Kokua viewer to support Imprudence exports

Imprudence — the recommended viewer for OSGrid, Kitely, and many other OpenSim grids — will be phased out in favor of the next-generation Kokua viewer.

But folks who’ve exported content using Imprudence don’t have to worry. Kokua will, eventually, support object and exports and imports in the same format as Imprudence, according to project organizer Matthew Nitti (also known as ZATZAi Asturias in-world).

“We’ll shoot for keeping Kokua compatible with Imprudence but that feature will likely be missing at first from the client  — at least in the experimental viewers — as we are essentially starting over and will be focusing on getting a stable viewer out first and foremost,” Nitti told Hypergrid Business.

Another item which may take a while to deal with is the 4,096 bug, where OpenSim users can’t teleport between regions more than 4,096 regions apart — a problem both for far-flung grids and for hypergrid travelers.

“The patch to fix it is incomplete at the moment,” Nitti said. “We’ll try and fix it later but it may take a while.”

Both issues were discussed at the developers’ meeting on Wednesday.

In January, the group decided to shift from working on Imprudence, which is based on Second Life’s previous viewer, to Kokua, which will be based on the latest version of the viewer.

The new Second Life viewer, also known as SLv3, supports mesh imports, media-on-a-prim and new outfit functionality, and has a different interface design.

The latest version of OpenSim also supports mesh and media on a prim, but users could only take advantage of those features by using the official Second Life viewer. The official viewers lack a grid selection tool, however, forcing users to edit the application’s shortcut properties in order to log into OpenSim. In addition, it has extensive Second Life branding, as well as Second Life search and other features unique to that grid, making it inappropriate for the OpenSim environment.

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Maria Korolov

Maria Korolov is editor and publisher of Hypergrid Business. She has been a journalist for more than twenty years and has worked for the Chicago Tribune, Reuters, and Computerworld and has reported from over a dozen countries, including Russia and China.

  • Personally i do miss the old .hpa export format (afaik its a dead project) as it would include scripts etc from content. Would be great if they did the .XML export that would do this also as i find it time consuming re-scripting etc so 9 out of 10 times dont bother. But anyway good to see some movement back in Impru/kokua team good luck with the future.

    • hpa was in the original Astra iirc but didn’t cope well with nested objects such as rezzers. Useful though, I agree.

  • The SL TPV Dolphin 3 has mesh import/display, MOAP, FUI interface and a grid dropdown though the xml file has to be edited manually to add grids ad hoc. The SL branding is less evident than hitherto though afaik search etc tend to default to SL so not perfect. Look forward to trying Kokua.

    • ooh, so there’s an XML file that i can edit for grids? would that mean i could “make” that viewer show our grid as a choice? that would be a huge help!

  • I look forward to it. At the moment, it seems that Imprudence and Astra are the only viewers that work on AuroraSim based VWs, and both have their problems. Here’s hoping Kokua fixes the ones with Imp. Oh, and I agree with Matto. the HPA export was very useful. 

    • Blake Bourque

      I haven’t had any issues with Aurora-Sim 0.4.x and Firestorm.

  • The SL3 viewer works great on Kitely worlds and is my viewer of choice.  Unlike Imprudence and friends it supports mesh and MOAP which are essential to me.  I don’t know why Imprudence would be recommended these days.  It has been lagging far behind SL2+ viewers and behind opensim server capabilities for some time.