OSgrid cleanup leads to OpenSim regions drop

The top 40 OpenSim grids lost a total of 3,007 regions over the past four weeks as a result of a massive cleanup on OSgrid, the largest public grid running on the OpenSim platform. The top 40 grids now have a total of 22,195 regions.

Unlike most other grids, OSgrids runs very few regions on its own servers. Instead, its computers are used to provide grid-wide infrastructure such as inventories, profiles, messages, and the grid map.

Individual region owners either run their regions on home computers, get space from server companies, or rent managed regions from hosting companies like Dreamland Metaverse, Oliveira, and SimHost.

The hosted regions are usually up around the clock, but the regions run on personal computers are only up when those computers are on, and running the OpenSim server software. As a result, any personal regions are only on in the evenings or on the weekends. To keep these regions from losing their spots on the OSgrid map, OSgrid reserves the locations for them, and counts them in the region totals. But when the regions haven’t been connected in a long time, the grid’s administrators clean out the dead reservations.

OSGrid president Michael Emory Cerquoni — also known as Nebadon Izumi in-world — told Hypergrid Business that this particular drop in region counts was due to just this kind of regular clean up.

The total number of regions on OSgrid dropped by 3,244 — from 11,162 to 7,918.

Other metrics continued to rise, however. The top 40 grids gained a net total of 4,554 registered users, for a new high of 262,855 registered users. They also gained 951 active users, for a new high of 19,075 active users.

Total regions on top 40 OpenSim grids. (Hypergrid Business data.)

Kitely gained the most regions, with 129 new additions, raising its total regions to 2,786. Kitely is now the second-largest grid by land area, and the biggest commercial grid. It is a cloud-based grid, with a combination of on-demand and always-on regions. Kitely recently rolled out flat-rate region pricing and megaregions, which have made the grid more attractive to a wider variety of customers.

The German-language Metropolis grid was the second biggest gainer, with 63 new regions, and Open Virtual Worlds gained 29. Island Oasis and Lost Paradise, two medium-sized commercial social grids that had a strong showing in this month’s OpenSim grid survey, gained 24 and 17 regions, respectively.

Another big gainer was the startup AviWorlds grid, which grew from four to 26 regions on the back of a free land campaign. Each user can get a free one-acre lot with 750 prims. Full, 16-acre regions start at $15 a month for 6,000 prims.

“The residential free lots are a success and a lot of people, after sampling it, are moving to their own private regions,” said grid founder Alex Ferraris. “For the three weeks since we opened up, our growth hasn’t stopped.”

The grid was still too small to make it into our top-40 chart this month.

A total of 152 grids reported their data this month, and they add up to 23,718  regions, 276,930 registered users, and 20,695 active users.

Popularity contest

For company and school grids, popularity is not an issue — the grids are set up for a specific purpose, and if they meet that purpose, then they are successful. The same is true for grids run by niche communities.

But when it comes to social grids, the rule is: the bigger and busier, the better. People looking to make new friends will go to the grids that already have the most users. Merchants looking to sell content will go to the grids with the most potential customers. Event organizers looking for the biggest audience… you get the idea.

With that in mind, here is our listing for the 10 most popular grids this month.

Top ten most popular grids:

  1. InWorldz: 6,390 active users
  2. OSGrid: 3,750 active users
  3. Avination: 2,249 active users
  4. Island Oasis: 1,412 active users
  5. FrancoGrid: 971 active users
  6. Meet3D: 817 active users
  7. Craft World: 591 active users
  8. Kitely: 583 active users
  9. 3rd Rock Grid: 497 active users
  10. Metropolis: 413 active users

Each of the top 10 most popular grids gained active users with the exception of Meet3D. Island Oasis was the biggest gainer, with 394 new active users, with Kitely in second place with 290 new actives. Craft gained 195 new actives, and 3rd Rock Grid gained 136 new active users.

Lost Paradise gained 78 new active users, but that wasn’t enough to push the grid into the top ten list.

OSgrid gained 77 new actives, and Avination gained 57 — the same amount as InWorldz.

InWorldz and Avination are the two most popular social commercial grids and compete directly for residents and merchants.

Region gap between InWorldz and Avination narrows slightly this month. (Hypergrid Business data.)

Transitions

The following 54 grids seembed to be suspended this month: Anda World, AngelFire Grid, AnSky, Avatar Connection, Camellians Retreat, Canaria, Cotton Beach, Demokracy, DGrid, eceCloud, Empreendimentos Lopes, Flatlandia, Full Moon, Larry And Nicoles, Lets3D, Marble Isle, Mede Empire, Metapocaplyse, Mirellas Welt, Moehlenhoff, MonicaWorld, My World, My3dLife, Nova, Ocean Grid, OpenSim Creations, Panalandia, Pleasant Retreat, PonyLand, Rockcliffe, Role Play Worlds, Scottys Place, Shinland, SirinHGpole, Soulgame, Steele City, Swondo World, Tekton Industries, TG Grid, The Hive, The Loom, UFPGC Grid, Vaginchen Twig, Valhalla Virtual, ValinorGrid, Valley, Virrea, Virtual History, WardsCross, Worlds End, Xscape Grid, Yeah Right, You3D, and Yourflix.

Several other grids that were marked as suspended last month haven’t come back up since, and we have marked them as closed.

Meanwhile, we’ve added several new grids to our database, including Virtual RyukyuNew World OrderUniversity of the AegeanUzuri VirtualThe Dream GridAnettes WeltRingos Welt, Italian GridReal CountryWhat Virtual WorldMetaCloudAnkaraOpenSim.nlSLFDGridIspbeland, and Leopards.

If there’s a public grid we’re not tracking, please email us at [email protected]. There’s no centralized way to find OpenSim grids, so if you don’t tell us about it, and Google doesn’t alert us, we won’t know about it.

However, there are statistics for one popular version of OpenSim, the Diva Distro, a four-region, hypergrid-enabled, pre-configured minigrid.

The Diva Distro has been downloaded 839 times over the past month. The total number of Diva Distro downloads now stands at 17,856. This does not mean that there are seventeen thousand mini-grids out there, however — someone might download the software but never use it, or download it once and use it to set up many grids. And it doesn’t include the Diva Distros used as part of the New World Studio distribution of OpenSim.

Diva Distro is also part of Sim-on-a-Stick, a version of OpenSim packaged to run on a USB stick. According to Sim-on-a-Stick creator Ener Hax, the USB-friendly OpenSim package has been downloaded 603 times over the past month, bringing the total of these downloads to 16,095.

Meanwhile, according to data from The Hypergates, the number of hypergate jumps on their network increased by 633, to 3,023. The system now has 646 registered hypergates, down by one from last month, on 66 different grids.

This data is very limited, however. For example, not all hypergates are part of The Hypergates network — anyone can create their own hypergate by dropping a script on any object, such as our touch or walk-through single-destination hypergate script. In addition, many people do hypergrid jumps without using any gate at all, simply by typing a hypergrid address into Map-Search, or by using a hypergrid landmark created during a previous jump. There is currently no way of tracking that traffic.

Our own Hyperica directory now tracks 107 grids that are accessible via hypergrid. (We’re running behind on adding grids to the directory.) This past month also saw 102 unique visitors to the Hyperica in-world hypergate terminals, up from 70 the previous month.

Meanwhile, Second Life continued to lose land according to data from GridSurvey, with 222 fewer regions today than the same time last month. The Second Life grid now has 28,416 regions, down 2,993 regions from this time last year, and 3,469 fewer regions than its peak in June of 2010.

November Region Counts on the Top 40 Grids

We are now tracking a total of 403 different publicly-accessible grids, 193 of which were active this month, and 150 of which published their statistics. Many school, company or personal grids do not publish their numbers.

The raw data for this month’s report is hereA list of all active grids is here.

maria@hypergridbusiness.com'

Maria Korolov

Maria Korolov is editor and publisher of Hypergrid Business. She has been a journalist for more than twenty years and has worked for the Chicago Tribune, Reuters, and Computerworld and has reported from over a dozen countries, including Russia and China.

  • In any opensim installation on a grid such as OSGrid, if your sim crashes or you intentionally kill it without doing a clean shutdown, you remain registered with a grid’s database.
    OSGrid does not specifically “reserve” locations for grid owners, this is misleading people into thinking they can expect it as a service which it very definitely is not.

    • You’re absolutely right — I was using the word “reserve” in a very casual sense here,

  • Minethere

    I’ll give posting a comment another final try here..lol [they seem to disappear for some odd reason]

    I predict you will see a very nice upswing in numbers for 3rd Rock grid by the next month’s stats–))

    • Minethere

      thought i would share a snapshot:P [stats from here] 3 grids I watch personally…

      oct
      inw 1261
      3rd 219
      io 135

      nov
      inwz 1237
      3rd 225
      io 159

      interesting–))

  • Racklover

    OSGRID is great!

  • I think Inworldz will leap ahead again once they get PhysiX sorted and the migration to new servers but, seriously, the one to watch in my view is Kitely. They have made some impressive advances already and more coming. There pricing is really unbeatable for the service offered too. I am sure I will use Kitely once they enable Hypergrid.

    • Thank you Gaga 🙂

    • Minethere

      I disagree concerning inwz grid. imho, inwz and sl will become niche places for some ppl as the rest of the metaverse uses physics and code that are standardized. For one example, those content creators who wish to sell in several grids and use scripted items, will find an increasingly larger market outside of those two. As the specific necessities of scripting become further apart, this will become increasingly obvious.

      Forward thinking people are already seeing this and optimizing their scripting for the increasingly larger metaverse…or, they will be left behind, or, relegated to one grid [which some may find is good enough].

      • WesternPrairie

        Yeah I agree, and agree with you on the other thread that’s now closed, count me in as an EX resident of that grid due to dissatisfaction, poor sim performance and the treatment there. I figured one day, why was I paying them all that money every month for 3 regions to be “dissed” as I was by a founder and the other issues there, so I had moved to avination right away back then. Now I run my regions from home.

        • Minethere

          -)) Metropolis Grid now has at least 2 regions running and testing 7.5 with Bullet physics. My friend Judy from Hobo Amusement Park in sl is there. [shameless plug for her cool Park intentional]-))

          She informs me, as we do know, the next iteration of Bullet should be, we hope, nicely improved, but it is very promising. As I don’t know or understand the specialty of scripting I can’t comment much on it, but I do know it is fun, even now-))

          I am also told that the Aurora physics is very nice-))

          [is there a closed thread:P?]

          • WesternPrairie

            Bullet has potential, but I don’t believe it’s ready for prime time and the masses yet. I tried the bullet configuration in my opensim instances and restarted the one region I put it on and I didn’t notice any difference, if there was it must have been real minute or not readily apparent to the end user in world dropping a large sphere.

            Yes, the numbers fall thread is closed/locked

          • Minethere

            oh..ok then-)) on bullet, Judy did tell me some thing worked in it that didn’t in ODE, and only otherwise had worked in sl. I think it was her plane script. But of course it is only the first iteration and still an option…so we will see how the next version does. She is currently continuing testing in osgrid. I don’t personally know anything about scripting…so I rely on her to tell me stuff…lol [well, i can mod some]

          • Guest

            That could be, I only briefly checked the physics, not a vehicle.
            Planes are ok but it’s so limiting flying around a tiny 256×256 region, and borders are a pain as they are in SL. Pirate ships I sailed in SL would do wierd things on borders, recover (usually) and continue, but they would crash on borders maybe 10% of the time.

          • well, then, you might enjoy kitelys 16 region deal-))

  • remington aries

    waves, just a quick note; We put up a hypergrid enabled grid – The Dream Grid, as a test bed to expand our art beyond Second Life (Empyreal Dreams). I wonder how you are gauging so called active grids… Ours was essentially offline for several weeks, but then again we were also completely away from Second Life. The stats would show Dream Grid may have vanished, but we are still one of the regions being paid for on Second Life. All this despite the fact both SL and Opensim, have had exactly the same amount of input from us over the time frame – zero.

    We have come to a couple of conclusions; Opensim needs a lot more work to make it the dream everybody thinks it is, including the bolting of groups, voice and sign up systems into the main code. This code ‘shrapnel’ we have to gather up and glue together is amateurish in execution. Second, most of the content is with respect to the enthusiasts making it, about half a decade behind Second Life. This is mainly down to content creators refusing to put product outside the walled garden of marketplace.

    I can make just about anything myself, its the time involved, but the code problem really does need some work. I hope the team can reflect and consider such things that would drive growth, rather than getting bogged down in the weeds of adding another component that may or may not get wide use (path finding would be a good example).