional fee to have a site license that allows you to distribute the item to all employees on your private grid. You may also be asked to pay an additional fee if you want modification rights to an object — for example, to change its colors to match your branding, or to add a corporate logo. Finally, it should go without saying that if you plan to sell or distribute an item you must get permission, in writing, from the original copyright holders for every object and its scripts and textures. In Second Life, the Linden Lab user agreement covers these issues, and you don’t need to have written agreements from every content producer. Outside Second Life, however, you don’t have that safety net. Insist on a copyright assignment contract that spells out exactly what you can and cannot do with the content, signed by the legal copyright owner. Remember that an agreement signed by an avatar is not enough — even if the avatar has been trademarked or incorporated. If you were making a deal with McDonald’s, for example, you would not accept a contract signed by Ronald McDonald, but only by a legally empowered representative of the McDonald’s Corporation. Most companies already have such agreements in place for other content creators, such as Website designers, outside writers and editors, photographers, freelance programmers, and other third-party creative types. Here are some typical items you may wish to include in a contract:

  • Work for hire: In a “work for hire” agreement in the United States, U.K. and a few other countries, all the rights of the work belong to the customer, as if the customers had created the work themselves. For example, when employees work on a project, all rights to the project belong to the employer. Many organizations now routinely require “work for hire” contracts from their freelancers and outside contractors so that the results of the work can be reused or adapted as needed, without having to go back to the original creator to purchase these additional rights. Companies may sometimes pay extra for a “work for hire” agreement. In a “work for hire” agreement, the original author never has copyright ownership of the work. Companies can use, modify, distribute or resell the work as they see fit.

    Sample text: CONTENT PROVIDER agrees that all work produced under the terms of this agreement is a “work for hire” in all jurisdictions where this provision is allowed by copyright law.

  • All rights: If you’re dealing with international contracts in jurisdictions where a “work for hire” clause may not be enforceable, add an “all rights” provision to your contract. Companies can use, modify, distribute or resell the work as they see fit.

    Sample text: In all other jurisdictions, CONTENT PROVIDER agrees to assign all rights to the work produced under the terms of this agreement to COMPANY.

  • Individual rights: If the content provider is not willing to sign over all rights, you may be able to negotiate individual, limited rights. The possibilities here are unlimited, but the basic rights are the following:

    Site license: This allows the content to be used on multiple grids and computers, and by multiple employees as long as its under the control of the company. The license may include limitations on the total number of grids, employees, or total copies of the object. The content may include embedded code that reports back how an object is used, and where it is being used, and the buyer may have to agree not to modify this code. Grid license: This allows the content to be used throughout a single grid — for example, a private company grid or school grid. The license may include a limitation on the total number of copies, or the total number of users.  The content may include embedded code that reports back how an object is used, and where it is being used, and the buyer may have to agree not to modify this code. Individual user license: This allows the content to be used by a single user, but in multiple locations. The license can be further limited to include a single grid. The Second Life “no transfer” permission setting, is, in effect, a single user license that allows the object to be used only on the Second Life grid. Modify license: Content creators have the right to specify that their work be used as is, with no modifications, or they may choose to allow the buyer to modify the content. Credit rights: Original creators of content may stipulate that their name or corporate brand be preserved somewhere in the object, either in the name, description, or in an attached notecard, or they may give up the right to be credited for their work.

  • Rights to constituent parts: In any contract that you send out for signature, insist that the content creators confirm that they have the rights to all the underlying materials used in the production of their content, such as textures, scripts, sculpies, and other items that go into making an object. This is not something you should be willing to negotiate away. In addition, if you have suspicions that the content provider may not be acting in good faith, you can ask to see their rights contract with the creators of the textures and scripts that they use in their objects, contact information for these original content creators, or sourcing information for all items in the public domain. If the content provider is reliable and responsible, they should have no problem coming up with the required documentation since they keep everything in an organized way for their own records, in case a problem should arise. If they aren’t able to come up with this documentation in a prompt and complete manner, it can be a warning flag that the content is in violation of copyright law. Some content creators may complain that they can’t track down the original owners of the content, and that re-creating the textures or scripts from scratch would take too much work, but that they “know” it’s okay to use the content. Unfortunately, memories are fallible and you might wind up with infringing content embedded in objects throughout your corporate grid, as future employees and designers build upon these works. Even if your grid is not open to the public, and the likelihood of theft being discovered is low, it would be highly embarrassing — and expensive — if a future visitor to your grid discovers infringing content embedded through your builds.

    Sample text: CONTENT PROVIDER affirms that the use of the CONTENT will not violate the rights of any third party. CONTENT PROVIDER shall indemnify the COMPANY, its successors, assigns and licensees, and the respective officers, directors, agents and employees, from and against any and all claims, damages, liabilities, costs and expenses — including reasonable legal fees — arising out of any claim that the CONTENT infringes the rights of any third party.

Staff oversight

Outside contractors aren’t the only ones who might be tempted to cut corners — and save time and money — by using content of uncertain legal provenance. Make sure that your company’s internal policies require employees to respect copyrights, not only for software, images, and written work but for virtual content as well. And enforce these policies. If violations are ignored while content thieves are rewarded for saving costs, this will create a culture of content piracy in a company or school that will be hard to weed out later, and could set up your organization for legal problems down the line. A few things to remember:

  • Open source does not equal free. Open source means that you are able to look a the source code of software. Some open source software is free. OpenSim is free to download, for example. But individual custom distributions of OpenSim — such as debugged and stabilized versions, or versions modified to work with corporate back-end systems — can cost money. The Diva Distro is free. But IBM’s Lotus Sametime 3D version of OpenSim costs $50,000.
  • Free does not equal open source. Free means you don’t have to pay any money — not that you can open something up and look inside. For example, Microsoft distributes free trial versions of software with Windows. That doesn’t mean you can hack into that software and see how it works. Similarly, an item from a freebie store may allow you to modify the item, or it may restrict modification rights. Just because it’s free, doesn’t mean you can hack it and modify it.
  • If you are technically capable of doing something, that doesn’t mean you’re allowed to do it. Yes, you can give yourself administrator rights and strip protections from items. But that doesn’t mean you have the right to do it. Similarly, if you buy content from a provider with a restricted grid license, the permission setting on an item may allow you to take it off-grid — there is currently no way to flag items as only for a single grid. If the copyright agreement is grid-specific, the agreement wins out. In another example, if you have a region on an OpenSim, you are technically able to save a copy of the entire region and distribute it to anyone else, but you don’t have the legal right to do this unless you have the distribution rights for all the objects in that region.
  • If the technology is more restrictive than the copyright agreement, you can change the technology — but only on your own grid. For example, if your employees create content on your grid under “work for hire” laws, your company owns all the rights to these objects, but the “creator” settings will show the names of the individual employees. You have the right, under copyright law, to go into the asset database for your grid and change these creator names to the company name, or perform any other modifications on these objects that the company requires. However, if these objects reside on a third party grid, such as Second Life, then the agreements you have with these grid owners may supersede your copyright agreements with the content creators. Some grids may allow you to reassign ownership rights on objects, if you have the copyright agreements in place, but that would require individual negotiations with the grid management.
  • Just because it’s on the Internet, doesn’t mean it’s free. This should go without saying, But sometimes people forget, and think that they can copy content to use, say, in a presentation or an internal document. There are limits to fair use. Just because you can copy-and-paste a graphic or text from the Web, doesn’t mean you have the right to use it to create a virtual object on your grid. Check to see what licenses are being offered, if any. Fortunately, the Internet is full of places to get royalty-free or low-cost images and other content to use in your builds, if price is a factor.

Finally, a disclaimer: the above information is for general information only, and is not intended as a substitute for professional legal advice.

Last updated by at .

maria@hypergridbusiness.com'

Maria Korolov

Maria Korolov is editor and publisher of Hypergrid Business. She has been a journalist for more than twenty years and has worked for the Chicago Tribune, Reuters, and Computerworld and has reported from over a dozen countries, including Russia and China.

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  • Graham Mills

    Perhaps there should be a search section too, in which case you might want to include:
    http://metaverseink.com/ http://bit.ly/hyperfind

    The latter is a Google Custom Search Engine.

    Bear in mind also that certain viewers support mesh and, while the internal format may change, you can import free content from sites such as Google 3D Warehouse, TurboSquid and Renderosity subject to the terms of service and individual licences..

    The creator name can now be preserved during import if the profile switch is used during creation of the OAR or IAR.

    • Padi Phillips

      Sadly the myth that OS Grid is a haven for copybotters is still being peddled by SL malcontents. To be sure, there is content of dubious origins there, but on nothing like the scale there is in SL.

      Sadly, people being people, they are all too often prepared to swallow stupid lame brained rumours rather than ascertaining the facts. Sadly this blog of Maria’s is the kind of news site that no-one really wants, but everyone needs. Journalistically it’s about on a par with the RL tabloids in it’s scandal mongering and peddling of half-truths.

      @ross – contrary to what you say, it is OpenSim that is pulling away from SL, and not the other way around. None of the closed grids have a future simply because they are closed grids. SL is haemorraging residents at a phenomenal rate, and the amount of abandoned and empty land there must surely be of some concern to LL. Some residents will change to the other ‘walled gardens’ of Avination and InWorldz, only to be ripped off yet again by greedy content creators trying to make a killing. Many are starting to put their toe in the water and try out OS Grid, and are finding it much to their liking…

      @gaga – OS Grid could be shut down, but that wouldn’t stop a more distributed form of OpenSim based grid from emerging, and that’s probably where the technology is heading anyway – it is after all a server technology to support the 3D web, so completely unlike SL. It is so much more than SL. OS Grid is just a convenient testing ground/starting point, a half-way house between an SL type virtual world environment and a truly distributed metaverse. SL, Avination, Inworldz are not part of the Metaverse by definition. as they have decided, like North Korea, to isolate themselves in their own little conclaves. To be part of the Metaverse a grid, a standalone region or a mini grid needs to be connected and interconnected, open and with fairly free movement. But like the North Koreans in RL, those who can’t emotionally or intellectually cope with the existence of an open society feel threatened that their little bit of control is being taken away from them, and threaten to nuke the ‘opposition’ whom it blames for all their woes.

      Nothing will stop people copying merchandise, I don’t condone that, it’s just a fact of life. No amount of DRM will prevent that, and indeed, DRM as we know was an ‘own goal’ in that less content gets sold that way, not more. If I pay good money for music want to be able to put it on every device I own so that I can enjoy that music – I don’t want to have to pay for a copy to put on every different device I own. Subseqently I do not buy from companies that use DRM. Likewise, I’d like to be able to buy items in the virtual worlds and be able to transfer them with my avatar. I certainly don’t want to rip anyone off, but neither do I wish to be ripped-off myself.

      Quite simply, if creators wake up and smell the coffee, and start, as many already have done, and realise that charging a reasonable amount for virtual merchandise is the best guarantee that you have against illegal copying, and it’s also a good way of ensuring repeat purchases.

      So, stop all the sour grapes about OS Grid, get a life, and an RL job. Sure it’s nice if you can make a llittle selling virtual goods, but at this stage, you ain’t going to make a living, and I personally doubt that anyone will make more than a small amount – maybe enough to run their region. or a little more. No one is making any money from content in OS Grid, as there is no money economy. However, I suggest that if some enterprising creator of decent, well priced content was to open up in OS Grid and OpenSim generally using the Virwox system I think they’d be pleasantly surprised. Only the greedy have anything to fear IMO.

      OS Grid, or it’s successor will still be with us when SL is nothing other than an embarassing memory. It’s been a long time since SL was the place to be. SL may have quite a bit of life in it yet, but people are starting to realise the potential offered by the freedom of OS Grid and OpenSim. And whilst OpenSim grids don’t typically offer the social oppotunities of SL, that is starting to change. Already increasing numbers of RPers and educational groups are adopting the technology as not only is it more cost effective than SL it is also much more configurable, customisable than SL is. To top it all, OpenSim, and by default OS Grid isn’t even up to production grid standards yet, the server software isn’t even at version 1 yet, and already there are the SL fanbois who fear it.

  • melhat13

    Littlefield sim has a large shopping area with a lot on content in their stores, just search Littlefield in OSgrid, all content is free :)

  • ross31

    There is a lot of stolen content in osg and they know it, laugh about it, promote it, educate people on how to steal content and brag that nothing can be done to them over it..regardless of what they think, if pushed legally they can be held responsible as an accomplice by knowing of theft and not acting to report it.. i for one refused to distribute anything i created there because i knew after watching chat how easy God Mode can strip permissions and leave my content free to steal and distribute where ever the thief wants. its time to call this grid to task and have them clean up their act or be ostracized from the Virtual Universe til they correct this situation. I for one am glad to see LL and SL pulling away from any association with this grid and tightening up in the ways they can steal content from SL and take it to other grids to distribute.

    • http://twitter.com/Gaga_Gracious Gaga

      I have seen AviWorlds @AlexRFerraris pushing this same argument on Twitter recently so perhaps OSgrid should be shut down pending a purge of their database. I’m sure AviWorlds would welcome the refugees from OSgrid with free land plots. Anyway, there is enough stolen content on Second Life to sink Linden Labs I’m sure if anyone could prove it was stolen which is really not that easy to do since nearly everything can be re-engineered without changing perms on a single stolen prim. Everything has a look and feel so everything can be remade pretty much the same with perhaps a few difference and texture changes. Who owns the copyright on the first pair of knickers ever made or a dress style, a building structure or what a particular script does? There have been many similar products that became subject of dispute in Second Life with one creator swearing their product was copied. I was once set on by a store owner as I was browsing demanding to know where I got my outfit as the sculpted scarf was a copy of one she made, so she claimed. I learned later from the seller of my outfit the sculpt came from a box of designer’s sculpts and no case against her was brought or proved.

    • Guest

      “I for one refused to distribute anything i created there because i knew
      after watching chat how easy God Mode can strip permissions and leave my
      content free to steal and distribute where ever the thief wants.”

      That’s not an OSgrid specific issue, being able to change permissions is true of how opensim works, anyone who downloads the opensim software and fires it up on their computer can access the database it runs on. Once you access the mysql database you can change anything in it just like you can on any mysql database, there’s nothing special or unique about it but it’s the way the software IS.

      If you rent or rez land on someone elses’ sims they run, they can easily copy your items there since by rezzing the items you are putting them in their database to begin with. This forum runs on a mysql database, the owner- Maria can go into that database and edit or change anything she likes, that’s how the whole system works.

      Anyone can copy prims easily enough, all prims except sculpties are made from the very same very limited set of building tools every avatar has- box, sphere, semi sphere,cone, cylinder etc.I would also guess a high percentage of the textures are simply taken off the web, either entire pictures or small blocks copied from larger ones.
      Of the billions of photos on the web out there, it’s highly unlikely anyone would recognize that tiny square of leather texture being used on a wall in an SL build as having come from a tiny cropped corner of someone’s 8×10 photo of a saddle hanging on the wall in the barn they photographed five years ago.
      You just know all those huge texture pack dealers didn’t just fan out all over the country snapping tens of thousands of pictures of windows, roofs, doorways, rocks, pavement, trees, metal grates, bricks, stones, lumber etc etc just to sell for 15 cents on SL in a texture pack.
      More likely they just copied those off other people’s photos on google, flickr and elsewhere, and just cropped out a tiny 512px square spot, uploaded it and had it for sale. Builders come along and buy the textures full perm and use them in their builds set to no copy no transfer and act like they own the whole thing, when in fact the testure that makes it what it is was almost certainly stolen off the web originally.
      So they don’t really have much cause to gripe about their already half stolen stuff being stolen by others.

      • http://minethere.blogspot.com/2012/10/region-creations.html Minethere

        Good reality check here. This is why I love that so many are willing to offer their content freely in opensim. It removes all of this copybot issues stuff and ppl dissecting pieces of builds and saying, “hey, that’s mine!!”

        It is one of the things I love about opensim since one hears of this in closed grids so much due to it’s inherent competitive systems.

        Yes, ppl will always say this and that is stolen, or whatever, in opensim, but we all know this is also the case in closed grids…sometimes it is true, often it is not. But the removal of the competitive nature is very nice, to me.

        • Guest

          Sure, and the minute you start attaching an economy to something, things begin going downhill as every focus becomes one of extracting as much money out of the thing as possible, not the social, sharing, or community aspects.

          You go to a party or event in SL and you’ll invariably see the “tip jars” all over, and the DJ’s constant badgering of the crowd for Linden dollar “love” be spread upon them, the badgering that goes on reminds me of going to an auction and hearing the constant badgering of the crowd to bid higher.
          With the scripts, there’s only so many ways with the limited and built-in functions that are part of LSL to make a prim glow like a light, loop sounds, or animate textures, there’s very little innovation and the odds of more than one script writer coming up with the exact same end use/function independently as someone else is very high.
          If someone invented something once, others can come up with the same ideas independently too without copying.

          • http://minethere.blogspot.com/2012/10/region-creations.html Minethere

            as with “History repeating itself”-))

            I have been seeing, lately, something I admire and like seeing, more and more.

            Entertainers [other than djs] who are willing to come into the free metaverse, most without economies, to share themselves freely.

            I find this extremely heartening as this is one area where opensim is mostly without so far. I do not have any issue with djs at all, of course, but Live Singers are wonderful.

            I just got Russell Eponym, a wonderful folk music Singer, and a friend, to join Metropolis and he will be performing. I just love this, quite a lot-))

            I expect that, also, he will find opensim to be quite to his liking-))

          • http://minethere.blogspot.com/2012/10/region-creations.html Minethere

            And he did, and does-)) As well as Torben Asp…

  • http://minethere.blogspot.com/2012/10/region-creations.html Minethere

    ty Maria…truly-))

  • scott taylor

    I was wondering, i downloaded the Nu Athens files, but have not figured out how to load them.
    When i unzip one and try to load the archive file in console, i just get a bunch of red errror msgs.
    Maybe someone has suggestions on how to resolve this and get them loaded?

  • http://minethere.blogspot.com/2012/10/region-creations.html Minethere

    I was reviewing my entry stats and saw some traffic coming from here, so I thought I should mention I put up a new blog page to my freebies…again, thx Maria-))

    http://minethere.blogspot.com/2013/04/free-terrains-and-oars.html

  • http://minethere.blogspot.com/2012/10/region-creations.html Minethere

    Just a quick fyi…I have reduced the price of my stock terrains to 5 usd for all future ones and I mostly sell them via opensimcity.org/minethere now. I still have payloadz but at various pricing, some @ the 15 and newer ones @ 10. Custom work varies in pricing…thx, again, Maria-))

  • richwhite

    Also Scriptastic for Opensim has been updated for those wanting a web based Scratch like script building tool ! – http://scriptastic.greenbush.us

  • http://minethere.blogspot.com/2012/10/region-creations.html Minethere

    fyi, I created a new blogpage for just my free terrains @:

    http://minethere.blogspot.com/2014/02/free-opensim-terrains.html