Report: Field of view, positional tracking to be focus of VR this year

Improving virtual reality immersion by increasing the field of view and having more accurate positional tracking will be the battlefield this year, according to a recent report by Digi-Capital.

At the moment, the best-in-class of view for virtual reality device screen resolution is 136 degrees diagonally per eye, which is promising given that users are able to enjoy immersive experiences with anything above 90 degrees, the report said.

High end spatial tracking, which accurately captures both head and hand positions, will help make virtual reality more immersive, with room-scale performance from HTC Vive‘s Lighthouse platform for instance, according to the report. Others, such as the Oculus and PlayStation VR, are going to offer that experience in smaller spaces.

Hand tracking is also expected from independent vendors such as Leap Motion, among other companies, but won’t become widely available for mobile virtual reality until 2017. One mobile example is Google’s Project Tango, but it is not yet on the market.

Courtesy of Digi Capital

(Image courtesy Digi-Capital.)

According to an infographic released by Digi-Capital, Apple, Google and Facebook were among the leading companies in the augmented and virtual reality technology space in the fourth quarter of 2015, either directly or through their investments and acquisitions. Companies were ranked alongside their acquisition partners, with Facebook and Apple ranked because of their acquisitions of Oculus and Metaio respectively.

Tim Merel, founder and managing director at Digi-Capital told Hypergrid Business that they used a range of measures, including value, to rank the companies.

Courtesy of Digi Capital

(Image courtesy Digi-Capital.)

“The infographic is based on a blend of enterprise value, funds invested, and a range of qualitative measures,” said Merel. ” So Apple is included because it is one of the most valuable companies and it bought Metaio.”

Apple does not, at the current time, have a virtual reality product on the market or has released any official announcements about virtual reality projects it may be working on.

David Kariuki

David Kariuki is a technology journalist who has a wide range of experience reporting about modern technology solutions. A graduate of Kenya's Moi University, he also writes for Cleanleap, and has previously worked for Resources Quarterly and Construction Review.

  • Rene

    Look to the fitness band or smartwatch makers to get into positional VR. The 3D gyro/accelerometer hardware is part of the foundation needed for that task.

  • It’s hard for me to see Apple at the top of that info-graphic. I understand the justification, the purchase of Metaio & Faceshift, the number of related patents they are sitting on, and the handful of VR/AR job postings they have put out there. However Apple doesn’t just not have a VR/AR product out, they are silent on the issue. And that silence is is deafening, especially to the Apple heads that don’t fall far from the tree. I’d love to see them get involved but right now they are hurting the movement, not at the top of it.

  • 3D-SeeMe

    The final product of choice needs dual HD real-time cameras out the front of the enclosure at eye-width apart an then we can finally have a 3D interactive augmented vision that can account for depth of view and all other interactive possibilities, in my opinion. Until that is included I’ll hold off getting one.