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5 Comments

  1. ai.ai.austin@gmail.com'

    I appreciate you are covering Google Cardboard style VR apps Maria… but for the virtual “real” deal try NoLimits2 available via Steam

    http://store.steampowered.com/app/301320/
    http://www.nolimitscoaster.com/

    It’s been working on the Oculus Rift DK2 with 0.8 runtime for some time and a beta version on Steam allows it to work now with Oculus Home 1.3 for DK2 and CV1. There is still a glitch in the current NoLimits2 2.2.4.2 Beta with the entry/menu/selection screen on CV1 (best to use the 2D monitor and mouse to select a coaster until that is fixed), but it runs fine in VR on both DK2 and CV1 once on the coaster.

    For some example coasters in NoLimits2 see http://blog.inf.ed.ac.uk/atate/2014/11/12/nolimits-roller-coasters-from-the-community/

  2. atmacamustafa91@gmail.com'

    I used all of them. None of these can give me reality feel. Bad graphics and all of them too slow. So I didn’t feel inside.

    1. maria@tromblyinternational.com'

      The graphics and the speed don’t depend on the headset, but on the smartphone you’re using. The headset is just a box and a couple of lenses.

      If the current generation of smartphones isn’t doing it for you, the performance and the graphics quality is improving very rapidly due to the rapid competition in the market, while prices continue to drop.

      1. atmacamustafa91@gmail.com'

        I did not say it depends on vr headset. And my phone can run twice these apps. Gpu clock speed is 384mhz.
        I’m saying again these apps just junk. They need to improve image quality and running speed. Thanks

        1. maria@tromblyinternational.com'

          I’m running them on a Samsung Galaxy S6, which has a GPU clock of 772, and I’m seeing no issues with lag. And the graphics are great, maybe due to the phone’s 577 pixels per inch.

          But I do have to agree with you that the VR app selection right now is pretty miserable. Mostly this is due to the fact that it’s still pretty much year zero for VR. Though at least I now had about a dozen roller coaster apps to compare. Last year, most of the roller coaster apps were simple 3D demos, without landscapes or anything else to make them interesting.

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