Keynote panel to discuss OpenSim future

Press release: OpenSimulator Community Conference Announces Keynote Panel: The Future of OpenSimulator

The OpenSimulator Community Conference 2013 will open on Saturday morning, September 7, 2013, with a keynote panel of core developers, who will discuss the future of the OpenSimulator platform. Topics will include a variety of issues including the future of the hypergrid, content licensing and permissions, relationships with Linden Lab, third-party viewers, scalability, project maturity, and much more.

Keynote Panel

“The Future of OpenSimulator” panel  will feature the following panelists:

Justin Clark-Casey

Justin Clark-Casey

Justin Clark-Casey (@justincc) is President of the Overte Foundation, and one of the core developers of OpenSimulator, working on many different areas ranging from asset and inventory to performance and infrastructure issues. Clark-Casey created some of the better known data persistence formats for OpenSimulator, such as OpenSimulator Archives (OARs) and OpenSimulator Inventory Archives (IARs). He also provides OpenSimulator-related consulting services.

Crista Lopes

Crista Lopes

Crista Lopes is a professor in the School of Information and Computer Sciences at the University of California, Irvine. Prior to being in academia, she worked at the Xerox Palo Alto Research Center (1995-2001). She is co-inventor of AOP (Aspect Oriented Programming), a programming technology featured in the MIT Technology Review (2001) as “one of the 10 emergent technologies that will change the world.” She also serves on the board of the Overte Foundation and is the creator of the hypergrid protocol, which allows avatars to travel between hypergrid-enabled OpenSimulator grids. Lopes is also known by her avatar name, Diva Canto.

Mic Bowman

Mic Bowman

Mic Bowman is a principal engineer in Intel Labs and leads the Virtual World Infrastructure research project. His team develops technologies that enable “order of magnitude” scalability improvements in virtual environments opening the door to new levels of immersiveness and interaction among players.

Melanie Thielker squareMelanie Thielker is the founder of the Avination grid. As an OpenSimulator core developer, Thielker has been one of the most active contributors to virtual world software in general, and OpenSimulator in particular. A long term Second Life resident, Thielker has been involved in a number of virtual world projects and has created her own “spin” of the OpenSimulator software. Up to twelve developers have worked two years on creating the software which now powers Avination. Currently, Thielker holds the position of director in Avination Virtual Limited, the UK-based company which operates Avination. Thielker is known as “Melanie Milland” in both Avination and Second Life.

For more details and information about the OpenSimulator Community Conference 2013, please visit the conference website at

About OpenSimulator

OpenSimulator is an open-source platform that supports the creation of collaborative, immersive, distributed and social 3D virtual environments over the Internet. Started in 2007 and developed by individuals and organizations large and small, it has become a versatile system with which anyone can experiment. OpenSimulator software is now the basis for many “grids” of varying sizes and purposes.

About Overte Foundation

The Overte Foundation is a non-profit organization that manages contribution agreements for the OpenSimulator project. In the future, it will also act to promote and support both OpenSimulator and the wider open-source 3D virtual environment ecosystem.

About AvaCon

AvaCon, Inc. is a 501(c)(3) non-profit organization dedicated to promoting the growth, enhancement, and development of the metaverse, virtual worlds, augmented reality, and 3D immersive and virtual spaces. We hold conventions and meetings to promote educational and scientific inquiry into these spaces, and to support organized fan activities, including performances, lectures, art, music, machinima, and much more. Our primary goal is to connect and support the diverse communities and practitioners involved in co-creating and using virtual worlds, and to educate the public and our constituents about the emerging ecosystem of technologies broadly known as the metaverse.

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7 Responses

  1. 1. She was — she’s cited twice in that Wikipedia article:

    “Aspect-Oriented Programming” “Kiczales, G.; Lamping, J; Mehdhekar, A; Maeda, C; Lopes, C. V.; Loingtier, J; Irwin, J. Proceedings of the European Conference on Object-Oriented Programming (ECOOP), Springer-Verlag LNCS 1241. June 1997.”

    Further reading[edit]

    Kiczales, Gregor; John Lamping, Anurag Mendhekar, Chris Maeda, Cristina Lopes, Jean-Marc Loingtier, and John Irwin (1997). “Aspect-Oriented Programming”. Proceedings of the European Conference on Object-Oriented Programming, vol.1241. pp. 220–242. CiteSeerX: The paper generally considered to be the authoritative reference for AOP.

    2 — We regularly run articles on the future of virtual worlds. Are you interested in submitting one? Email me: [email protected]

    3. — If you want to become a content creator, this is what I recommend: Go to the Second Life Marketplace. See what the best sellers are. Buy them and figure out how they’re made. Find online tutorials on how to make them. Then make your own versions and sell them on Kitely (where you won’t have to face the competition that’s in SL!) Develop your own brand identity and personal style, and use your Kitely page to promote the fact that you’re available for custom design work (which is where the big money is). Good luck!

    • maria’s number 3 is what i did and how i learned lsl scripting and i will admit right now that GridVend and GridRent that im working on for Zetamex was inspired by CasperTech. I love casper’s products in SL and wish he would sell in opensim but i can see why he doesn’t want to do that in opensim.
      CodersExpo there are tons of tutorials out there for almost everything. you just need to know what to search for in google search. Thats how i learned and hope it helps you with creating content.