Navigation versus immersion

My long-time readers probably know that I pretty much only use virtual worlds for work. I don’t play role playing games. I don’t go to social events.

Meanwhile, I keep saying that if you want to see where enterprise technology will be in five years, just take a look at today’s best-selling games. Which yes, does make a hypocrite.

The only games I’ve played in the last few years are the kind that you put on your iPhone to use up time at the bus stop — Sudoku, FarmVille. These are definitely not the future of enterprise technology. But twenty years ago, when these kinds of graphics-based games were all the rage for the first time, they did provide a hint of the kind of user interfaces we would soon see with the Macintosh and Microsoft Windows.

No, the games I’m talking about now are the ones that pull in millions of users and have sales in the billions of dollars — the Calls of Duty, the Worlds of Warcraft — the epic-scale, immersive, collaborative, three-dimensional games that really grab people hard.

Well, I finally bit the bullet and downloaded World of Warcraft. I was inspired by some articles about gamification I was working on. Several sources told me that they looked to games like World of Warcraft for inspiration when designing their corporate gamification projects — training simulations, knowledge sharing platforms, sales contests, and so on.

The first surprise? How long the download took. As an OpenSim user, I’m used to quick entry into new grids. Worst case, I might have to download a new viewer, which is usually just a few minutes. With World of Warcraft, you pretty much download the entire game, which took a couple of hours on my high-speed connection.

I guess this makes the game itself go faster, since you don’t need to load in new content as you move around.

So that was the first surprise. And, personally, I don’t think OpenSim has anything to worry about here. A two-hour download and installation process is untenable for anyone looking to use a virtual world for casual meetings, training, support groups, and so on. The only place I can see it working is when a corporation creates a very large training simulations, and pushes it out ahead of time to the computers that will be running it.

No, for me, the first lesson was in how World of Warcraft balanced the need for navigation with immersion.

Really good immersion is often an obstacle to navigation – it takes time to travel around an area, and there’s stuff in the way that can block your view so it’s easy to get turned around and go the wrong direction. Especially when you’re new to a war zone, with everything coming at you at once and people rushing around, and explosions seeming to come from all directions, it’s easy to get confused.

My World of Warcraft avatar with pet wolf.

In fact, World of Warcraft reminded me a lot of what it’s often actually like on the ground in a war zone — everybody is running around, nobody knows what’s going on, and people and equipment keep getting lost or wandering off.

This is an easy problem to fix. Just put maps and teleport buttons everywhere. Now nobody has to walk — they can just teleport to their next quest location. Unfortunately, by relying on these aids, you can easily lose track of your actual surroundings — like the way people blindly follow GPS instructions right into a lake.

In fact, I once spent several weeks attending meetings in a virtual fitness support group a couple of summers back and I never did learn my way around the four-region campus because I kept using teleport boards and landmarks to get around.

As a result, my memory of the experience is composed of distinct, isolated spots — the beach, the campfire, the restaurant, the meditation rooms, the gym. I don’t have a good idea of the place as a whole.

World of Warcraft strikes a balance between the two extremes with a navigation map that’s useful, but not too useful. it can help you find the things you need, but it doesn’t get in the way of you learning the local geography.

I’m in the process of building a new meetings venue now, and am facing the same dilemma. Do I put up teleport boards all over the place and make it quick and easy for people to get to their meetings? Do I post maps and give directions — say, in the form of color-coded paths? Do I create a public transport system that takes folks to different venues? Or do I create NPCs to take people where they need to go?

How are other people handling this issue — and how does it affect immersion for you?

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maria@hypergridbusiness.com'

Maria Korolov

Maria Korolov is editor and publisher of Hypergrid Business. She has been a journalist for more than twenty years and has worked for the Chicago Tribune, Reuters, and Computerworld and has reported from over a dozen countries, including Russia and China.

  • V.

    I start apologizing for my English 🙂

    Speaking from my aficionado side, and if technically possible, I think it’d be great to enter in the teleport gate and, instead of authomatically change the screen to the arrival point, we join the camera flying at a ground level, showing the path from the first to the second point. Something similar to what we see when we move around in the street view of Google Maps, but more slowly.

    http://laorillavirtual.wordpress.com/

  • Larry Rosenthal

    there’s only two kinds of tool/media based interface. “Either it’s “bring me to it” or it’s “bring it to me” that’s it..:) all else is an issue of intent and experience.

  • omg! too funny! WoW Maria!!! are you an elf? do you have a magic helmet or anything like that? =)

    “it’s easy to get turned around and go the wrong direction” sounds like me in real life!!! =D

    dang, a few hours to download! i keep meaning to try WoW but after reading this, i doubt i ever will! i’ll stick to living under a prim and doodling in OpenSim =)

  • Very useful perspective for non-gamers, Maria. Are you going to play Guild Wras 2 as well? It sounds ike it would make an interesting comparison.

    • No, the ten or so minutes I’ve spent playing WoW so far — plus the several hours of downloading, installing, and waiting for it to load up each time I go in-world — was enough for me.

      I enjoy watching other people kill things (say, in the movies) but I don’t like killing things myself. So the game I probably spend the most time on is Sudoku (I have it on my iPhone, and if I can’t fall asleep, it puts me right out).

  • hehe interesting read of course games like wow (although its actually pretty old now) made people spend more time playing by making it harder for people to walk around. There is a new breed of game around (that I dont like actually) where its far more instanced and not open at all you basically are teleporting everywhere which ruins the whole virtual world feel one example that is sort of balanced is dc universe online lots of teleporting involved there not a whole lot of walking .. swtor is probably more in keeping with the new generation of mmorpg and dcuniverse online which was a bit of a bust on the pc was more popular on the playstation . Personally if I login to a game (something i haven’t done for a few years now) I want it to feel like a world. As time has moved on though they decided that to encourage ‘casual gamers’ they would make things faster including travel so they could achieve things faster and not spend an hour just travelling to where they need to go.

  • Dave Bell

    My usual answer to the hug-frackin-download problem is to leave the download running overnight. Though if Microsoft decide to put out an update that can fail.

    There’s sometimes some smart thinking on download/install utilities which handle interrupted downloads better. Maybe you can sectionalise the game so that you can set up a new character, maybe even run through a learning session, before the whole thing is downloaded. But the more you do that the closer you get to OpenSim-style continuous connection.

    And then you see just how big a game space there was in Elite with the incredibly ingenious programming. But most of the modern game downloads are the graphics so that wouldn’t help.