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48 Comments

  1. da.tonyhayward@gmail.com'

    done did

  2. chrisx8416@gmail.com'

    “Add support for multiple monitors” not sure what you mean by that. I always been able to stretch firestorm into all 3 of my monitors with no issue.

    1. serraroyale@mobiusgrid.us'

      I think she means like the Firestorm DUI April fools joke that wasn’t reallty a joke. I still have that alpha and i am sad they never continued it.Then i could have my main viewer window on my main screen and my viewer chat window on my second sreen.

      1. chrisx8416@gmail.com'

        i remember that joke. Having the interface windows outside of the viewer window would be great to have.

          1. chrisx8416@gmail.com'

            dont care if it was a joke or not. think having the UI windows outside of the main viewer window is a great idea. i would help with the coding but i dont know c++ that well.

  3. tonylestr@gmail.com'

    Thank you Maria great work.

  4. lynnehand@gmail.com'

    It’s great to see Open Sim viewers being developed that aren’t so SL centric. I love the idea of a slimmed down viewer for new users who have no interest in building etc.

    1. chrisx8416@gmail.com'

      like lumiya but for PC’s?

      NOT knocking down that great droid app, i love it, i just find it difficult to build with my fingers.

  5. susannah.avonside@gmail.com'

    Great idea to have s survey, but I would have preferred to have seen something a lot more in depth, as I’m sure most of us have experienced issues with all viewers, which, let’s face it, are mainly aimed at Second Life, with OpenSim compatibility almost added as an afterthought.

    I have been told, by someone who I believe wouldn’t make this kind of thing up, that Firestorm, the most used viewer in OpenSim, isn’t really compatible with OpenSim. I know it has major issues in not suddenly deciding to NOT render items in view, a feature shared with recent versions of Singularity, though the latter viewer isn’t quite as bad in this respect.

    I would also have liked to have seen a question posed about the perceived need for a dedicated OpenSim viewer, something it is high time we had – I realise that there are serious cost implications, but it would help immensely if demand for a dedicated viewer were known, and of course, someone telling us likely development costs. Then there might be a realistic prospect of raising the finance, but at the moment no one knows anything, but we all are aware that ALL viewers are a lot less than optimal for use with OpenSim.

  6. geir.noklebye@dayturn.com'

    The survey is essentially worthless without asking what operating system people run the viewers on, as there are very significant differences in performance, stability and even features across operating systems.

    I also see the opensim version of Kokua is not on the survey. It is not identical to Kokua, which in the latest versions are SecondLife only.

    Further there is no such ting as “Incorrect hypergrid addresses in the address bar” as there is no standard for it.
    “Avatars named “unknown user” is a server side issue and has nothing to do with the viewer code.

    “Easy-to-use “beginner” mode” this one keeps popping up, but it was tried as one odd the major features of SecondLife viewer version 2, and was quickly abandoned, because users got super frustrated almost immediately as it limited their ability to operate in-world significantly. Add to that, they had to un-learn first experience when using the full viewer.

    “Standardized OpenSim equivalent to SLURLs” this is essentially a server side issue too, where there currently are differences in implementation between grids.

    1. cinder.roxley@phoenixviewer.com'

      > Further there is no such ting as “Incorrect hypergrid addresses in the address bar” as there is no standard for it.

      This is broken in most viewers, but it works in Alchemy. When you grab the url from the top, it has the home grid’s hostname rather than the one for region you’re in. It’s wrong.

      > “Avatars named “unknown user” is a server side issue and has nothing to do with the viewer code.

      I’m sure Maria is already aware of this, but included it for the drama factor in the comments as this was already discussed at length.

      > “Standardized OpenSim equivalent to SLURLs” this is essentially a server side issue too, where there currently are differences in implementation between grids.

      This one isn’t server side at all. SLURLs are generated by the viewer, not the server.
      However, secondlife:// doesn’t do a good job at resource identification in a multi-grid environment. I’ve designed a uri scheme that does and it is pending IANA inclusion. Works on Alchemy and Singularity: https://alchemy.atlassian.net/wiki/pages/viewpage.action?pageId=28737538

      Have a look at Alchemy, it would be great if you included this too as this is an easily solved issue if other viewers pull the implementation.

    2. tribe_gadgets@gmx.com'

      Thanks, I was not aware there were now different versions. So thats off my list I am afraid as it almost had me switching. 2 viewers I can live with, one being my main across both, the second for specifics. So there has to be an obvious one there.

      1. geir.noklebye@dayturn.com'

        The reason why we have split it is because there will be significant changes to the LL version of the viewer and their backend that will make it virtually impossible to keep a combined version of the viewer in the near future. This includes the fact LL in reality have stopped all development on the Linux version of the viewer.

  7. majorjohnsheppard@gmail.com'

    Which viewer allows teleport and building up to 8096?

    I thought that was an interesting response… might have me checking out another viewer.

      1. majorjohnsheppard@gmail.com'

        thanks, Chris. I thought after reading it might be 4096 and a typo.

        1. chrisx8416@gmail.com'

          that was the bug that finally got fixed. Before the fix could only tp to a sim 4096 sims away and up to 4096 meters high or along the X and Y if the sim was a var. Now its basically double that now.

          1. maria@korolov.com'

            Are you sure it’s double? I thought it’s unlimited distances now, at least when it comes to teleports and hypergrid teleports to other regions.

          2. cinder.roxley@phoenixviewer.com'

            It is unlimited now. However, you may experience rendering problems with jumps further than 16,777,216 regions away, which I’m not sure is even achievable in OpenSim.

            Teleporting to 8096m is not the same thing as teleporting that many regions away. I’ve just checked and Alchemy limits you to 8192m for building via the Build Tool Position spinners and map teleporting, but you can go much higher and drag out a prim at nearly one million metres before rendering issues. See screenshot at 999,990m: https://uploads.disquscdn.com/images/766367cebd2dead518045ff65f3e99c34993c849de628f9f8b5779f0f4f97588.png

    1. geir.noklebye@dayturn.com'

      KokuaOS already support build heights to 10000 meters, and you can easily teleport to any height (such as 8096) with the chat command gth 8096 or location gtp 128 128 8096. You can also use a teleport script to get to such heights. (this support has been there for a few years, so also in older versions of Kokua)

      The World Map floater currently limits teleports to 4096, and we will probably keep it like that till it is no longer possible to log onto SecondLife with this version of the viewer.

      1. tonylestr@gmail.com'

        There is absolutely no reason why all viewers can’t support upto 99999 on everything except to maintain compatibility with SL.

        1. cinder.roxley@phoenixviewer.com'

          The ability is already there in all currently maintained viewers. The issue has been moot since shortly after varregions was released.

  8. shelbymoonlight@gmail.com'

    I feel like we have done this survey before. 🙂

    I’d just like to say “Thank you” to everyone that works on ALL of the viewers. The time and energy that goes into them has to be massive and I am sure that they don’t get the kudos and praise that they should most of the time. So………. “THANKS VIEWER PEOPLE!’ 🙂

    1. da.tonyhayward@gmail.com'

      I second that Linda.
      Thanks to all those who put so much time and effort into the viewers.

  9. da.tonyhayward@gmail.com'

    great job maria

    1. maria@korolov.com'

      I like making pretty charts. But I notice that because of the scaling, all the text on the charts looks like it’s different sizes. My OCD is kicking in. Must stop self from going back and redoing all charts…

  10. fonsecaloffpt@yahoo.com'

    Thank you Maria, this is so so useful, for people who build worlds we need to know what people use and what they like, cheers

  11. trrlynn73@gmail.com'

    umph, I thought the unknown users were really the Watchers from Highlander looking for secret Immortals hanging out in OpenSim///shows what I knowz…..

    1. da.tonyhayward@gmail.com'

      big smiles!!!

  12. wbetson@gmail.com'

    How about that… the most popular OpenSim viewer is the one alot of people in OpenSim and most everyone in OSGrid says doesn’t work in OpenSim. Guess that tells you something.

    1. lmpierce@alcancemas.com'

      I wonder what you mean by “doesn’t work in OpenSim”. Aside from the survey results, I’ve used Firestorm for years on both hosted and local OpenSim regions and it clearly works. Then you add, “Guess that tells you something.” What does it tell you? It’s also the case that viewers have many features. Are there particular specific features you found not to be well implemented?

      1. da.tonyhayward@gmail.com'

        Firestorm works for me too

        1. wbetson@gmail.com'

          I know it does, and if my post doesn’t get “moderated out” you’ll see why I said what I did..

        2. wbetson@gmail.com'

          Oh well Impierce decided to moderate my answer out. Feel free to contact me if you want to know why that remark was made so you can learn the truth about what goes on.

          1. lmpierce@alcancemas.com'

            Your comment is there… see above to understand the automated aspect of Disqus and how it causes a delay on comment posting.

          2. wbetson@gmail.com'

            Thank you for the correction. I saw it vanish after I posted it.

      2. chrisx8416@gmail.com'

        i cant stand any other viewer. gotta have my FS, even if i sometimes refer to the initials as bad words when something in the viewer goes coo coo

        1. maria@korolov.com'

          I love my Firestorm, too. The only time I ever pull up another viewer is that when I need to log into two different grids at the same time. When I do, I use Singularity for the other one.

          I hate switching viewers because I have all my buttons exactly where I want them, and all my logins are already programmed in, so I don’t have to remember any passwords. I use it for all grids I visit, including Second Life.

          1. chrisx8416@gmail.com'

            you can launch FS more then once. They fixed the sound problem months ago with opening more then one firestorm. I do it all the time when im testing scripts with a test avatar.

      3. wbetson@gmail.com'

        If your going to ask a question Impierce, don’t moderate my answer out.

        1. lmpierce@alcancemas.com'

          Hi Walter. I did not moderate your answer out. When a link is included in a comment, the Disqus system automatically holds the comment for moderation. This morning (my time), I saw your comment pending moderation and approved it right then and there. It is both fine based on the guidelines and it also gives context to your comment which was helpful. Sarcasm is sometimes lost in a verbal discussion, but is even more prone to misunderstanding in a written context. Thanks for the follow-up.

        2. wbetson@gmail.com'

          After I posted it, it vanished. I see it up now. Thank you for allowing me to explain my comment. Maybe this will bring attention to this kind of thing and people will be less inclined to follow the sheep and drink the cool-aid and not give FS a chance because someone tells them it doesn’t work in OpenSim.

  13. tonylestr@gmail.com'

    A survey is really just another form of customer feedback. And if the same items stays on the form year after year then someone is not fixing the issues or adding the right features. So hint hint Firestorm and everyone make your product better. This survey was talking about features to present viewers, no one spoke of the obvious adding viewer capability to a webbrowser via something like a java plugin. Imagine Firestorm light running in your chrome. So a survey in January gives everyone an idea for a plan. Now we need one for OpenSim server…again…

Comments are closed.