Baofeng’s new headset has Leap Motion

Baofeng Mojing 5

Baofeng Mojing 5. (Image courtesy GeekBuying.)

Baofeng Mojing, the world’s leading virtual headset manufacturer, has released a new viewer that incorporates Leap Motion gesture control.

The Baofeng Mojing 5 Plus was announced at a press conference in Beijing yesterday, along with the Baofeng Mojing 5, which does not have the Leap Motion controller.

Baofeng Mojing 5 Plus with Leap Motion gesture control. (Image courtesy GeekBuying.)

Baofeng Mojing 5 Plus with Leap Motion gesture control. (Image courtesy GeekBuying.)

Both headsets have a built-in trackpad like the Gear VR, and connect to the smartphone via USB. The field of view is 96 degrees, same as the Gear VR, and, just like the Gear VR, it has additional built-in sensors.

It works with any late-model Android smartphone with a screen size of 4.7 to 5.5 inches.

It is not yet available for sale, but is expected to be priced at $80 for the Baofeng Mojing 5, and $145 for the 5 Plus.

The company has also upgraded its virtual reality application, which allows users to navigate to different apps and videos without taking off the headset.

It’s not clear yet as to how well the set will work with other Google Cardboard applications, and whether it will be Daydream compatible.

Another Chinese company, Pico, recently released a headset with a Gear VR-style trackpad, but the trackpad only works with the company’s own app, which is mostly in Chinese, and was very disappointing.

Read more about the Baofeng Mojing announcement at GeekBuying and at UploadVR, and thanks to this Reddit thread for the heads-up.

maria@hypergridbusiness.com'

Maria Korolov

Maria Korolov is editor and publisher of Hypergrid Business. She has been a journalist for more than twenty years and has worked for the Chicago Tribune, Reuters, and Computerworld and has reported from over a dozen countries, including Russia and China.

  • In case anyone is wondering why I called Baofeng the world’s leading headset manufacturer, it’s because they sold 1 million headsets in the first three months of the year alone: http://www.hypergridbusiness.com/2016/04/baofeng-sells-1-million-vr-headsets-this-quarter/

    Not to mention all the headsets they sold last year, and have sold since their last quarterly report came out. They also have 20,000 physical retail outlets where they’re selling the headsets.

    And they’ve got five numbered versions of their headsets, plus the foldable Baofeng Mojing Small and the movie-friendly Baofeng Mojing D.

    By comparison, Gear VR sold 1 million headsets since its launch last fall. And no other manufacturer can claim anywhere near similar numbers.

    • Eddie Offermann

      Folks in the US (and most of the rest of the western world, for that matter) can’t even grasp how dominant Baofeng’s presence is in the VR space in Asia. I have a half dozen of their headsets because they’re the *best* “Cardboard-style” headsets available, but they’re nearly unheard of in the US market.

      I get comments and questions about them every time I pull them out. Chinese folks recognize them immediately, Americans think I have some exotic prototype for the PS4 or something.

    • JayR Cela

      Hello there Maria,

      please excuse my being rude, but all this fuss over VR head sets is a real waste of time. Until the day comes when I am not required to wear something as huge and cumbersome as a diving mask, it’s just not going to happen.

      I wish you would get back to your roots and cover some real news again.

      Just my humble opinion, thank you.

      JayR Cela :_)

      • Han Held

        Hiya JayR!
        First, regarding facebricks …I agree with you 110%. I’m keeping an open mind (or trying to), but in my gut I remember the nintendo “VirtualBoy” and all of these products remind me of that. I won’t go so far as to say it’s a waste of time in general…but I wouldn’t spend a dime on them nor use them.

        As far as her coverage goes, the opensim scene is quiet. Dormant, even, in many ways. Pages must be filled, articles must be written. Maria has a passion for these gadgets and the worst thing one can do in this life is to *not* follow their passion.

        I don’t think that makes her support of opensim any less. Recently, she’s published articles about Robstock, she was very supportive of my avatarfest undertaking last year (coming again this September, Maria :)) when there’s something to support, she appears to be right there.

        Given that, I’m fine with these articles, even if they don’t appeal to me personally.

        Take care and see you on 3RG! 🙂
        -Han Held

        • I got into OpenSim because I thought it was the most likely path to a virtual reality metaverse. My primary interest was always VR, and now that it’s here — even in the first-generation form we see today — I’m all over it.

          I honestly love the mobile-based headsets. And so do millions of users out there.

          Saying, “I don’t like it, therefore nobody else does,” or “It didn’t work in the past, therefore it won’t work again” just makes no sense.

          I’m seeing huge amounts of excitement for VR everywhere I look. Each time I give a public demonstration of VR headsets, there’s a line of people asking for purchase information.

          I’m not writing about it just to fill space. Hypergrid Business costs me money — running fewer stories would actually make me better off! Not to mention all the time I spend writing and editing stories, and doing all the administrative work that goes into keeping a site like this going.

          We are on the verge of one of the biggest technological revolutions that the world has seen yet. It’s going to radically transform everything we do. If you don’t want to hear about it, though, you don’t have to read the stories. Nobody is making you.

          However, since readership has more than tripled since last summer, I’d guess that there are people who share my interests. So I plan to continue what I’m doing — spending my time talking to the folks and companies who are building the future. I can’t think of anything more exciting or more valuable to do with my time.

      • amanieux

        i disagree the 6 dof vr (rift,vive) will remain a small market because of the high price, 3 dof vr (mobile vr) is where 99% of vr content will be experienced so it is very useful to curate this multitude of affordable headset because some are very bad (small fov, inconfortable, light leaking, no button to interact etc …)

  • Mustafa A.

    I have to say “you know nothing about nose baofeng”