Kitely speeds up scripts, adds creator names to OARs

Kitely, a company that offers virtual worlds on demand, plans to make virtual worlds more accessible to all, said company CEO Ilan Tochner in an interview last week. The interview was conducted at the MetaMeets 2011 conference in Amsterdam, Netherlands, by the blog MixedRealities.

Kitely CEO Ilan Tochner

Kitely plans to makeĀ “the existing Second Life viewer, with all its features, and move that into the browser so people will be able to just jump right in and start using virtual worlds,” said Tochner.

Ilan Tochner claims that “with Kitely, and combined with a web based browser, you’ll be able to start using virtual worlds like you use YouTube.”

This means that virtual worlds will be searchable, just like with videos on the internet.

Watch the video below for the entire interview:

Meanwhile, last week, Kitely has rolled out a few improvements on its back end systems.

Kitely has added script caching, which leads to faster load times for regions, as well as saving the creator of an object when exporting a region. Before, when exporting a region, if the region was uploaded elsewhere then the creator would not be saved and would not retain the normal permissions.

These improvements mean that users will still be able to edit their creations even when someone else uploads their region.

With script caching, a script-heavy region that would normally take around 11 minutes to load now takes just three minutes to load after the first visit. Meanwhile, the region can still be used and visited while the scripts are loading.

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Anastasia Trombly

Anastasia Trombly is a freelance technology and medical writer based in Massachusetts. In her spare time she writes a blog about the ups and downs of being a Linux user.

  • i can't wait till they connect to twitter, then i will be trying it =)

    • Hi Ener,

      What a coincidence, as it happens, we can't wait for you to try us out ;-D

  • This is real cool. Do you plan on contributing the code back to oensim core, I could see a lot of your additions helping out the broader OpenSim community and other large grid operators

  • Hi Chris,

    As you've asked about contributing back to OpenSim I'm assuming you're asking about our virtual worlds on demand infrastructure and not the community effort we're trying to organize to turn the SL viewer into HTML5+WebGL. Please correct me if I'm wrong.

    Our infrastructure is almost entirely Java-based with very little OpenSim-related code. We believe in contributing back to the open-source projects that we use and we've done so with the improvements we've made to the OpenSim codebase. That said, our non-OpenSim-related code is what gives us a technological advantage in providing unique virtual world services at a very low cost. We invested a great deal of our own personal savings and time to create this technology. It is basis of our future profitability and it will remain proprietary to Kitely.

    The broader OpenSim community will be able to take advantage of Kitely's unique capabilities using the APIs we'll provide. Due to our adherence to standard open-source virtual world architectures and the fact that we enable people to easily export their data from Kitely, they'll be able to do so without having to fear vendor lock-in.