Pre-order Merge VR for $79 on Amazon

(Image courtesy Merge VR.)

(Image courtesy Merge VR.)

SAN ANTONIO — Merge VR has announced that its soft, foam goggles are available for pre-order through Amazon, and will ship before holidays. The Merge VR Goggles are among the top tech products debuting in the consumer entertainment market this holiday season.

Compatible with any iOS or Android smartphone from the last two years, the Merge VR Goggles are available on Amazon.com at a family-friendly consumer pre-order price of $79.

“We’re thrilled to offer our product on Amazon.com to deliver a high-quality, easy to use headset to consumers this year,” said Dan Worden, Executive Vice President. “Virtual reality is here and has a very bright future. There are already so many VR games, 360 videos and other fun experiences available, with more being developed all the time. We are providing consumers with a comfortable, durable and affordable virtual reality headset that works with the mobile phones they’ve already got in their pockets.”

Created with soft, flexible foam, the durable Merge VR Goggles are made to be tossed in a bag, taken on the go, and easily shared among friends. Innovative dual input buttons allow users to explore and interact in ways not possible before; you can run AND jump, or move forward AND backward while fully immersed in virtual reality. Additional features include adjustable custom lenses, anti-fog ventilation channels, audio ports, camera access for augmented reality, and an optional top strap for added comfort.

Merge VR will soon be launching Merge Start, where users can find the latest and greatest in high-quality, curated virtual reality content. The Merge VR Goggles also work with the hundreds of virtual reality apps and 360 videos already available in the iOS App Store and Google Play.

With adjustable lenses, comfortable head straps, and lightweight foam that fits the contours of any phone and any face, Merge VR Goggles makes virtual reality available to anyone, anywhere.

About Merge VR

Founded in 2013, Merge Labs, Inc. is a Texas-based startup focused on mobile virtual reality and immersive entertainment. Compatible with iOS and Android devices, the Merge VR Goggles, wireless hand-held VR Controller, and Merge Start app are built to be accessible, affordable, portable, durable and easy to use. The privately funded company and its team is led by Founder Franklin Lyons and Co-founder Andrew Trickett, who have backgrounds in gaming, technology, design, content development and hardware creation.

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  • LuAnn Strine Phillips

    I think I must have these.

    • I do like the way the phone just drops in — most headsets make it really difficult to get the phone in there, and that’s a pain when you have to keep doing it to switch apps, etc…

      But I’ve read that the field of view is pretty narrow. To me, a wide field of view is the most important thing for immersion.

      So far, my favorite headset for wide field of view and low weight is the Ling VR, which I got on AliExpress for about $50.

      But I’ve also ordered the AntVR headset, and am anxiously waiting for it to arrive.

  • i think the real question here is (and would most likely get banned again for this) why does Maria keep reporting about VR headsets? Are they really related to opensim and the hypergrid? Does most of us opensim users actually care about VR headsets?
    Sorry Maria, i, as well as others, would rather just see a site full of just monthly stat reports then full of vr articles. Its not to expensive to make a new VirtualRealityBusiness website 🙂

    • Three reasons.

      1. I love virtual reality. The reason I got into covering this was because I thought — and still think — that OpenSim would make a great platform for the virtual reality metaverse.

      2. You can actually run OpenSim on one of these headsets. I’ve done it. It’s not pretty, but it’s possible!

      3. I think the long-term survival of OpenSim depends on making the transition to virtual reality, specifically to the mobile-based headsets.

      And a bonus reason: I’m hoping that some of the folks who come here just for the headset articles might stick around and learn something about OpenSim. 🙂

      Meanwhile, you don’t have to read them!

      Just because *I* think it’s the most exciting thing to happen in my lifetime, and is a major step in the transition to a very different stage of human development, doesn’t mean that you have to. 🙂

      • Well Said !!! Some people do not appreciate good work and the hours you spend on all this! It’s Also Jealous People that try to make you down because they are down 🙂 Keep your chin up and Do what you makes you happy!

        • and on a side note to who ever attempted to have my services cancelled with my datacenter. Investigations are now being taken place on the datacenter’s end. Not cool! Lets hope you covered your tracks well!

    • Bryan French

      You are not alone. Others have grown weary of the constant VR reporting. I thought reporters were supposed to be objective and not report only the things they “love”.

      • Bryan —

        You don’t have to read every single article I write! Feel free to skip the VR ones!

        About objectivity — objectivity doesn’t mean that you have to write about everything. I don’t love sports, so I’m not going to go after a sports job. If I did love sports, and became a sports writer, then I would have to be careful to cover the different teams in an objective way.

        Here, my love is virtual reality and virtual worlds. I’m spending more time on VR because more stuff is now happening in VR. But I try to cover the various companies as equally as I can.

        Plus, I’m sure that many of my readers in business and education are sick of reporting on social grids, readers on closed grids sick of reporting about the hypergrid, readers on the hypergrid sick of reporting on the closed grids, a lot of people are sick of the monthly stats reports — as they keep telling me! — some folks don’t care for news about non-OpenSim platforms, others are annoyed I don’t spent enough time on High Fidelity.

        I have a feeling that the VR stuff is scaring people because it’s a big change. It makes them anxious. Is it real? Is it a fad? Do I have to worry about it? Each time you see an article about it, it’s a reminder that something is happening, and it’s not clear what.

        It scares me, too. It’s exciting, it’s what I’ve been looking forward to for years, but now that it’s happening, it’s not quite going the way I expected. And I’m not the big star of it that I expected or hoped to be. And I don’t have a startup in the space, and am not swimming in VC money. Turns out that writing about OpenSim for six years does not give you any particular advantage when it comes to covering VR.

  • Carlos Loff

    It is ridículous nowadays how we must pay 79 fir this and still need to upgrade our iPhone 4s to a new verdion – Companies are treating us like milking cows and we smile and get hapoily aboard the milking station

    • I agree that $79 is way too much to pay for a “dumb” headset. All you’re getting is some plastic and a couple of lenses. I’d wait for the prices to drop way down.

      You do need to get a newer phone, though. Virtual reality requires the biggest display you can get, the best resolution, the crispest graphics, and the fastest processor.

      Sorry about that.

      • Tranquillity (InWorldz)

        I wouldn’t comment about the price being too high until you actually try the “dumb” headset for yourself. I found it many times more comfortable than anything else I had tried on and actually being able to wear something for a while without it digging into your face must be part of the minimum considerations just as much as cost.

        • I’m not using the word “dumb” in the derogatory sense, but in that some headsets have extra electronics and sensors in them, like the Gear VR. I can see a company charging extra for that, especially if it comes with an ecosystem of applications that take advantage of the added functionality.

          A headset that just consists of plastic and lenses, however, can be easily copied by other manufacturers — you can’t really do much to protect and obvious and functional design, especially when the base of it — the Google Cardboad specs — are already open source.

          For example, the innovation here seems to be the drop-in cell phone holder, and the soft foam. I’ve seen both individually on other headsets, though not paired together. Yet.

          So I expect the price to drop quickly.

          • Tranquillity (InWorldz)

            You glossed over the primary point of what I said.

            The headset’s “marshmallow” foam is one of the major selling points. You can wear it for hours without discomfort. How long do you think you could wear cardboard before it digs into your face or your sweat soaks through it?

          • I said that there are other headsets made out of foam. There are a bunch of EVA ones on the market, both on Amazon and on AliExpress. Merge VR is curved into a nicer shape, though, than the others I’ve seen.

            In addition, even the non-foam Cardboard headsets typically have some padding around the face.

            (I’m not talking about the cardboard Cardboards, but all the other ones.)

            http://www.hypergridbusiness.com/faq/best-virtual-reality-headsets/

  • Carlos Loff

    No one more than I love new stuff but to be honest, even imagining immersion and see all around, I just think this is a Hype to pass – I olike to walk, to fly, to chat, to build, I like to be on Opensim having my coffee RL, uploading some texture, I think this VR stuff will pass soon and no one will spend hours and hours using it on they regular Inworld adventures