Second Life is a killer app for Oculus Rift

Second Life is a killer app for Oculus Rift. Here are ten reasons why — and why OpenSim will get there first.

1. Quality, content and creativity

Now, before you skip ahead to post a comment about how Second Life has been overrun by furries and 14-year-olds, take a moment to scroll through these screenshots. Better yet, look through the Best of Second Life Flickr group I scraped these from.

(Image courtesy Lano Ling via Flickr.)

Post processing aside, these are the kinds of experiences people continue to build in Second Life to this day.

The quality, content and creativity of these screenshots are the number one reason why Second Life is a killer app for the Oculus Rift.

2. Community

Despite all rumors to the contrary, Second Life still has a massive community. It boasts a huge number of active monthly visitors, many of whom are incredibly passionate and dedicated.

(Image courtesy ~Alia~ via Flickr.)

3. Technology

Believe it or not, the technology has come a long ways over the past several years. The passionate community does make a lot of noise — a lot of it justified — about the need for even more improvements, or dissatisfaction with progress, but the truth is Second Life is nothing like what it was when I first logged in June 2006.

Mesh import, dynamic shadows, dynamic atmosphere, and now enhanced materials – it has improved dramatically. There is, of course, still room for improvement, and there always will be. But it is actually a pretty powerful technology.

(Image courtesy Graphic Dix via Flickr.)

4. It’s all about virtual reality

Second Life is a perfect fit because it is and always has been about virtual reality. Linden Lab, the creators of Second Life first built ‘the Rig,’ which is rumored to be a type of virtual reality device. Residents of Second Life think of it and refer to the world as virtual reality. The primary goal of just about every prim and mesh rezzed throughout Second Life is about achieving immersion. Rift fits Second Life like a glove.

(Image courtesy Liqueur Felix via Flickr.)

5. It’s about the metaverse

Second Life is the metaverse. Love it or hate it, Second Life is the most robust, most advanced, most highly populated representation of the ‘metaverse’ we have available today. Just try building something as vast and popular as Second Life.. I dare you.

(Image courtesy Connie Arida via Flickr.)

(Image courtesy Connie Arida via Flickr.)

6. The marketplace

Second Life has a vast, functional marketplace for virtual goods, and a strong virtual currency. Just try to create, manage and legally maneuver your way into replicating the Second Life marketplace. I double dare you. It is phenomenally complex – far moreso than most people give it credit for.

Image courtesy ::Emi Bade:: via Flickr.

7. The Interactivity

The Oculus Rift is lonely. Take a stroll around the Tuscany demo, and you’ll feel it. You’re the only one there. The deep sense of immersion only underscores the fact. The multi-player facility of Second Life  offers the opportunity to meet with others, share your work, take a look at what they’ve been working on, and just hang out. Sure, Team Fortress is multiplayer, but sometimes you want to pause the grenade slinging, machine gun toting rally, put the grenade launcher down, and just build stuff together.

(Image courtesy Liqueur Felix via Flickr.)

8. Second Life is global

My absolute favorite aspect of working in Second Life is the opportunity to meet other people from all over the world – spontaneously.

I would be working on some project, and suddenly someone would drop in to say hi… some researcher from Japan who is studying emotional responses to online games. An architect from the Netherlands who wants my advice building a hotel his studio is designing.

Or my college friend Ryan Schultz who showed up one day and hundreds of brainstorming conversations later, we co-founded Studio Wikitecture. The fact that emergent projects like Studio Wikitecture could grow from the ether of Second Life should count as another reason, but I’ll bundle all this up as reason eight.

(Image courtesy Torley Linden via Flickr.)

9. Draxtor Despres

Seriously, this guy is a tsunami of energy. If you can watch his new World Makers series and tell me with a straight face that Second Life doesn’t matter, and doesn’t have potential, I’ll eat a virtual humble pie.

10. Collaborative in-world building tools

Can you imagine stretching out some prims in virtual reality and designing a structure from *within* the structure? I’m thinking it will eventually look something like this:

I originally thought Second Life would be a ways off because of the need to achieve 60 frames per second. However, after spending more time using the Oculus Rift, I’ve come to realize that we simply need to revise our thinking about build scale and complexity in order to make it work.

A powerful experience in Rift is about small doses of rich experience. A full sim packed with details — thus dropping below 60 fps — wouldn’t even be as interesting as a well designed 30 by 30 space filled with careful attention to detail. We can get to 60 fps, we’ll just need to keep it on the radar and design for it.

Now, after saying all of this, I want to conclude with a rain-on-the-Second Life-parade parting thought to consider. While Second Life may very well be a killer app for Oculus Rift, I think it will ultimately be OpenSim that wins the race to first integration if it hasn’t already. This is ultimately where OpenSim can flex its open source muscle, insofar as they can far more easily create a custom viewer to accommodate the Rift experience, and their active and passionate community of contributors are much more likely to seize the opportunity to do so first.

They can probably take strides in accommodating 60 fps as well. This isn’t a bad thing, it’s an incredible opportunity to win the best of both worlds. The best thing that could happen is for a little competitive spirit to drive development on both fronts.

Either way, this is a killer app for Oculus Rift, and I highly encourage Second Life and OpenSim developers alike to roll up their sleeves and get started integrating this thing ASAP!

(Image courtesy iQLia SLunce via Flickr.)

As I’m pasting in this last screenshot, I’m inclined to add a bonus eleventh reason, which is the sheer diversity and boundless creativity found in Second Life. There is more totally unique, unprecedented and free-thinking creativity found in Second Life today than there are in the past five years of game development’s annual awards winners combined.

That’s what Oculus Rift needs, is fresh thinking. It isn’t about gaming, it’s about experience, creativity, and looking at this technology from a totally unique and fresh perspective. That’s what Second Life is, and always has been, all about.

(Article adapted with permission from Arch Virtual.)

jbrouchoud@gmail.com'

Jon Brouchoud

Jon Brouchoud is founder and CEO of ARCH Virtual, which develops virtual reality solutions with Oculus Rift and game development engines for use in visualization, simulation and marketing solutions.

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  • http://joey1058.wordpress.com Joey1058

    Awesome article!

  • Sparkaphat Doobie

    I wholeheartedly agree that Second Life and open Sim are the perfect fit for Oculus Rift!

  • Idyll Quandry

    Thanks for the kind words about Second Life. I love it still and always will. Those who know its magic and depth will understand.

  • http://www.facebook.com/WhimsyWinx Whimsy Winx

    Great article about the evolution of Second Life over the past few years. Oculus Rift would be an interesting addition, great for exploring, and socializing.

  • Jacki Morie

    Nice article. My Virtual World group at the USC-ICT has already been working on the port of SL/Open SIm to the Oculus Rift, having had a device for the past few weeks already. Stay tuned – we will have videos and the announcement out soon!

    • http://twitter.com/thegamerista gamerista.net

      Jacki…keep us posted. WE have been meting with the OR folk and they were not aware of any OR?OS?SL integrations so when done, let them know as well.

  • http://www.facebook.com/wisdom.davi Wisdom d’Avi

    Amazing article. Thank you. Led me to do more research and found this video. Interesting connection to your post about the killer app for this new venue. I kept thinking there was one person missing from the panel..Philip Rosedale

    http://www.youtube.com/watch?v=9EYGDG-Oor8

  • Esteban Winsmore

    Why was I not included in this list?

  • Connie Arida

    Thanks for including one of my Pics in this article. I too see great potential with SL and OR. However the seasick / carsick symptoms as reported my others with similar VR glasses in the past would be an issue with some I feel.

    Connie

  • Dorian Felix

    Agree 100% There is so much more to SL that most people give it credit for. The solid user base is mostly from those who understand and see this potential. The Oculus Rift would make it truly immersive. Can’t wait!