Email a copy of 'Review: UCVR headset lacks key usability features' to a friend
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Email a copy of 'Review: UCVR headset lacks key usability features' to a friend
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hi you always give the fov of the optics which is important for immersion but you should also give the information of how much you see of your phone on the side for 2 or 3 typical phone size ( i have some headset/phone combination where i see a lot of the border of my phone, especially the smaller phones- meaning that the effective fov (the fov where we see the screen pixels) is much smaller.
That really depends on the phone. In general, the bigger the phone, the closer you can get to the maximum field of view.