Kitely merchants continue switch to exports

Given the choice between selling to Kitely‘s 1,003 local active users or to the 14,075 on the hypergrid, it makes sense that more and more Kitely Market merchants have gone the hypergrid route.

In fact, exportables have long been growing at a faster rate than non-exportables for the past eight months — and actually surpassed non-exportables for the first time last month.

But the latest data from the Kitely Market shows that not only are merchants adding exportable items at a faster rate than non-exportables, but may actually be switching on the export setting for formerly non-exportable items, since the number of non-exportable items actually declined this past month, while exportables continued on their break-neck pace.

Kitely Market Exportable items Feb 2015

In the chart above, you can see the green “exportable” bars leveling off last summer, as merchants waited to see the consequences of selling their products to the wider metaverse, then taking off in the fall after reports from successful merchants started to flow in.

Today, according to Kitely CEO Ilan Tochner, there are 3,714 products for sale on the Kitely Market, in 7,682 variations, of which 4,005 are exportable.

The exportable variations increased by 289 items over the past four weeks, while non-exportables decreased by 26.

Kitely Market

Kitely Market

Unlike the Second Life Marketplace, which would list, say, the red and black versions of the same pair of shoes as two separate products, the Kitely Market allows merchants to upload them as a single product, with two color variations, as is the standard on most other e-commerce websites.

A merchant can also charge different prices for different variations — a full-perm item or an exportable one, for example, might cost more than one with more restrictive permissions.

The Kitely Market can already deliver items to the 208 active grids that are hypergrid enabled, with no special action required on the part of the grid owners. Customers simply log into the marketplace, buy a product, and then specify the avatar and the grid to deliver it to.

The Kitely Market can also deliver to some closed grids, though in this case the grid owners have to configure their grids’ security settings to allow inbound market deliveries. The configuration instructions are here. According to Tochner, the Kitely Market currently delivers to “numerous” private grids. Two grids that have publicly announced that they have enabled Kitely Market deliveries are The Adult Grid and ZanGrid, formerly Zandramas.

Kitely has also posted a promotional video on YouTube, which you can watch below, and begun advertising the Kitely Market on virtual-world related websites, including here at Hypergrid Business, where the money will go towards freelance researchers. If you would like to research events and destinations for Hyperica, please email [email protected].

The only other online store that delivers to multiple grids is Sunny Whitfield’s Total Avatar Shop, where Whitfield handles the deliveries personally and is able to deliver content to the major closed grids, such as Second Life, InWorldz, and Island Oasis. Whitfield also lists her products on the Kitely Market, in the Sun Made Fashions store.

My avatar with my new hair. I recently had my real hair trimmed and highlighted, so my in-world haircut is actually very similar to my real one.

My avatar with my new hair. I recently had my real hair trimmed and highlighted, so my in-world haircut is actually very similar to my real one.

For example, I bought the Summer Mesh Hair for my OpenSim avatar on the Kitely Market, and a copy for Second Life at the Total Avatar Shop, so that I could have the same appearance in both places. My skin is an original creation based on my photograph.

maria@hypergridbusiness.com'

Maria Korolov

Maria Korolov is editor and publisher of Hypergrid Business. She has been a journalist for more than twenty years and has worked for the Chicago Tribune, Reuters, and Computerworld and has reported from over a dozen countries, including Russia and China.

  • While 3rd Rock grid has not made any official announcements [that I know of], residents ARE making purchases from the Kitely MP. Since I have Kitely KCs and am broke in 3rg [and in reality], I finally managed to fix that old avie up a bit buying this item http://www.kitely.com/market/product/5645929/Fuschia-Misty-Fuschia-Gown. I rather enjoyed being able to do that-)

    After I had posted this photo another told me she has purchased several items.

    I see that with the Kitely MP and hypergridding to find freebies so nicely given by awesome creators lends itself to allowing people in grids to more easily upgrade how they look and how their regions look…it really is the best of all situations.

    All this goes into beautifying the Open Metaverse and freeing people from some of the constraints and issues that come with the un-ending begging of Merchants to “come to our grid!, it is the best!, we have the best content protections than any others!!!….which equals less stress all around.

    If anything I would like to see, it is more content creators adding to the Kitely MP, thus easily adding more sales [especially when the export is allowed], increasingly adding to the greater hypergated Metaverse, and giving people many more choices.

    People who do not use the Kitely MP, and whom need the money for reality, should do themselves a favor and at least look into it rather than believe people who have personal profit motives for dissing it….they will be glad they did.

    I have seen some closed commercial grid type people say that it will lead to less profit for them due to creators putting their content on the Kitely MP…but this is disingenuous, and counter-productive for true content creators who need any money they can get to support themselves…it is selfish and does nobody any good but those closed grid type people who profit on land rentals, and there is absolutely no proof that this will result in less land rentals.

    Any grid worth their salt should be promoting the good their grid offers, and proving it, rather than pass out disinformation in order to keep people locked in, this is old tech thinking and we are moving past that.

    [disclaimer: I do not work for Kitely and am primarily focused on the hypergate aspects of OpenSim…but I do try to keep up with reality as best I can-))))]

    • I remember hearing this argument from Alex of Aviworlds — that the Kitely Market lowers land value, because merchants no longer have to have in-world stores.

      That’s probably true, and any grid trying to prop the price of land up artificially (cough, Second Life, cough) is no better than Website hosting companies that still charge by the page. (Yes, there are some, even here in Massachusetts, that are deliberately ripping off local merchants who don’t know how the Internet works by putting up 90’s-style plain HTML websites, charging through the roof, and then charging again, whenever the merchants need to make any changes at all.)

      Okay, now that that rant is out of the way… if your grid’s business model is renting store space to merchants, you need to start looking for a new business model. And you have to be prepared for land prices to keep dropping.

      That’s because ALL technology gets cheaper. Servers cost less. Bandwidth costs less. People still cost the same — or more — but manual processes get automated so you can do more with fewer people so overall, those costs drop, as well.

      If you’re not lowering your land prices to keep pace, then you better be offering improved products or services to compensate. And by “improved” I don’t just mean what you think is better — I mean what customers are actually willing to pay more for. There’s a lot of “improvements” that companies spend a lot of time and money on, and customers just go “meh.”

      • Indeed. I have a proposition for a paradigm shift based on real world value.

        My biggest gripe for years is that if I pay *real dollars* for a “cartoon” product – whether it’s hair, clothes, accessories or a lampshade, then I own that. I own it as much as if I bought a “real” version at Walmart.

        Walmart would go out of business if they imposed restrictions on the stuff they sell. If I buy shoes at Walmart and they tell me I can’t travel to Texas wearing those shoes or can’t give them to a friend or can’t take them when I move, then I quit buying from them. If I buy pretend goods and services with pretend money, then they can impose all the restrictions they want. They own it, not me.

        This permission restriction is ridiculous and antiquated and needs to change.Right now I can build anything on that market place and 9 times out of 10 do it better than the original. My lack is in scripting but once I know how my goal is to create freebies galore just to make it harder for these sorts of content creators to make money off these idiot restrictions.

        I propose a better option.

        If you make something with restrictions, then you offer it 100% free of charge. But if you want real money, then make them full permissions and you give up your greedy notions that you can dictate what people can and can’t do with stuff they purchased…with the sole exception of being removed as the creator. Update the platform instead to retain the creator’s name even if it’s been exported offline, and impose a restriction that is OPTIONAL that allows for reselling.

        Then you can up the cost to reflect the degree of work involved be it 10 bucks, 20 bucks, even 100 bucks – I’ve paid 100 bucks for content before, it’s not out of the question – and you can offer a reseller program, an affiliate program attached to make a royalty by letting other people sell your stuff for you – where they also make money by doing YOU the favor promoting your wares to more people.

        Content Creators act like they’re entitled to more than they deserve. If you want my real money then I want my stuff to do with as I please. Otherwise, people like me will come alone and create better quality stuff and hand it out free….just to teach you a lesson.

        FULL PERMISSIONS = $$$
        RESTRICTIONS = FREE

        Then everybody wins…even the uppity content creators who want more than they deliver.

  • Ariel Salvo Caliban

    It also works for the delivery to standalone hypergrid-enabled sims.

  • Carrie Snowpaw

    Thanks for the great article. It inspired me to add some products to see how they do.

    • Carrie, hi-) You have some dresses that I really, really like. I would love to see you put them up and keep the export option. I wish I could remember the names of them but I recall they are very wispy?

      Anyway, I just share this around a bit and hope you add more over time. Thank you so much!

    • ohohooooohhhhhhhhhhhh! I got the 1st delivery of this new dress in the Kitely MP store Carrie has just opened [since she just told me she had added it] delivered to my 3rd Rock Grid avie over in my apartment in AAcme City.

      golly gosh-)))

      http://www.kitely.com/market/product/5904143/Snowpaws-Amelit-Bittersweet-Dress

  • I still have concerns regarding security of items. It’s difficult enough to protect an item on a closed, secure grid. What has Kitely and the Hypergrid done to secure merchandise against say, dishonest hypergrid members?

    Don’t get me wrong, if this is secure I’m all for it. But from what I understand of the hypergrid, security has always been a serious concern. How has that been addressed in this mass-grid delivery system?

    • Han Held

      >secure merchandise against say, dishonest hypergrid members?
      Locks are for honest people; thieves will always find a way ..yes, even in your vaunted Inworldz.

      • You are right Han. But that doesn’t mean we have to foolishly hand them the keys.

        I asked what security measures have been taken, not platitudes. This is real business… with real thieves
        just waiting for someone to build a lockless door.

        So what measures have been taken to secure this Hypergrid market?

        • Kitely Market delivers to any Hypergrid-enabled grid or properly configured standalone. It also delivers to closed OpenSim grids that have used the aforementioned procedure to enable our delivery system to work.

          There are two diametrically opposed things you can focus on as a content creator: minimizing content theft or maximizing sales revenue. To achieve the first you need to prevent anyone from being able to access your content. If it is viewable inworld anywhere then people will be able to copybot it from there. However, if you want to maximize your sales then you need to make it as easy as possible for people to find and acquire your content and have it delivered to whatever virtual world they are using. You’ll want to sell your content to anyone willing to pay you for it with the understanding that this may result in your content appearing in more places and thus becoming easier to copybot for those that are so inclined.

          If you look at what happened with online music sales you’ll see that content creators in that much more lucrative field, which has also suffered from a lot more content theft, have come to the realization that the people who will pay for content are not the same people who will steal it. The ones that intend to steal are just a Google search away from finding that content for free on some pirate site, they don’t need to pay for it to get it. However, by making it easy to buy content without DRM, online music stores, such as iTunes, have sold billions of content items (songs) even though those same items are available on pirate sites for free.

          Kitely Market itself is secure, you won’t be able to steal content directly from it. However, as no virtual world that delivers content to viewers is secure from copybotting, the grids Kitely Market deliver to are not secure from copybotting as well.

          It is up to content creators to decide whether or not they wish to sell content in virtual worlds, however if they decide to only sell in closed grids then they need to keep in mind that doing so will hurt their sales revenue without actually preventing anyone from being able to copybot that content from those closed grids.

          • Cinder Biscuits

            Aside from copybot, delivering to a hypergrid enabled standalone does incur the additional threat that a bad actor can view lsl script source in god mode, something not possible with copybot, but like you explain, it’s a risk you take selling to a wider market. I’ve sold scripted objects on Kitely Market knowing they can be bought and ripped on a standalone. I doubt it’s happened, and even if it has, my items continue to sell regardless, revenue that wouldn’t be coming in if I chose not to list them there at all.

          • In addition to scripting, I understand that rigging is also more vulnerable.

            Designers who are extremely paranoid about scripted or rigged content can best protect it by selling it only within closed or filtered grids where they trust the grid owners (and all the admin staff and anyone else with access to the databases). The Kitely Market does have a “no export” option for its merchants, ensuring that sold content stays within the Kitely grid and cannot travel out via the hypergrid or OAR exports.

            Designers who are extremely paranoid about non-scripted and non-rigged content either need to learn to live with a level of risk, or stop selling altogether, because no grid, anywhere, can protect content from copybotting. If a human eye can see it or hear it, a hacker can steal it.

            That does NOT mean I’m telling people to give up and let the bad guys have their way.

            Set aside a little bit of time each month — whatever you’re comfortable with — to check the leading marketplaces for illegal copies of your content, and file take-down notices. I have not yet heard of any grid that straight out refused to take down infringing content. (Though some want you to use a particular format for the takedown requests or make you jump through other hoops — if there are too many hoops, contact me — nobody wants the bad publicity). In addition to the online marketplaces, which are easy to check, try to visit some of the big in-world freebie malls. And if you see another designer’s products in a suspicious location, give them a heads up — someday, they’ll do the same for you.

            Sure, there might still be some out-of-the-way freebie store on some secret grid in Timbuctu distributing your content. But if you can’t find it, then neither will your customers, unless they’re really really dedicated to finding stolen stuff. And if they are — would they really have been paying customers, anyway?

          • There is no particular reason to be paranoid about rigged mesh as the rigging is not copybotable unless significant effort. It would be easier to re-rig the mesh in most cases which requires quite a bit of skills to get it right.

          • Good post Xmir.

          • Thank you for your response. You make some valid points, however the points focus primarily on copybotters, which have been a problem for years. As Cinder and Maria point out, the Hypergrid presents new and additional problems. To quote: “a hypergrid enabled standalone does incur the additional threat that a bad actor can view lsl script source in god mode”.

            God mode means exactly what it says: able to do anything with everything. And since anyone can be a member of Hypergrid, merchants would be basically handing the lock and keys to every thief who decides to set up a hypergrid node. Contrary to Maria’s misuse of phrase, there is nothing “paranoid” about being aware of such realities.

            The vast majority of my creations (and many merchants) are protected by being heavily scripted. A copybotter may copy an object, but won’t have access to the scripts, sounds and animations which run it. While that doesn’t apply to clothing or non-scripted-object merchants, interactive functionality does serve to protect items. In truth, it can even bring extra sales as people find copybotted versions of an item and then wish to purchase the fully-functional creation.

            But with Hypergrid, with no protection built in against God-mode there is nothing to protect merchandise from unscrupulous grid owners. Contrary to being “paranoid”… it would be naive to think there aren’t such out there.

            I do somewhat disagree with what Maria stated about there being no way to protect merchandise from copybotters. One one level she is correct: the current software situation provides little or no copybot protection. All this means is that neither Linden Lab nor anyone else has taken reasonable effort to stop copybotting. I’ve worked in computer security enough to know that copybotting could have been stopped in its tracks years ago. It’s just that no one ever bothered to do so. I’ve had techs rant at me that this is wrong, that copybotting could not possibly be stopped. All that says to me is that they don’t sufficiently understand computer security methods.

            From what I read my concerns still stand. While I applaud Kitely for making this arrangement available to whomever wants to use it, at the same time I believe merchants should be well-aware that using such as system does have significant potential downside. To pretend that downside doesn’t exist or to predict their “expanded sales” will override total loss of product security, would be improper.

            It’s easy to say, “No one can stop copybotting”, and that is accurate. But to be totally accurate one should also be informed, “However, this does expand their tools to include Godmode.”

            That’s always been my concern about Hypergrid… and remains my concern to this day. Folks who use Hypergrid should be those who feel totally comfortable with fully-free-access to all content. Like anything, Hypergrid Market has its place. But it is not without significant and unique risk to proprietary rights.

          • Scripts are not transferred to the viewer but everything else you mentioned is and it is very simple for a programmer who knows what they are doing to persist that data in order to copybot it. Specifically, sounds, animations, and skeletal information (rigging) all need to be transferred to the viewer in order for it to be able to render them on the user’s computer. So, while scripts are more vulnerable to being copied when delivered to third party grids, all the other content types are not. Whether or not commonly used copybot software currently persists animations and rigging is not the question, the question it is whether or not that data can be copied simply by viewing it inworld and the answer is that it can be.

            It comes down to what you want to focus on: hiding your content behind “closed doors” to reduce the spread of illegal copies made of it or trying to sell it to as many people as possible.

            We have content that is sold and frequently bought in Kitely Market that is also easily found in various copybotters’ freebie shops. The fact that the content can be gotten illegally elsewhere has not prevented the content creators who sell in Kitely Market from finding customers who come from the same grids where that content is illegally distributed by other people.

            Content creators that avoid selling in Kitely Market because they fear OpenSim god mode are most likely only hurting their own sales without making any dent in the illegal copying of their content via other means.

          • lmpierce

            It’s more nuanced than this. In as much as everyone agrees content is taken without permission, it’s understandable than many would prefer to make more rewarding use of their creative efforts. It’s true that people point out one specific vulnerability or another, and the responses to those vulnerabilities are arguments that it’s always more profitable to sell and lose some than not sell at all. And in a high volume or high profit business that’s true enough. But this sidesteps the deeper complaint I sense that virtual worlds are rarely very profitable in the first place, so the inevitable losses quickly erode the touted benefits while undermining morale and the creative spirit.

            It makes sense to emphasize all of the other non-monetary benefits of being a merchant: It’s a great way to practice being in business, it puts one’s name out into a community which can be rewarding, and it’s an excellent place to test creative ideas. I would recommend that anyone looking to develop for virtual worlds at this time do it in a spirit of creativity more than outright profitability (and the handful of merchants that understand how to make a decent amount of money are going to figure that out in any event). In such a small market to begin with, the gain over pain arguments aren’t really going to carry that much weight on the monetary front, but might be more persuasive when all the other benefits are considered.

          • Loses are in context of potential earnings. If you don’t try selling then you may not lose anything to content theft but you will be losing the sales you could have had. Whether or not that would have amounted to enough to spike your interest is another matter entirely. There are people selling in Kitely Market who have already sold more than 5000 USD worth of items, there are those that haven’t sold anything, and there are many who fall somewhere in between.

            Regardless of how much you make, if you enjoy the other benefits of being a merchant then you will obviously have a better time than someone who is solely focused on their sales. 🙂

          • lmpierce

            Kitely is not competing for content creators only within the confines of the OpenSim/SL paradigms. The creative energy that goes into a virtual world can go into painting, music, working at special effects studios, making art for friends and family, making arts and crafts for fairs and so on. The taking of digital content has discouraged many creatives from working in the digital realm where taking and entitlement has become rampant. As far as income potential, almost anything in the physical world pays most people orders of magnitude more income than digital content for virtual worlds. There are a handful of exceptions. Actually, there are a handful of exceptions in almost any endeavor. But I’m reminded of those disclaimers on most TV commercials that tout a service or health care product and indicate that the featured results are not typical (your results may vary).

            In any case, my point is that as long as those with concerns about content theft are only responded to with arguments that somehow their thinking is wrong, a stalemate will be maintained. The thinking of those with concerns may be incomplete in some instances, but simply trying to argue them out of their points of view is an incomplete proposition as well. The mere idea of content theft is going to be painful to some creatives not withstanding arguments from the head. And why shouldn’t that be a reason for the raising of red flags? It’s not about perfect protection. Virtual worlds are not yet universal and unqualified successes as economic and social ecosystems with sufficient benefits to unreservedly outweigh their shortcomings. And they are not comparable to most regular business endeavors of any scale. As long as we can have an understanding give and take dialogue about this, growth is possible. Otherwise, people will just retreat to other ventures they find more conducive to their well-being.

          • While true, that argument can also be made for any type of digital content placed online whether it is listed in an online store or just posted to some social network. If people can view the content you posted online then they can steal it as well. How you react to that reality depends on your personal outlook on these matters. It is highly annoying when someone copies your content without permission but if the alternative is not posting any content online then would you rather post and have some theft or not post and get no sales revenue / social validation / whatever other benefit you wanted to get from posting the content?

            In other words, virtual worlds are just one venue where content creators need to deal with this dilemma. They can’t escape it just by pursing other ventures (at least not online).

          • lmpierce

            This could be the start of a complex discussion about how to work as an artist. In my own experience, I first explored virtual worlds, then studied special effects design for a year. For artists that can access a studio, and studios have opened up all over the world, studio work can be a well-paying sustainable living for 3D artists. The caveats are different than selling online through a marketplace, namely that projects end and finding the next project is a career long process. But to the point of content theft, when one works for a studio, the studio is contracted by the media company, which itself bears the risks and losses of content theft. But in that case, if the media company is Sony (for example), Sony can better absorb the losses than the individual creator.

            But as for how one reacts being a matter of personal outlook, I only partially agree. There are some issues with any pursuit in life – tradeoffs if you will. Eventually we all accept some setbacks and suffering as a part of living in an imperfect world. But to imply it’s only a matter of perspective completely disregards the entire feeling dimension of life. As I alluded to previously, theft is painful. Like all people, artists vary in their capacity for pain, but there is no standard by which we can judge what a person should tolerate.

            Since digital work is readily copied and taken, I would suggest that especially sensitive artists may want to consider other mediums. And that speaks to my point about how artists have choices. I feel you have not responded to my point that because virtual world content sales are not lucrative for most participants, the effort of creation relative to the real or perceived theft of content discourages some content creators far more than one would expect to see in other real world endeavors. I suggested that the creative person might rather paint, for example. They can then show and sell in galleries, where theft is far less, and the monetary rewards are likely much higher.

            So, creative people have far more options than creation for virtual worlds, which is probably one of the least financially rewarding pursuits imaginable, even among digitally-based careers. I think the draw to virtual worlds has to be heavily supplemented with other compelling benefits than arguments that confront users with concerns that they simply need to change their personal outlook. In my experience, when people are shown a greater range of benefits than they had considered and feel reassured on that basis, they often change their outlook on their own and arguments become moot.

          • All artists, regarding the medium they use, are controlled by the same market dynamics when it comes to monetization. A few make a lot of money, there are some that make a decent amount of money (as freelancers or in someone’s company) and most make little or no money at all selling their creations. This is true for digital content and it is true for non-digital content as well. However, while it is quite hard to sell any non digital content it is quite simple to sell digital content.

            Getting your art exhibited in a real world gallery (assuming it is art which is displayed in galleries) or having it mass produced for retail sale (assuming you have financial backing to do so) requires a lot more work than adding digital content to some online store. The level of time commitment is different and so are the setup costs. Note I’m not taking the time it takes to create the content into consideration as that is more dependent on how prolific you are and what you create than the medium you use.

            Regardless of the medium, there are people who will steal from you. I personally know artists who have had their real world art duplicated (not as well thankfully) using photographs taken of their creations. This is more frequently done for well known artists than for less popular ones but the risk still exists regardless of the artists current popularity.

            We live in a world with billions of people, no matter what you create there are at the very least thousands of people who could duplicate your creation if they are so inclined. The more popular your content becomes the more incentive people have to copy it (regardless what medium you used to create it). That’s what copyright laws are for. You can’t prevent the theft but you can respond to it using legal means.

            It’s also important to note that as technology advances making good looking art becomes more accessible. People used to need to be able to sing and play an instrument well to record songs, now there are commodity programs that autotune and synthesize sounds. People used to be able to live of of photography, now there are so many billions of pictures being taken every day that the world is flooded with photographic content of artistic value (tens of thousands of great photos taken each day and posted online). Sculpting used to require both a high level of skill and imagination, but soon the combination of 3D scanners, entry-level consumer modeling programs and 3D printers will flood the world with great sculptures.

            How content creators deal with this is a matter of personal outlook. Saying so doesn’t diminish the emotional aspects of fearing your content will get ripped off by someone else. There are people who have had car accidents who continue driving and there are those who fear driving so much that they don’t get in a car despite having a license. The main difference between these groups is an emotional one and how they respond to it defines how they live their lives.

          • lmpierce

            There is no one way that the world works; no one way that it is “out there”. There are real differences between choices, not just differences in personal outlooks.

          • While I agree with you that there is a range of circumstance, I belive the question of whether people accept their experience of the world and push forward or get thwarted by that experience is a yes/no question. How they do so may change but if asked “given your specific case, will you still do this specific X, yes or no?” people have a binary choice to make.

          • Choices are never purely binary. For a merchant the single question “Shall I market on Kitely or not?” is of course binary, but that might only be a sub-decision in an overall evaluation if marketing your content it worthwhile and where it will benefit you most depending on your goals.

            There is also the aspect of “does the marketplace satisfy my own standards for where I want my content seen and hosted”. These standards can be ethical, political, cultural, religious in addition to desire for price, distribution and exclusivity to mention a few.

          • That’s why I stated “given your specific case”… every decision can be broken up into a parameterized yes/no flow chart. The complexity of that chart doesn’t change the fact that you still need to make a yes/no evaluation at each branch.

            Once you’ve finished going over the flow specific to your case you will have a yes or no answer. If you are still at a “maybe” then your flow chart didn’t evaluate your entire case or didn’t make you decide given the partial information you currently have.

            We are actors in the world, when we get off the stage we either acted in a certain way at a given point in our history or we didn’t.

          • Artistic / creative types don’t operate on yes/no flowcharts. They go on intuition, feeling, instinct, emotion. 🙂

          • Whether or not they are fully aware of what parameters drive their actions and what effect changes to those parameters have on their actions, their actions are still the result of their decisions to act in a certain way. It really doesn’t matter how they came to the decision to eat pizza for lunch they still either ate it or they didn’t and that was a result of a series of actions they took, each of which was driven by some decision they made along the way.

          • Here is an example of someone, whom I know and talked to a small bit on this, using the Kitely market as a way to get her art out, mostly to places she would never have reached.

            https://www.kitely.com/market/product/7462497/The-Embrace-by-Fuschia-Nightfire

            Obviously, at her price point, she is less interested in making actual money than just using it as a way to share. $1.00 is the lowest pricing that can be offered in that Market.

            Now on a more fun note, she sells this absolutely stunning WearableArt also:

            https://www.kitely.com/market/product/5732409/Fuschia-Autumn-Vines-Gown

            promotion done for Fuschia!!! hugssss

          • lmpierce

            Yes, that certainly is an example of art unique to this medium…

          • I liked her Falling Leaves gown very much… not normally the kind of thing I wear — I’m more of a “business casual” kind of avatar — but hey, it’s appropriate for the fall!

            I just bought one, and will wear it on InWorld Review next weekend. 🙂

          • I hope you mention her and her Art when doing so-)) That’s so fun you buying that and wanting to wear it there-))

          • I wore it on the show tonight, and did a little fashion walk to show off the fluttering leaves. The show will be up on YouTube probably tomorrow, on the Mal Burns channel.

          • That looks so nice. I will g+ her when the video comes out-))

          • You make good points.

          • > But it is not without significant and unique risk to proprietary rights.

            You know this is also what the music industry said before Steve Jobs axed DRM in the iTunes Music store and the result has been that virtually nobody bothers to copy music much any more. Who wants to sit waiting on torrents for slow downloads often with big differences in quality from track to track.

            The same can be said for copybotted content. If you look at copybotted mesh it usually is horribly triangulated so it uploads bad. The copybotting also does not preserve the physics model so perhaps you can’t even walk into that house you spent hours copying (maybe it is fast – IDK). Unless you are a grid owner you can’t pick up the scripts. … it goes on. Just like torrented music, you probably end up with a half baked “thing” that not even the copier enjoys, and let alone is passed on.

            The only “successful” copybotting there might be some volume in and where also creators are robbed of real revenue is the use of Animation Overrides that use configuration cards with UUIDs rather than the real animations. – Which expose a weakness in the SL asset server which also exist in OpenSim. However, for this to scale the UUIDs must be the same across grids, but they very often are not. So the minute you teleport home to your standalone or another grid it stops working. Fortunately this weakness does not exist for scripts.

            When it comes to scripts I have scripts on my grid purchased as parts of products from Kitely and even if I go into god mode all I want or look at the database record content directly I cannot retrieve the script source code as the script is distributed as byte code. So you’d have to decompile the byte code and copybotters have tried this for years in SL and OpenSim without success. So I believe the risk is not as big as you might think for content distributed from the marketplace to a hypergrid destination.

            With console access there are possibilities of getting the scripts out using other mechanisms, but a) why would a serious grid owner operate in such a way and b) on most grids very few have sufficient console access to do this.

          • And the issue is even more complex. The fact is that if someone wants to steal stuff, they can, in any grid, but there is no monetary purpose other than bringing them in to the few closed grids left to sell.

            If I was a creator in a closed grid I would think it would be prudent of me to make accounts in all the similar ones and then run around seeing if it is being sold there.

            At the very least it would give those creators so inclined a lot to do-))

            I keep all my Kitely purchases in my Kitely folder so as to keep them separate from the awesome free stuff I find in the Hyperverse which is most of my inventory as I am very poor.

          • XMIR: ” this is also what the music industry said before Steve Jobs axed DRM in
            the iTunes Music store and the result has been that virtually nobody
            bothers to copy music much any more.”

            That is a VERY valid point… which is why discussions like this are valuable. : )

  • Beverly Zauberflote

    From a merchants perspective: When I joined the market I offered both Kitely and Export versions. I have since switched almost all of my items to export and deactivated the Kitely only ones. I find it is much easier to manage and customers don’t accidentally buy the wrong version anymore :). I have had only positive experiences with the Market and my customers, I HIGHLY recommend the market to any of you creators out there! The tools are really awesome and the site is very very fast when doing uploads and editing. The analytics are also very well done!