CtrlAltStudio viewer development to cease

An OpenSim region visited in the CtrlAltStudio viewer.

An OpenSim region visited in the CtrlAltStudio viewer.

CtrlAltStudio viewer developer David Rowe said he plants to stop work on the viewer, which is the only OpenSim viewer that currently supports the Oculus Rift.

Linden Lab has an experimental viewer for the Oculus Rift, but it does not currently work with OpenSim.

David Rowe

David Rowe

“I developed CtrlAltStudio viewer as a stop-gap measure to satisfy immediate desires to experience Second Life and OpenSim in virtual reality,” he said. “Hopefully, Linden Lab will finish off their Rift support promptly for CV1 when it’s available so that their code can be adopted by other third-party viewers. Development of CtrlAltStudio viewer will stop at that time.”

The CV1 — consumer version 1 — of the Oculus Rift is due out in early 2016.

“Once Linden Lab finishes their Rift support and other third-party viewers integrate it, those TPVs will provide virtual reality access to OpenSim,” Rowe said.

Meanwhile, Rowe has released an updated version of the CtrlAltStudio for the Oculus SDK 0.6.

The CtrlAltStudio viewer for Second Life and OpenSim was first released in the summer of 2013.

OpenSim on an Android phone via the CtrlAltStudio viewer.

OpenSim on an Android phone via the CtrlAltStudio viewer.

It’s also possible to use the viewer without an Oculus Rift by using a Google Cardboard-compatible smartphone-based viewer, instead.

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Maria Korolov

Maria Korolov is editor and publisher of Hypergrid Business. She has been a journalist for more than twenty years and has worked for the Chicago Tribune, Reuters, and Computerworld and has reported from over a dozen countries, including Russia and China. Follow me on Twitter @MariaKorolov.

8 Responses

  1. n.j.zwart@gmail.com' Nick Zwart says:

    Thatis a pity. It can take a long time before the OpenSim viewers have implemented the Oculus Rift. I was hoping on working directly with the CtrlAlt viewer. Thanks for all the work.

  2. tonyanytime247@gmail.com' Tony Anytime says:

    Is the code Open Source so others may continue the work if they want to?

  3. ai.ai.austin@gmail.com' Ai Austin says:

    I think the headline here needs clarifying… its not a gloom and doom scenario and a loss of capability… far from it.
    David has done a great job of providing early access for Stereoscopic 3D initially and more recently Oculus Rift users to Second Life and OpenSim. He has experimented with different styles if UI to those being developed by Linden Labs in their own Rift project viewer with information being exchanged as developments proceeded. He always said he saw his own code enhancements being stop gap measure and that eventually the Linden labs code base would make its way into third party viewers, so at that time his own developments of the Oculus Rift enhancements could cease.
    Remember that CrlAltStudio is actually base on the Firestorm code base along with a set of enhancements for Stereo 3D, Oculus and various controllers (Kinekt and Xbox 360 gamepad). Firestorm at some stage presumably will be able to take the Oculus and other enhancements when formally released by Linden Labs. My understanding from David’s blog comments is that this will mean the enhancements in CtrlAltStudio are no longer needed.
    The Oculus SDK and runtime, as well as input controllers are themselves in a big state of change as Oculus and the various software platforms prepare for the CV1 (Consumer version 1) release and a Runtime/SDK which supports that (the soon to come version 1.0). Meanwhile there have been big changes in how the VR images are rendered on the Oculus HMD and the GPU drivers that support that. All good in the longer term, but very difficult to keep up with as a developer. David has done a stunning job of keeping a running VR viewer going for Second Life and OpenSim through these many changes in the last year or more. I bet he will be glad when a stable software base is in the core viewers so he can work on other interesting things in this sphere.

  4. disqus@mywildfire.com' gabegw11 says:

    You know what they say doom, gloom & drama sells / gets more views. Thanks for all the awesome work on the viewer.

  5. thomasleo@outlook.com' Telos says:

    That’s a shame. It was a good alternative to the SL Project Viewer. Perhaps the developer can open-source the code so other viewers can continue it.

  6. sugar.paolino@islandoasis.biz' Sugar Paolino says:

    **Correction** Maria, the Island Oasis viewer is and has support for Oculus Rift for over a year now. So no that is not the only viewer to support Oculus Rift. We have stated that many times