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4 Comments

  1. chrisx84@live.ca'

    you think Hardcore Henry was cool maria, check out Hardcore Roosterteeth.
    Rooster Teeth is a production company mostly filming video game stuff and have released their first movie called Lazer Team and have teamed up with Hardcore Henry for this cool little PSA.
    The movie playing in the theater is Lazer Team
    FYI fowl language involved and behind the scenes of the making of it after the video in the same video.
    https://www.youtube.com/watch?v=9_w-g0RgX8c

  2. trrlynn73@gmail.com'

    Ok, I found a camrip on the net and am watching it now. I get a bit of vertigo watching this which I don’t particularly like, but it is interesting enough to watch and see how it goes, tech wise.

    I kinda feel I am in wolfenstein again but with more verbalization from the bad guys than “Achtung!” or any of the variations noted here http://wolfenstein.wikia.com/wiki/Guard

    I don’t really like this idea, but I suppose it will get better with time.

  3. cynthia@stagner.com'

    I feel its pretty much in Hollywood’s hands to throw money at development, and find a way to distribute VR without hurting box office revenue streams. That will then bring VR to mainstream instead of just in the hands of VR enthusiasts and gamers. Until then, its still yet to be seen if mass consumers will embrace VR. When I can be “inside” a movie with my favorite actors and even interacting with them (yes I know games have been doing this for decades), or in a dance number with the hottest pop stars, I will then go out and buy the gear, and also buy the gear for friends and families as gifts.

    I was invited to join a VR cinema production company startup. Its not been easy with even just attempting short stories and music videos. Its all problem-solving R&D which is huge money pit. VR post-production is 10x more challenging than traditional video/film editing. Low cost 360 video will reign for a while until VR cinema techniques evolve.

    Hopefully we won’t be sitting through too many Hardcore Henry action type VR experimental titles leaving us on the verge of vomiting from vertigo or brain pain from bad cuts. Scene transitions have to be re-invented for this new medium, and are key to the success of storytelling in VR. You can throw as much tech and CG at it as you want, but the bottom line is comfort and enjoyment for the user.

    cynthiastagner dot com
    mindvr dot com

    1. maria@tromblyinternational.com'

      Personally, I had no problems watching Hardcore Henry.

      And I guess you could look at problem-solving R&D as a huge money pit — or you can look at it as a way to help create the new language for the medium.

      I myself, when given the choice, would prefer to be a pioneer and take the risk of losing time and money on a dead-end solution, on the off chance that whatever I come up with will make it into the textbooks — but then again, my kids are grown up, and the house almost paid for.

      Except that I wouldn’t want to work on adult film sets. No matter how much they’re investing in VR production right now.

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