Press release: OpenSimulator Community Conference Announces Keynote Speaker Grady Booch
World-renowned computer scientist Grady Booch will deliver a keynote address at the first annual OpenSimulator Community Conference. Grady’s keynote address, titled “My Virtual Life,” will reflect on a quote from Joseph Campbell, who observed that, “One has to know how and when to put on and to put off the masks of one’s various life roles.”
Grady is internationally recognized for his innovative work in software architecture, software engineering, and modeling, and is perhaps best known for developing the Unified Modeling Language (UML) with Ivar Jacobson and James Rumbaugh and helping originate the term and practice of object-oriented programming and design. An IBM Fellow, ACM Fellow, IEEE Fellow, and recipient of the BCS Lovelace Medal and Turing Lecture, Grady is the author of numerous best-selling books and technical papers, including the UML Users Guide and the seminal Object-Oriented Analysis with Applications.
For more details and information about the OpenSimulator Community Conference 2013, please visit the conference website at http://conference.
OpenSimulator is an open-source platform that supports the creation of collaborative, immersive, distributed and social 3D virtual environments over the Internet. Started in 2007 and developed by individuals and organizations large and small, it has become a versatile system with which anyone can experiment. OpenSimulator software is now the basis for many “grids” of varying sizes and purposes. http://opensimulator.org
About Overte Foundation
The Overte Foundation is a non-profit organization that manages contribution agreements for the OpenSimulator project. In the future, it will also act to promote and support both OpenSimulator and the wider open-source 3D virtual environment ecosystem. http://www.overte.org/
AvaCon, Inc. is a 501(c)(3) non-profit organization dedicated to promoting the growth, enhancement, and development of the metaverse, virtual worlds, augmented reality, and 3D immersive and virtual spaces. We hold conventions and meetings to promote educational and scientific inquiry into these spaces, and to support organized fan activities, including performances, lectures, art, music, machinima, and much more. Our primary goal is to connect and support the diverse communities and practitioners involved in co-creating and using virtual worlds, and to educate the public and our constituents about the emerging ecosystem of technologies broadly known as the metaverse. http://avacon.org