Email a copy of 'PixieViewer puts OpenSim in browser' to a friend
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2013-03-09
8 Comments
This is what has been needed for ages and it looks like “the breakthrough product” that would allow OpenSimulator to move beyond it’s limitations from the LL Viewer Codebase. Browser Based Viewer is the way of the future and LL should have done that instead of creating V2/3 Viewers, or at least they should have done it in concert. The days of “proprietary software” with heavy hardware requirements is numbered.
By the end of this year, there will be few if any Third Party Viewers being coded that would be serviceable for OpenSim, as the LL codebase continues to change the way it is. The amount of effort that will is required to exclude A,B,C libraries / code , from viewers connecting to OpenSim and to add in substitutes to continue working without the proprietary LL bits is escalating. It’s not a simple thing to do as it is and there comes a time when it’s simply just not feasible or equitable to continue bashing ones head against the viewer code walls.
Look at Cloud party for example, it’s new, browser based and growing exponentially… Why ? Because it works on most platforms, easy to use, lower learning curve, quicker adoption & acceptance. OpenSim + PixieViewer could become the next wave that takes OpenSimulator into the future and guarantee’s both success, to everyone’s benefit & enjoyment.
Dang… sorry about the messy msg above. The formatting got totally mulched after posting. Makes it a harder read.
I totally agree with you. A platform has to either serve a critical purpose, or keep bringing in new users.
So OpenOffice, say, doesn’t have to worry about recruitment. But, for the most part, Second Life does. And it’s a LOT easier to recruit someone to come to an event or a meeting if all they have to do is click on a link.
It’s a lot harder when you have to tell them to get there an hour early to download the viewer, create their avatar, learn to move around, make sure the voice settings are working… by the time you get through all that, even the most loyal friend will be ready to abandon you to the wolves.
And even when Second Life is serving a critical purpose — in schools, or companies — having to download the viewer and get through the corporate firewall is also a huge, huge, huge obstacle.
Mobile Firefox gave best results on Android Nexus 7 (compared to Chrome, Dolphin and mobile Opera). Tended to get locked into movement mode though otherwise very promising.
It appears that MSIE 10 is as yet unsupported. As I won’t use Firefox or Chrome, means I’ll have to wait a tad longer to be able to test. It’s a shame really, as the “packaging on the box” makes this sound very promising indeed.
Hello all. Anyone here with insights regarding how pixieviewer might work with Active Worlds? I’m assuming that there would be the same problem as with SL, but would be very, very excited to hear otherwise. Thanks.
Made a visit there a few days ago. The avatars look quite different. Will it work with “only” an additional module, or will the OpenSIM server’s engine need more changes, like RealXtend did in the Past ?
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This is what has been needed for ages and it looks like “the breakthrough product” that would allow OpenSimulator to move beyond it’s limitations from the LL Viewer Codebase. Browser Based Viewer is the way of the future and LL should have done that instead of creating V2/3 Viewers, or at least they should have done it in concert. The days of “proprietary software” with heavy hardware requirements is numbered.
By the end of this year, there will be few if any Third Party Viewers being coded that would be serviceable for OpenSim, as the LL codebase continues to change the way it is. The amount of effort that will is required to exclude A,B,C libraries / code , from viewers connecting to OpenSim and to add in substitutes to continue working without the proprietary LL bits is escalating. It’s not a simple thing to do as it is and there comes a time when it’s simply just not feasible or equitable to continue bashing ones head against the viewer code walls.
Look at Cloud party for example, it’s new, browser based and growing exponentially… Why ? Because it works on most platforms, easy to use, lower learning curve, quicker adoption & acceptance. OpenSim + PixieViewer could become the next wave that takes OpenSimulator into the future and guarantee’s both success, to everyone’s benefit & enjoyment.
Dang… sorry about the messy msg above. The formatting got totally mulched after posting. Makes it a harder read.
I totally agree with you. A platform has to either serve a critical purpose, or keep bringing in new users.
So OpenOffice, say, doesn’t have to worry about recruitment. But, for the most part, Second Life does. And it’s a LOT easier to recruit someone to come to an event or a meeting if all they have to do is click on a link.
It’s a lot harder when you have to tell them to get there an hour early to download the viewer, create their avatar, learn to move around, make sure the voice settings are working… by the time you get through all that, even the most loyal friend will be ready to abandon you to the wolves.
And even when Second Life is serving a critical purpose — in schools, or companies — having to download the viewer and get through the corporate firewall is also a huge, huge, huge obstacle.
Mobile Firefox gave best results on Android Nexus 7 (compared to Chrome, Dolphin and mobile Opera). Tended to get locked into movement mode though otherwise very promising.
It appears that MSIE 10 is as yet unsupported. As I won’t use Firefox or Chrome, means I’ll have to wait a tad longer to be able to test. It’s a shame really, as the “packaging on the box” makes this sound very promising indeed.
And I had a go with it.. http://fablabflevoland.blogspot.nl/2013/03/mijn-cirkel-is-rond.html it is in Dutch but at the end you get the hang of it. So cool!
Hello all. Anyone here with insights regarding how pixieviewer might work with Active Worlds? I’m assuming that there would be the same problem as with SL, but would be very, very excited to hear otherwise. Thanks.
Made a visit there a few days ago. The avatars look quite different. Will it work with “only” an additional module, or will the OpenSIM server’s engine need more changes, like RealXtend did in the Past ?