Can you draw a hypergate?

There are a lot of stargates floating around OpenSim. Most are copies of one of the gates that show up in the StarGate movies or television shows.

Others are unrecognizable as gates — they’re disguised as teleport boards, spinning globes, and weird shapes. After all, a hypergate is just a script — it can be attached to any object.

To make life easier for travelers I suggest that we, as a community, come up with a common hypergate design and distribute it under a Creative Commons license — allowing any region or grid owner to put up something that looks recognizeably as a gate, doesn’t infringe on anyone’s copyright, but can also be modified to match the grid’s or region’s look and feel.

Some suggestions:

  • It should be a single prim. No weird attachments or separate moving parts. I know the movie has them, but they’ll just bog down a region — especially if a region owner wants to put up several gates, one to each of his favorite destinations.
  • It should be easy to walk through. Lots of people want walk-through gates — you walk through it and you’re on a another grid. Handy. You can also take a tour group with you by walking through it single file — just give the gate enough time to reset between travelers!
  • It should probably have some kind of blue watery disk in the center. That seems to be the common element of the hypergates out there — similar to a blue underline indicating a hyperlink on a website.
  • One thought is that if the surrounding circle is a solid arc, then the entire texture could rotate — without having to have the inside water and the outside rim be two separate objects. Just a thought.

Places to start:

Some pictures of existing hypergates:

Hypergates on Lani region in OSGrid. The one on the left is from The Hypergates.

Closeup of a hypergate on the Lani region of OSGrid. (Click to enlarge.)

John Lester calls his hypergate, located on the Pathlandia region of JokaydiaGrid, a "blamgate" because it immediately teleports anyone who walks through it.

A hypergate on the Festa 24H region on OSGrid, part of the Oliveira Grid Portal network.

A hypergate on the Logicamp region of OSGrid, circa early 2010.


A hypergate at Sunred Village, circa spring 2009.


My first attempt at building a hypergate, back at 2009.


The hypergate on the Welcome Village region of the Island Oasis grid is a spinning globe.


Another Island Oasis hypergate.

If you come up with a design, post it on Flickr, set it to a “Creative Commons” license, and post a link in the comments. Flickr doesn’t seem to have a “Like” button for its images, otherwise we could do a quick poll right there.

What I will do is pick my favorite design — or two — and add in all the hypergate scripting, and set them up as a freebie on my grid, and post it up to OpenSim Creations as part of a Hyperica OAR file. I can also donate working copies to a couple of freebie distribution centers on OSGrid, and post downloadable versions here on this site, as well as the individual scripting components that went into it.

Folks can just take the gate, put it on their region, set the destination, and use it. After checking with their hosting provider that they’re fully hypergrid enabled, of course.

I personally like having single-destination gates because you don’t have to mess around with dialing up the destination you want. Half the time those scripts aren’t working for some reason, anyway. A single-destination walk-through gate is simple, no mess no fuss, and anyone can use it.

Another option — though I haven’t seen this in use anywhere yet — is to have a gate with a handful of possible destinations as simple buttons across the top or side. You click a destination to highlight it, then step through the gate to go there. Most multi-destination grids today use menus to dial the gate, which can be a little awkward to use. I’ll try to make a gate like that, as well, plus a gate that can automatically pull destinations from the Hyperica website (thanks to Paul Emery for those scripts!).

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Maria Korolov

Maria Korolov is editor and publisher of Hypergrid Business. She has been a journalist for more than twenty years and has worked for the Chicago Tribune, Reuters, and Computerworld and has reported from over a dozen countries, including Russia and China. Follow me on Twitter @MariaKorolov.

  • Vanish at OpenSim Creations just suggested that folks post their grid designs on that site — which would also allow folks to vote! — and easily download the ones they like. 

  • i LOVE this!!!!   thanks and see my post tomorrow! =)

  • Jim Tarber

    Wait til you see the gates coming to InWorldz. I wish I could say more but they are the coolest teleport gates ever. 😉

    • I don’t quite understand that. What does Inworldz need gates for? Did they decide to open up to the hypergrid?

      • You can use gates for internal, in-grid teleportation as well. Though I prefer seeing teleportation boards for that, instead, and save the gates for travel to other grids.

  • Personally I think this is missing the point. Gates are only any good if they’re closeby. What we need is better support from TPVs other than Imprudence. If you are going to have  an inworld gadget then gates are not the only option and you should limit yourself to defining a hypergrid teleport icon for the present.

  • Okay, I’ve put my money where my mouth is and created a sample gate for anyone to use. 100% original, non-infringing, and on a single prim!
    You can see it and download it here:
    The download includes the XML file of the object – which is just a hollowed-out half-sphere and its textures. There’s a text file attached of the script — cut and paste — and another text file for notecard text to drop on it, giving credit to the guy who did the water texture.
    The script animates the water texture (it looks pretty cool), puts the destination in floating text in a visible spot, and as soon as anyone walks into the gate (including bumping into it accidentally from behind!) it teleports them to OSGrid’s LBSA Plaza.
    Where I wound up accidentally several times tonight! Oops!
    Okay, who’s next? 

  • Irrevenant

    I know I’m way late to this particular party, but my opinion is that the ‘watery’ look for a portal is so strongly associated with one particular commercial property that it would be best avoided in favour of an original common approach.

    The stargate effect does convey ‘portal’ effectively but it’s also very recognisably Stargate.

    • I’ve seen the watery effect in other films and games that weren’t StarGate-related. It seems that whenever anyone needs a wormhole or portal or hypergate its pictured as a watery shimmery thing, or as a whirlpool kind of thing.

      There’s Star Trek (City on the Edge of Forever):

      And the Bajoran Wormhole in Star Trek Deep Space Nine:

      There’s Star Wars: The Old Republic:

      The Sliders “vortex”:

      The Farscape wormhole:

      The wormhole in the movie Contact:

      And, most recently, the wormhole in Avengers:

      It comes up in many standard descriptions of wormholes, such as of the Einstein-Rosen Bridge:

      And a random wormhole illustration:×900/20/futuristic_fantasy_art_artwork_wormhole_paitings_paintwork_1440x900_19071.jpg

      Oooh, here’s a Wikipedia article that summarizes some of this:

      • Irrevenant

        Wow, that’s a seriously comprehensive rebuttal! O_o Thank you. 🙂

        My apologies for not being clearer up front. The ‘watery’ look I was referring to is the one illustrated in around half the inworld screenshots above where the entrance to a wormhole looks like the *surface* of water – like a rippling pond turned sideways that you step through. I completely agree that a vortex with a liquid look to it is a very common depiction of wormhole, and it’s interesting to learn that there’s sound scientific reasons behind that. It’s specifically the ‘upright pond’ look that I find problematic.

        • That’s just a question of laziness. Water textures are everywhere, and so are ripple animations. Add in a little glow effect and you’re done. An animated whirlpool vortex thing sounds like a lot of work!

          • Irrevenant

            It does. If we’re talking about developing a unique standard approach for the entire hypergrid, presumably we want to set the bar a little higher than the laziest solution, though. 😛

            I think a loopable vortex animation should be doable, and I might give it a go when I finish the zillions of other things I’m already working on. xD

            In the interim, have you considered slapping the standard glowy water animated texture on the inside of an invisible phantom (possibly truncatec) cone? That should at least make it look more like a tunnel…

            Alternately, if animating a spiral vortex turns out to be too hard how about something based on concentric circles coming at you, or a starfield effect (think Star Wars hyperspace). Since they’re animating from the centre outwards, loopability becomes essentially a non-issue. (Demmit, I want to play with this now! xO).

            I’ve only just started looking into Opensim (though I’ve been vaguely aware of it for a while). Did the idea of a standard hypergrid gate ever take off?

          • There are three major approaches:

            There’s Pathfinder’s blamgate approach:

            And my watery things, which you can put inside any frame you like:

            And the standard hypergate from The Hypergates network.


            (Here next to a custom gate by Oliveira.)

          • Irrevenant

            LoL, you’re here 24/7 aren’t you?

            Are you interested in custom animated portal textures when and if I get a chance?

          • I’m editing a book about China, and right now I’m going through fixing styles. It’s very routine work and I have lots of windows open!

            But yes, if you do make custom textures, I’d love to see them. I recommend you upload them to OpenSim Creations with a CC license. I recommend CC0 if you want them to become widely used, so that people don’t have to worry about whether they’re allowed to embed the textures in commercial products, or whether they have to give credit every time.

            I distribute all my scripts and textures as CC0 because I want people to use them as much as possible, and don’t want to worry about chasing people down if they don’t use them exactly the way I want. Also, I don’t care if they resell them. I don’t have the time or patience to run a store, and if they want to, more power to them!

  • MollyFlynn

    Littlefield Grid has a really cool gate system. They have a giant train station that looks like Penn Station in NYC. When you walk down to the subway platforms, walk into the subway car with a grid name on it and that is the hypergate to whatever grid you want. It’s very cool!