Patent for multi-user virtual reality platform goes on sale

Press release: Multi-User Virtual Reality System for Sale from ICAP Patent Brokerage

New York — ICAP Patent Brokerage announces for sale a patent portfolio disclosing an improved, interactive multi-user virtual reality system from Louis de Groot, as trustee of The Louis and Barbara de Groot Trust. This IP package is available via sealed bid with a bidding deadline of May 29, 2014. Bids for this lot will be accepted starting May 27 through May 29.

“This virtual reality patent portfolio provides real-time additions and deletions of virtual objects in virtual reality environments. Companies involved in manufacturing of network communication software, 3D interactive software, online gaming systems, or social networks should find this technology interesting,” says Dean Becker, CEO of ICAP Patent Brokerage.

(Image courtesy US Patent Office.)

(Image courtesy US Patent Office.)

Key Characteristics & Benefits

This portfolio for sale provides an improved, interactive multi-user virtual reality system that includes a networked virtual world for real time interaction between multiple users. The platform disclosed is machine independent, and allows users with different system configurations to interact with one another as well as with the objects of the virtual world. In conventional systems, users are not permitted to interactively manipulate three-dimensional models of objects in real time. Users within this improved collaborative work environment are able to modify properties of the objects in real time, and these modifications can be permanently stored and re-accessed in the virtual reality system.

The assets in the portfolio have been cited by industry leaders such as IBM, Vivendi, and Sony.

See this technical description of the multi-user virtual reality system IP sales offering. View the patent here.

To learn more about the assets available for sale in this portfolio, contact Paul Greco of ICAP Patent Brokerage at (212) 815-6692 or via email at [email protected]Follow ICAP Patent Brokerage on Twitter or join its LinkedIn group.

About ICAP Patent Brokerage

ICAP Patent Brokerage is the world’s largest intellectual property brokerage and patent auction firm, leveraging the talents of experienced intellectual property monetization professionals to match buyers and sellers for the sale of patents and other intellectual property assets. With multiple transaction platforms and unparalleled industry knowledge and experience, ICAP Patent Brokerage is the market leader in the transaction of intellectual property.

Press Release

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  • Is this just me, or does this patent pretty much describe any virtual environment, including Second Life and OpenSim?

    • Nick Zwart

      Yes, you are right. Interesting.

      • With luck the Overte Foundation can get this. Otherwise, well, its definitely patent troll food.

        • Hannah

          Mark my words –they’re not going to get this, and THIS will be what snuffs out the metaverse (free and otherwise).

    • im sorry but i do not get this post. to me it looks like a scam spam since opensim is fully free to use for residents and others to use to make their own grid and SL and IMVU are free to join and use.

      • No, it’s a real patent, for sale by a real company. The target audience isn’t consumers, but firms that would use this technology as part of their own software.

        The problem is that, from what I can see, the patent is too broad, and covers things that are in common use, from multiple sources.

        Whoever buys this patent could — if they are evil — go out and sue virtual world companies for patent infringement and licensing fees.

    • Magnuz Binder

      This does not affect present OpenSim technology. This patent throughout refers to a world with objects described by executable binary code unique to each object. OpenSim’s object model is one of parameters which is used by common executable code to present the objects.

      • Ala

        Poster ‘Magnuz’ is totally correct. This is in fact a very specific, narrow scope *implementational* patent.

        The assigned inventor (who actually was one of the first people working in VR – totally legit) had come up with a cool way to implement a VR such that it didn’t need to be restarted when new objects were added, which apparently was a problem in 1997. The idea of using machine code blocks as corresponding to individual ‘virtually physical’ objects is an interesting idea in and of itself. It’s actually a pretty good patent.

        However, this is all academic, as modern systems have not been implemented anything like this invention. The “doctrine of equivalents” will not remotely extend the claims to cover current systems. In current systems ‘virtually physical’ objects are represented as data (with perhaps a smidgen of uncompiled scripting code), and there *is no problem to begin with* of having to restart simulation instances to add new items.

        In short, this is a like patent for an assembly of cogs which the portfolio owner is trying to pass off as a patent for an assembly of Lego bricks.

        Not good ammunition for trolling with.

  • Doug Maxwell

    Patenting something like this is a vacant gesture. There are many different ways to architect a virtual environment. It may have been novel in the 90s, but this technology has become ubiquitous and would be very difficult to patent today without some very specific “special sauce” that makes the approach novel or unique in some way.

    The patent process is (IMHO) broken today. Technology progresses so fast in this field that in the time it takes to protect your IP the technology is already obsolete. Take this image in the article, for example. That’s a generic framework for any distributed multi-user virtual environment. Even if they tried to assert IP rights under that patent, I doubt they could get anywhere.