Press release: Virtual Reality Developers Conference Announces First Standalone Event in November 2016
Expanded focus on games, entertainment, brand experience, and innovation after sold out inaugural event at GDC
SAN FRANCISCO — The Virtual Reality Developers Conference, the premier event for creators of immersive virtual and augmented reality experiences, today announced dates and location for its second edition – its first standalone event.
Bringing an expanded focus and new advisory board, the two-day event will bring together designers, programmers, business professionals, producers, artists, and audio practitioners to share best practices, demo new technology, create new business partnerships, and exchange ideas with innovators shaping the industry.
The VRDC will take place November 2-3, 2016 in the Park Central Hotel in San Francisco, CA. To register or submit your speaking abstract by July 8, visit vrdconf.com.
Sessions from NASA and Chernobyl VR Project have been confirmed, reflecting the event’s broad scope and top tier content.
“Now that VR platforms have hit the market, virtual experiences that entertain, inform, and provide entirely new ways to engage are increasingly in demand,” said Meggan Scavio, general manager, VRDC and GDC. “We’re thrilled to provide the highest quality content for VR developers, while exploring innovative applications for the technology across entertainment, healthcare, journalism, travel, manufacturing, retail, live events, real estate, training, and so much more.”
VRDC is seeking the latest research and innovations in VR for November’s lineup. Potential speakers may submit detailed technical and business-centric talks today through July 8, 2016. For more information, visit: www.vrdconf.com/conference/c4p/.
The advisory board includes representatives from major platform holders such as Google (Noah Falstein), Oculus (Robert Stevenson), and Valve (Chet Faliszek), as well as creators behind experiences like Job Simulator (Alex Schwartz, Owlchemy Labs), Fantastic Contraption (Colin Northway) & VR experience experts like Pete Isensee (HBO Labs), Jazmin Cano (High Fidelity), Timoni West (Unity Labs), Tracey John (Havas Health) & Christina Heller (VR Playhouse).
The VRDC will include a significant vendor area showcasing the latest innovations and advances in Virtual Reality. Those interested in exhibiting at this year’s show should visit www.ubmgamenetwork.com/vrdc for more information.
VRDC’s first edition was held alongside the Game Developers Conference (GDC) in March 2016 with two sold out tracks covering VR/AR for Games and Entertainment.
As part of the VRDC portfolio, organizers intend to continue running VRDC Game and Entertainment sessions alongside the Game Developers Conference in February 2017. More information on these sessions will be available in the near future.
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A core provider of essential information to the professional game industry, the UBM Game Network offers market-defining content, and drives community through its award winning lineup of print, online, event and research products and services. These include the Game Developers Conference®, the Virtual Reality Developers Conference, Gamasutra.com, the Game Career Seminars and GameCareerGuide.com, the Independent Games Festival and Summit, and the Game Developers Choice Awards. Visit: www.ubmgamenetwork.com.