Fove ends Kickstarter with $480K, new design

San Francisco-based Fove Inc. concluded its Kickstarter campaign with $480,650 today, almost twice its initial goal of $250,000, and a couple of announcements about the headset.

First, a new design was released, billed as lighter and smaller than the previous design, with new clasps. The company promises it will make for a more comfortable experience.

The previous headset was a little front-heavy compared to other headsets on the market.

The Fove headset's new design. (Image courtesy Fove.)

The Fove headset’s new design. (Image courtesy Fove.)

Second, Fove confirmed that Lighthouse sensors will be included in the Fove headset, a reward for hitting the $700,000 fundraising goal — possibly because of an additional investment by Samsung above and beyond the Kickstarter funding.

Lighthouse is Valve’s positional tracking system. Lighthouse also requires a Lighthouse base station and additional controllers, but those will be sold separately, the company announced yesterday.

Fove is only headset currently on the market that tracks eye movements. Eye tracking allows people to, say, aim simply by looking at their targets in shooting games. But, more importantly, it allows for better graphics with less computing power by increasing resolution where the user is focusing, and decreasing resolution in areas of peripheral vision.

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Maria Korolov

Maria Korolov is editor and publisher of Hypergrid Business. She has been a journalist for more than twenty years and has worked for the Chicago Tribune, Reuters, and Computerworld and has reported from over a dozen countries, including Russia and China. Follow me on Twitter @MariaKorolov.

3 Responses

  1.' Eddi Haskell says:

    Do you have any idea what the end price to consumers will be? Oculus has turned people off by saying that it will cost over $1,000 “with the appropriate computer” to run it. They are also (I think) shipping the headset with x-box controllers which is a turn off for non-gamers. If this is true, Facebook must have a big tie-in with Microsoft planned. Any VR headset that will go to market with a $400 or less US Dollar retail price is going to do well.

    • The CEO told me that it will run on a “mid range laptop” because of the way they do their graphics.

      In the Kickstarter, the development kit price was around $350.

      But they’re not going to be hitting the market with the development kit until next year — and the consumer version a year after that.

      Personally, I think that the best thing about this product is their eye-tracking technology, and someone is going to buy them up and add the tech to their own headset.