10 questions to ask before buying a Google Cardboard VR headset

Are you planning to buy a Google Cardboard-compatible headset to watch virtual reality videos and play games, but don’t know which one to get?

There are over a hundred headsets on the market right now, at all price points — and you can’t go by price. Some of the most expensive headsets on the market today are actually some of the worst.

What do you do? How do you choose? Here are some features to look for in your next headset.

1. Field of view

Some of the least expensive Chinese headsets on the market, and some of the earliest pricy ones, have narrow fields of view, either because the lenses are far from the smartphone screen, or because they’re deliberately designed to work with small or low-resolution phones.

In particular, headsets designed to be used as private virtual movie theaters, a popular use in emerging economies, have narrow fields of view.

What is a good number to look for?

Anything above 90 degrees is generally going to be pretty good. The Samsung Gear VR, for example, is 96 degrees. My current favorite headset, sold as the LeNest and the FiiT, is 102 degrees.

This is what a field of view of about 90 degrees looks like on a Galaxy S6:

This is what a field of view of about 80 degrees looks like.

End Space VR screenshot with a narrow field of view.

Smaller phones will have even smaller images and a wider border around them, creating the feeling that you are looking through a ski mask. Some of the border is due to a smaller image on the phone itself, and the rest is due to the sides of the headset squeezing in.

And this is what a 102 degree field of view looks like on my Galaxy S6:

End Space VR screenshot with a wide field of view.

End Space VR screenshot with a wide field of view.

The picture fills the entire screen of the phone, and the remaining thin black border is due to the headset itself.

2. Weight

In general, you want a headset that is as light as possible, but not so light that it breaks immediately. For example, a headset made of tissue paper would be extremely light, but not very usable.

Headsets made out of cardboard are also light, but don’t last very long. They are good for give-aways, and to give people a taste of what virtual reality feels like, but they’re not a headset that you want to spend much money on.

The next heaviest are the open-sided headsets that basically look like a pair of sunglasses. These are also extremely lightweight, and, as a plus, fold up into your pocket. These are the viewers that you would carry around with you, especially if you want to show VR apps to other people.

One of my favorites is the GoggleTech C1-Glass, the black pair below at far left. Next is the Cobra VR, followed by the Homido Mini, the AntVR and the pink Baofeng Small Mojing.

GoggleTech square

Cobra VR square

Homido Mini ViewerAntVR square

Baofeng small mojing VR pink

 

Fully-enclosed headsets, like the Samsung Gear VR, weigh more because there’s more substance to them. These headsets weight anywhere from 1 ounce for the GoggleTech to 5.6 ounces for the AntVR, which has top and bottom flaps and a headstrap.

Enclosed headsets weight more.

The Gear VR below, for example, weighs 12 ounces. That’s before you attach the straps and insert the phone.

Samsung Gear VR.

Samsung Gear VR.

3. Straps

If you plan to wear the headset for any length of time, you’ll want headstraps.

Without headstraps, you’ll have to hold the headset up to your face. The open-sided headsets typically don’t come with straps, while the cardboard ones are available both with straps and without.

Veteran with Google Cardboard headset. (Image courtesy Veterans United Foundation.)

Veteran with Google Cardboard headset. (Image courtesy Veterans United Foundation.)

The fully-enclosed headsets typically all have straps, with the big exception of the Mattel View-Master. That set is primarily designed for children, and the idea is that people don’t want kids to spend too much time in virtual reality.

Mattel View-Master. (Image courtesy Mattel.)

Mattel View-Master. (Image courtesy Mattel.)

4. Fits over glasses

If you wear glasses, or have friends or family members who do and plan to share the headset with them, you’ll want a headset that’s wide enough to fit over them. The Mattel View-Master, for example, does not, and neither does the Shinecon VR. The Samsung Gear VR does, and so does LeNest and the Baofeng Mojing 3.

The Baofeng Mojing 4 fits over glasses.

The Baofeng Mojing 4 fits over glasses.

5. Adjustable lenses

There are typically two ways that lenses can be adjusted on virtual reality headsets.

First, the distance between lenses — the interpupillary distance can often be increased or decreased. If you have wide-set eyes, you’ll want the lenses further apart. If you’re a kid, you’ll want them closer together.

How to adjust the distance between the lenses on the LeNest.

How to adjust the distance between the lenses on the LeNest.

The other adjustment is the distance between the lenses themselves and the surface of the smartphone.

On the LeNest above, for example, each lens moves independently when you turn it in its socket. This is particularly useful when you have eyes with a different prescription for each — like I do.

6. Ready for augmented reality

There aren’t a lot of augmented reality apps on the market right now.

The Mattel View-Master does, but mostly as a sales gimmick. The Wizard Academy from Realiteer, however, uses the phone’s outward-facing camera to track a wand that you hold out in front of you.

Other uses for augmented reality include tracking if you have moved your head forwards or backwards, which current phone sensors don’t do. It can also be used to help you avoid walls and furniture, or to place virtual monsters into your actual home or office.

For example, the outside cover of the Mattel View-Master is translucent. When you look through the viewer at the company’s “experience reels” it looks as though objects — such as a space shuttle — float in the air above them.

The outside cover of the Mattel View-Master is translucent. When you look through the viewer at the company's "experience reels" it looks as though objects -- such as a space shuttle -- float in the air above them.

The Mattel View-Master VR with an experience reel.

Other headsets have either no outside cover at all, or have cut-outs in the cover to let the camera see out.

7. Fits over audio and power cables

Sound is important to a really immersive virtual reality experience, especially now that Google Cardboard officially support spacial sound effects.

Viewers that completely enclose the phone on all sides make it impossible to use headphones — or to plug in a power cable so that you can watch long movies without worrying about power running out.

You can see in the picture below, for example, that the outside cover doesn’t sit flush with the rest of the headset, but has openings on the sides, the top and the bottom.

Side view of the LeNest or FiiT VR headset.

Side view of the LeNest or FiiT VR headset.

As a bonus, the vents keep the headset cool and help prevent lenses from fogging up.

8. Controller

The Google Cardboard V1, the first one that Google released, had a magnet on the side that worked as a button — and constantly fell off. Plus, it didn’t work with all phones.

The first generation Google Cardboard headset with a magnet on the side.

The first generation Google Cardboard headset with a magnet on the side.

The second version of the headset had a capacitative touch button on the top. Basically, it let you touch the smartphone screen without having to open up the headset.

Google Cardboard version 2, with the touch button on top.

Google Cardboard version 2, with the touch button on top.

The open-sided headsets of course don’t have this issue at all — you can simply touch the screen itself to interact with the app.

Many other enclosed headsets, however, don’t have any buttons on them at all. They still work with the majority of Google Cardboard apps, since designers are aware of this problem and typically create apps where in-world interaction is based on looking at some button or object for a few seconds.

Other headset manufacturers bundle remote controllers with their headsets.

FiiT VR buncled with controller on AliExpress.

FiiT VR buncled with controller on AliExpress.

To be on the safe side, pick a headset that either has a built-in button of some kind, allows direct access to the screen, or comes with a remote.

9. Price

Right now, prices are all over the place.

Open-sided fold-up viewers run from $5 for VR Fold on AliExpress to $22 for the GoggleTech — and hit every price point in between.

Viewers made of cardboard run from $1 all the way up to $30.

Plastic viewers run from $10 to over $100.

In particular, viewers that have been around for a while, or have well-known brand names and strong marketing behind them, like the $100 Merge VR, the $130 Fibrum, the $80 Homido and the $120 Zeiss VR One are priced high but, in my opinion at least, aren’t worth the money unless you really really like their looks and are willing to put up with a lack of key features.

Lenses don't adjust, no button, doesn't fit over glasses, and feels like a tiny toy. (Image courtesy Fibrum.)

Lenses don’t adjust, no button, doesn’t fit over glasses, and feels like a tiny toy. (Image courtesy Fibrum.)

Right now, there seems to be a sweet spot for virtual reality viewers in the $20 to $50 range. Some of my favorites are here, including the Mattel View-Master, the Baofeng Mojing 3, and the LeNest.

The companies behind them seem to be selling enough of them to both invest in innovation and to allow for lower prices due to volume sales.

10. Ease of use

For me, this is the single biggest factor when it comes to which headset I reach for when I want to try out a virtual reality app. Do I go for the headset where I have to take off my smartphone’s protective cover, then struggle to get the phone into the set?

No, no, I do not.

I pick up the headset that lets me just slide the phone in.

Most of the open-sided light-weight headsets make this easy — the phone just drops into the tabs. The LeNest is also simple — the outside cover flips open, the phone drops in, the cover closes and latches shut. Very easy.

On the other extreme, the Freefly VR has an incredibly complicated multi-step mechanism to hold the phone in place. I actually had to look it up in the manual last time I used it because I couldn’t even remember how to get it open.

When a viewer has a complicated system for inserting a phone it also makes it difficult to switch apps, to pull up new videos, or to change settings since all of those functions currently require access to the phone’s screen.

maria@hypergridbusiness.com'

Maria Korolov

Maria Korolov is editor and publisher of Hypergrid Business. She has been a journalist for more than twenty years and has worked for the Chicago Tribune, Reuters, and Computerworld and has reported from over a dozen countries, including Russia and China.

  • 11) where is the normalized programming API? We need that to integrate the headset into a 3D viewer or whatever system

    12) how can we adjust the lenses to our vision? Lefting space for glasses is not a solution, because the added distance between the eye and the lenses strongly lessen the quality of the vision and the field of view. The lenses themselves must be adjustable.

    13) integrated headphones?

    14) resolution? (in pixels)

    15) integrated device? (not a cellphone in a simple plastic box, but a fully integrated one)

    16) virtual keyboard, virtual menus, buttons on our chest, or any system allowing to interact with the world?

    • Adjustable lenses is number 5.

      11 — the Google Cardboard SDK is the same for all Google Cardboard-compatible viewers, so this is not a differentiator.
      13 — no Google Cardboard headset currently offers this, though it looks like the BOBOVR Z4 will, along with having a 120-degree FOV — http://www.gearbest.com/virtual-reality/pp_328356.html — it’s coming out in April.
      14 — Resolution totally depends on your smartphone, not the Google Cardboard headset.
      15 — this is a list of questions about Google Cardboard viewers, which are ALL simple boxes for cellphones
      16 — this is a software issue. if an app starts offering this, it will be available on ALL Google Cardboard viewers

  • defektiv

    Nice article, Maria, it is very helpful, as are your reviews of individual headsets. I’m looking to purchase one now but I’m indecisive between your current recommendation, the LeNest/Fiit VR, and some newer headsets just coming out.

    I’m curious if you’ve seen the Dlodlo Glass H1, and if you’d consider reviewing it? They are making some pretty big claims about it, including a 120-degree FOV, a precision lens adjustment wheel, and an integrated 9-axis sensor that they assert reduces movement latency in a way similar to the Samsung Gear VR, but somehow it supposedly works with any phone.

    Their site: http://www.dlodlo.com/en/h-one.html
    Only place I’ve found to buy a single unit: http://wearablecomputer.en.alibaba.com/productgrouplist-802778430/Dlodlo_Glass_H1_for_Smartphone_.html

    Also, the Bobo VR Z4 looks interesting. It also claims a 120-degree FOV and has integrated headphones, which is kind of convenient, though I’d be surprised if their sound quality was any good. Frankly, I think I’d prefer that headset without the headphones, as I already have some pretty good quality pairs I can use, but I’d give it a try if the rest of the experience is top notch and the headphones are at least decent.

    Site: http://www.bobovr.com/product/bobovrz4/
    Found a couple places to pre-order:
    http://www.gearbest.com/virtual-reality/pp_328356.html
    https://www.hypershop.com/products/bobovr-z4-virtual-reality-headset-for-smartphones-iphone-android

    Overall, I think I’d prefer the Dlodlo if the 9-axis sensor actually works and the rest of the experience is comparable to the best available now, but if the sensor turns out to be a non-functioning gimmick, it could be that the Bobo VR Z4 is one of the best of the cheap units coming out.

  • Sachin Joshi

    Which is better vr headset for Samsung galaxy S4?

    • If you had a later phone, I’d suggest the Gear VR, but it doesn’t look like the Gear VR supports the Galaxy S4.

      Otherwise, I recommend the FiiT VR as the best overall headset, the Mattel View-Master if you want something for your kids, and the Goggle Tech if you want something you can fold up and put in a pocket.

      • Sachin Joshi

        Thanks for suggestion. What about Noon vr for s4?

        • It costs $89, has a narrower field of view, at around 90 degrees, and the outer cover comes right off. I’m not a fan of detachable covers — I have a feeling that I’ll lose them, or sit on them, or the dog will eat them.

          It is lightweight, however, and the lenses are adjustable. It also comes with its own custom app — with an English version, even! It doesn’t have a button, so you’ll probably want to pick a bundle that also comes with a Bluetooth controller.

          I doubt that I’ll be getting a review copy — there are a lot better headsets with better specs and lower prices — but if you get this one, let us know how you like it!

          • Sachin Joshi

            Thank you so much. I have view master but I can’t wear it on my head you know about it. I want something for pc gaming that i can use with trinus vr app and light weight. So I can use it for long time. The Fiit vr is big and My head is small. So I’m looking for something that has better fov and fit with my head and light weight.

          • The Noton is small and lightweight, and starts at $6. Lenses aren’t adjustable, but if your eyesight is fine, it could work for you.

            The Fibrum is also small and lightweight, and costs around $130. And, in my opinion, has about the same functionality as the Noton.

            Any Cardboard-compatible set should work with Trinus, but, as always, the larger and newer and faster the smartphone, the better.

          • Sachin Joshi

            Great. I found the same headset here but with different name in India. Also I found this headset “converge vr dk3” available in India approx 34 us dollars. http://www.convergevr.com/. It has 110 degree fov, adjustable lenses, click button.

          • Locateneil

            Actually Converge VR DK3 new version has 120 degree FOV with optional 96 degree FOV. lenses are interchangeable due to muti-focal support in DK3.

          • Very cool! Thanks for the heads up!

  • Glen

    How can I try out before I purchase? This could easily wind up in the trash..

  • Glen

    How can I try before purchase? Possible?

  • Cameron Asselin

    Got a fiit vr based on your review and an online recommendation and could not be happier with it. Fits my iphone 6s+ no problem, and has a nice wide fov as opposed to the cardboard v2 i originally had. With the adjustable lenses I dont even have to use my glasses with it, which makes it very comfortable, and with duet display on my iphone and PC I can enjoy my PC games like alien isolation, black mesa, portal 2, and outlast in VR.

    • good to hear! what do you use to connect your phone and PC?

      • Cameron Asselin

        Its an app called duet display. Its uses a lighning usb connection to connect an iphone to a pc.