Immersive Education Initiative endorses Bitcoin

BOSTON — The Immersive Education Initiative today announced that all official Immersive Education events will now accept Bitcoin starting with Immersion 2014 in Los Angeles next week, followed by the European Immersive Education Summit in Vienna this fall and the Immersive Researcher’s Summit in New York City next spring.

To encourage widespread adoption of Bitcoin throughout its global community the Initiative is giving one free Immersion 2014 ticket to attendees who register using the cryptocurrency. Details are available on the conference website.

Today’s announcement is the first in a series of forthcoming announcements related to the organization’s adoption and support of the virtual currency.

(Image courtesy Immersive Education Initiative.)

(Image courtesy Immersive Education Initiative.)

On Monday the Initiative will announce the world’s first global education scholarship funded entirely through Bitcoin, followed by the formation of an international council responsible for overseeing the scholarship and the Initiative’s related cryptocurrency and economics activities.

Aaron Walsh

Aaron Walsh

The organization’s long-term plans for Bitcoin will be revealed the morning of June 8th during the Immersion 2014 keynote address by the Initiative’s founding director Aaron E. Walsh, after which the potential for Bitcoin as a universal virtual currency will be addressed during the Business and Economics module at the conference.

Sponsored by Disney and Target, and hosted by Loyola Marymount University in collaboration with the Smithsonian Institution, Immersion 2014 features speakers and exhibits by Disney Animation Studios, the Smithsonian Institution, Google, Microsoft, Stratasys, Oculus, Oracle, Bitcoin and more. The event opens with a special Arts & Culture reception at The Getty Center.

ABOUT iED SUMMITS

Immersive Education (iED) Summits are official Immersive Education Initiative conferences organized for educators, researchers, administrators, business leaders and the general public. iED Summits consist of presentations, panel discussions, break-out sessions, demos and workshops that provide attendees with an in-depth overview of immersion and the technologies that enable immersion. iED Summits feature new and emerging virtual worlds, game-based learning and training systems, simulations, mixed/augmented reality, fully immersive environments, immersive learning and training platforms, cutting-edge research from around the world, and related tools, techniques, technologies, standards and best practices. For more details visit summit.ImmersiveEducation.org

About Immersive Education Initiative

The Immersive Education Initiative is a non-profit international collaboration of educational institutions, research institutes, museums, consortia and companies. The Initiative was established in 2005 with the mission to define and develop standards, best practices, technology platforms, training and education programs, and communities of support for virtual worlds, virtual reality, augmented and mixed reality, simulations, game-based learning and training systems, and fully immersive environments such as caves and domes.

Thousands of faculty, researchers, staff and administrators are members of the Immersive Education Initiative, who together service millions of academic and corporate learners worldwide.

Chapters support the rapid and continued growth of Immersive Education throughout the world, and constitute the geographically distributed structure of the organization through which regional and local members are supported and enriched. Chapters organize officially sanctioned Summits, Days, workshops, collaborations, seminars, lectures, forums, meetings, public service events and activities, technical groups, technical work items, research, and related activities.

To learn more visit ImmersiveEducation.org

 

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  • Mircea Kitsune

    I hope of a day when Bitcoin will become the only (global) currency in some form, and VR systems like SL will use it directly (instead of L$). That would help make virtual reality and other internet activities even more… real?