InWorldz stops publishing falling stats

InWorldz announced that as of this month, it will no longer be publishing its region stats or active user numbers, two statistics which have been falling over the past few months.

Total registered user numbers and the number of users currently logged in remain on the login screen, however.

According to grid founder Beth Reischl — also known as Elenia Llewellyn in-world — InWorldz shouldn’t be counted as an OpenSim grid, so they removed the stats to keep them from being compared to other grids.

“We do not fit into the OpenSim stats any longer, nor are we planning on becoming hypergrid active any time in the near future,” she said. “As such, we’ve requested many times to be removed from those stats over the last year, as have Hypergrid Business readers, and since our request was denied, we took the steps to remove our stats.”

In addition, InWorldz has repeatedly complained about unfavorable coverage, and did so again this month.

“I can definitely show your bias against us over the years,” she said. “I’ve asked you, as your own readers have, to remove us. The fact you won’t tells me you’re afraid of what you’ll see if you rely on OpenSim itself. You don’t report Second Life’s numbers, why is that? And yet, you have zero problem with using us as your metric yardstick when we are no longer OpenSim, nor are we hypergrid.”

Second Life stopped publishing its user statistics and economy reports in 2012. Both Second Life region counts and user concurrency numbers have been steadily going down, and last week Wagner Au estimated that the company’s revenues have fallen in half since 2009, from $100 million to $50 million.

InWorldz’ falling numbers

Although InWorldz remains the most popular grid in our stats, its key reported metrics have been heading downward for over a year.

InWorldz has been at the top of the active user charts every month except for one period in 2011, when Avination briefly took the lead.

Active users on InWorldz and Avination. (Hypergrid Business data.)

Last month, for example, InWorldz had 5,276 active users, a lead of more than 1,000 actives over the next most popular grid, OSgrid. But their active user numbers have been trending downward since last May. Last month, InWorldz reported 5,276 active users, a drop of 37 percent from its peak of 8,371 in August, 2014.

The total region count, is also a problematic stat for InWorldz, since, as a commercial grid, land rentals is where it gets its revenues.

Reported monthly region counts on the InWorldz grid. (Hypergrid Business data.)

These numbers have been heading downward for more than a year. Last month, the grid reported 1,288 regions, a drop of 21 percent from a high of 1,626 in November of 2015.

InWorldz has lowered land prices from $60 to $40 a region, but it’s still twice as high as the OpenSim average.

One of the two stats that is still up, the number of users currently logged is, is not something that we’ve been tracking. However, Binder’s World does.

The decline shows up here, as well, and is in line with the fall in active users.

Average daily online users. (Binder’s World data.)

The number of concurrent users has fallen from an average of around 150 a year ago, to just over 100 at the beginning of this month. And over the past two weeks, the numbers continued to decrease, bringing the total loss to more than a third of its daily logins compared to November 2015.

This past week, the number of users logged in at any one time has ranged from a low of 27 to a high of 165, with the average of 93.

In second place, OSgrid’s logged in users ranged from a low of 56 to a high of 149, with an average of 74.

But InWorldz, of course, is no longer just competing against single grids like OSgrid or Avination. Today, its competition is the entire hypergrid-enabled metaverse, which is increasingly acting like one connected community. Users are able to easily teleport between grids, shop on different grids, even make friends and send messages and join groups across grids.

And that leads us to another stat that InWorldz has been unhappy with — its share of all OpenSim users.

Active users this month on InWorldz, on other closed worlds, and on the hypergrid-enabled grids. (Hypergrid Business data.)

A few years ago, active users were pretty much evenly split between hypergrid-enabled grids and the closed grids. But the large closed grids have either been going out of business or switching over to the hypergrid at a rapid pace, while the number of users and regions on the hypergrid continued to grow.

As of last month, InWorldz accounted for less than 15 percent of all OpenSim active users, down from a high of 42 percent in 2013. And it accounts for less than 2 percent of OpenSim land area.

Is InWorldz even an OpenSim grid?

This question comes up every month — why are we listing InWorldz in our stats at all, when the grid loudly proclaims that it is not an OpenSim grid?

Competing grids don’t want to be compared to InWorldz, after all, because the InWorldz traffic numbers make everyone else look bad.

And InWorldz doesn’t want to be compared to everyone else, as they keep repeating.

But just saying “we’re not an OpenSim grid” doesn’t make it true. Yes, InWorldz runs on a version of OpenSim that was forked off a few years ago, and goes under a different name, Halcyon.

But many other grids run versions of OpenSim that have been forked off and have other names: AuroraSim, WhiteCoreSim, ArribaSim, and, of course, the ever-popular Diva Distro. Kitely doesn’t bother giving its code a name, but it is also extremely customized, to allow their regions to run on-demand in the cloud.

Most grids don’t advertise which versions of OpenSim they’re running — because few people care — and you can’t tell just by looking at them unless you’re an expert.

So yes, I consider InWorldz to be an OpenSim grid, just running a customized, forked version of the code.

In fact, I consider InWorldz to be one of OpenSim’s most valuable grids because of how many new user registrations they bring in.

Total registered users numbers tend to go up on almost all grids. On InWorldz, they’re a straight line. That because grids tend not to delete old accounts, if the old user decides to come back, they expect everything to be the way they left it.

It makes sense for InWorldz to continue to report this number, since it’s the online one still going up.

However, even here, InWorldz’s most valuable grid status has been slipping, as Kitely actually registered more users last year.

Number of new users registered each year by InWorldz and Kitely. (Hypergrid Business data.)

Finally, even though “Hypergrid” is right in the title of this blog, I’m happy to run news, announcements, and ads from closed grids. In fact, we recently ran a vendor listing and a free ad for the Party Destination Grid, and added them to our Free Land in OpenSim page. The grid just opened to the public earlier this year as a closed grid. Since then, however, it has decided to join the hypergrid, but we haven’t updated all the listings yet — and we published all their materials before they made the change.

We also have an ad up right now for Virtual Highway, which is another closed, commercial grid, and we’re happy to run their event announcements and news items.

If you have a closed grid, and we’re not including you in our stats, or if you’d like us to run news items about you, or a free ad, just email me at [email protected]. And yes, that includes InWorldz.

The whole goal of this publication is to promote OpenSim, no matter what shape or flavor it may come in.

Why is InWorldz slipping?

Late last fall, in our hosting providers survey, we asked the people who rent land what they most appreciate about OpenSim.

The single most liked feature, selected by 80 percent of respondents, was the ability to get a region backup.

Next, at 72 percent — people could pick multiple things that they liked — was low prices, followed by hypergrid at 68 percent, and inventory backups at 60 percent.

InWorldz does not allow region or inventory exports or hypergrid teleports, ostensibly in order to protect creators’ content.

However, other grids have successfully been able to offer both exports and hypergrid travel, while still protecting content. For example, Kitely has been checking permissions in OAR exports since 2011.

The way grids do it is that they either use a special “export” permission or some combination of existing copy-transfer-modify permission to let creators decide whether or not their content can leave the grid.

This means that a grid can offer both exports and hypergrid teleports without compromising security.

And here’s another stat from that same survey — the feature people wanted to see most in OpenSim was an online marketplace.

More than 185 OpenSim grids are now connected to the Kitely Market, OpenSim’s largest online marketplace with more than 17,000 product variations — most of which can be exported to other grids.

Can InWorldz enable content filtering, turn on hypergrid, allow OAR and IAR exports, and connect to the Kitely Market? They’ve forked off so long ago, and made so many changes, that connecting back to mainstream OpenSim would probably be extremely difficult.

They might have a little help, though.

Douglas Maxwell

Back in 2015, InWorldz open sourced their code, and the U.S. Army adopted it as part of their MOSES project headed up by Douglas Maxwell,  the U.S. Army’s Simulation & Training Technology Center’s science and technology manager for virtual world strategic applications

Since then, the Army has been working on improving the code, most critically to add a new web-based viewer. The viewer was expected to arrive late last year, with hypergrid support to follow at some later point. OAR region exports and IAR inventory exports are also on the agenda.

However, there have been no progress reports so far this year.

“The effort is ongoing,” Maxwell said today. “We’ll release more information in the near future.”

It might even make sense for InWorldz to just scrap its code base altogether and switch to mainline OpenSim.

After all, despite their investments in technology, it isn’t actually being appreciated by the grid’s residents.

When asked to rate their grid’s technology last fall, InWorldz residents put it roughly in the middle of the pack, as they have in previous years.

Is InWorldz about to go out of business? Probably not. They still have a large user base, the decline has been fairly gradual, and they might still come up with a new way to inspire its residents.

However, when I asked Reischl if the grid was working on any improvements, or if there have been any recent improvements that I missed, she did not answer.

And, unlike with Second Life, there are only so many employees that InWorldz can fire as revenues drop.

How can you protect yourself?

First of all, if you a content creator, then you need to ensure that you have your own copies of all your creations. This is true regardless of what grid you’re on, or whether or not that grid stays in business, since things can happen.

My recommendation is to build on either your own grid, or on land from a vendor who allows OAR exports, and then upload the finished works to InWorldz, Second Life, and other closed grids. That way, you will always have the original copy.

DreamWorld. (Image courtesy Fred Beckhunsen.)

The easiest way to create your own OpenSim mini-grid on your own computer, for free, is to use the DreamWorld installer. Plus, you can allow your team members to log into your grid remotely with DreamWorld, and you can even turn on hypergrid teleports if you want. And you can also accept Kitely Market deliveries directly to your at-home grid.

If you don’t want the hassle of running your own grid, low-cost regions are available from a number of providers. Many independent hosting companies, including Dreamworld Metaverse and Oliveira Virtual Lands, will allow you to connect your regions to open grids like OSgrid and Metropolis, support hypergrid, and offer OAR region exports. You can also rent land directly from grids, after you confirm that they support OAR exports. Both Kitely and DigiWorldz, for example, offer on-demand OAR downloads.

Second, if you are a community manager, you need to ensure that you have a backup for your community. That could be an email mailing list, a Facebook group, or a Google Plus page. That way, if something happens to your main user account, or to the grid itself, you will still be able to stay in touch with your community.

And if you thinking of possibly launching your own grid at some point, you might want to start taking some baby steps. For example, you can rent some regions from a provider that can set you up with a little area on an existing grid, and then upgrade you to your own grid when you’re ready. That way, you can see what the hosting provider is like to do business with, and whether you have enough interest from your users to go off on your own.

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maria@hypergridbusiness.com'

Maria Korolov

Maria Korolov is editor and publisher of Hypergrid Business. She has been a journalist for more than twenty years and has worked for the Chicago Tribune, Reuters, and Computerworld and has reported from over a dozen countries, including Russia and China. Follow me on Twitter @MariaKorolov.

  • 1derworld

    Not sure many take stats seriously anyways, Being its based on the honor system. And no real news on Inworldz being they been away from opensim for some time now.

    • Cinder Biscuits

      Nobody takes the stats seriously and with clearly biased intentions and badly drawn conclusions like this, it would be hard to take anything on this site seriously.

  • Well at least you’re showing your spots more clearly now. You didn’t publish an article like this when InWorldz was providing the numbers, even if they were in decline, so clearly this is just being spiteful now.

    The title, even if factual, implies that InWorldz has stopped publishing the stats *because* of falling numbers or unfavorable articles. First, I don’t actually think the articles were all that unfavorable, as I said in the past they were just somewhat biased against closed grids.

    And *that* is the reason; InWorldz recognized and accepted the bias towards hypergrid-enabled grids and just wanted to bow out of your coverage of (mostly those) grids. InWorldz doesn’t really belong lumped in your collection of HyperGrid-enabled grids, any more than SL does. The numbers have been up, and down, many times in the past, and any growth or declines in the past were never relevant to participation in your stats articles or not, and they still aren’t relevant to the decision to stop doing so now.

    If you want to know what is relevant to that decision, just look at the title of this one. It implies there is a relationship. That is the kind of misinformation that is so objectionable, and this is the same kind of hit piece you threw at InWorldz during the Las Vegas convention and their PR push. Asking FUD-filled questions that weren’t relevant to what was happening. You haven’t treated InWorldz fairly since that conference years ago.

    InWorldz is the most popular grid outside SL. In your words last month “But the next-most-popular grid, OSgrid, still has a long ways to go before it catches up.” Yet look at the article you post above. A fear mongering hit piece.

    It’s very disappointing to see you take this kind of spiteful approach to InWorldz’ request to be left out of your hypergrid-centric stats articles, especially after the vast contributions InWorldz has made. InWorldz just last week provided yet another important inventory-related fix to the OpenMetaverse library, even though it’s not used anymore in Halcyon. That will benefit all Hypergrid-enabled and closed OpenSim grids, and it’s just a small example of a recent contribution. I guess there is no way to get you to stop trying to divide the community. I hope you are happy with this retaliation article; at least it is in your name not David’s.

    • Mike Chase

      Sometimes the best thing to say in the face of criticism is nothing at all.

  • Talla Adam

    InWorldz has always tended to walk on the other side of the road and often shown a negative attitude towards Opensim core from which they forked some years ago. It’s a basic competitive attitude I guess. And you see this when InWorldz chooses to call their server platform Halcyon to distinguish it, and yet it doesn’t really make it any less Opensim or diminish its similarity to Second Life. They share pretty much the exact same protocols regardless of variations in physics and other features. So yes, Halcyon, Aurora, Whitecore and Arribasim and Opensim will always behave and work very similar to each other and therefore are part of the same Metaverse family of grids.

    In any event I have to say I do suspect that InWorldz owners will try to make sure Halcyon never gets Hypergrid functionality. I hope that’s not right but, regardless, I do see a few more grids running that platform code now and there has been some promotion of it at G+ Opensim Virtual, which is yet another reason why InWorldz can’t really escape the family that gave it life to start with. I don’t suppose it makes much difference to their residents or merchants as I’m pretty sure many are present on other grids too and some of the merchants accept there is no such thing as a truly secure grid so trade away from InWorldz anyway and enjoy the extra business that Hypergrid gives them.

    • >> In any event I have to say I do suspect that InWorldz owners will try to make sure Halcyon never gets Hypergrid functionality

      No. Halcyon and InWorldz are two different things. It just happens that Halcyon has a lot of contributions by people paid from InWorldz. If InWorldz didn’t want a feature, it simply wouldn’t be turned on.

      I personally review and approve many of the pull requests I can tell you that there’s no reason we would block an interconnectivity protocol from Halcyon, unless it really messed up the core code. I would definitely prefer to see something like hypergrid implemented as a separate gateway process that worked gracefully with the simulator rather than something that had to be tightly integrated with the core code. A contribution as such would be welcomed with open arms and actively supported. This has been discussed at length with core Halcyon contributors.

      • Talla Adam

        Thank you David for clearing that question up. I’m glad I was not right in this and I hope someone comes up with the Hypergrid code that would surly help strengthen and grow our community – spurring it on to greater things even.

    • As has been said repeatedly in the past, I think InWorldz would welcome connectivity with other grids, provided it meets either (or both) of the following: protected content must travel securely, or what seems more likely to me personally, it allows exportable full-rights content to enter other permissions-free worlds. Of course it could do both. But one thing is clear, that does not describe Hypergrid, so there would need to be a new, improved, peer-reviewed protocol between grids. I think the MOSES team may have put a start to that, but it would be a big project and could be years away from production use.

      • Rita Therese Baumann

        Content protection on any grid that uses any variation of the SL/Opensim viewer is no content protection. It is a fallacy.

    • Talla, I think your first two sentences highlight a concern I’ve had about Hypergrid Business for years. That the somewhat subtle poking at InWorldz in an us-vs-them, hypergrid-vs-“closed”, comparison of competitors might lead people to think of it as a competition.

      InWorldz does a lot for Hypergrid-enabled grids, but doesn’t use it for PR. Silently, behind the scenes, InWorldz has always tried to provide a public service. The proudest moment may have been when it helped those poor kids in the school in Africa, something that could have been a big story but hardly anyone knows. But it has always tried to cater to the disabled, the elderly, the shut-ins that can only experience some things virtually. Always trying to make a positive difference to someone. Trying to stay out of the way of residents’ plans and enable people’s virtual dreams. And to help other grids in any way it could. When InWorldz hired a white-hat hacker to find weaknesses and discovered major vulnerabilities, we sent that person to other (OpenSim) grids to let them know. When I found major vulnerabilities in code that was still common with OpenSim, I let Justin know. Almost all the code in InWorldz has been open-sourced for others. The scalable WHIP asset servers, the inventory code, all the grid code, the permissions rewrite that I did for IW has been applied in the code in at least one OpenSim grid, numerous Halcyon grids are firing up, there are folks working on porting the Phlox script engine to OpenSim, groups working on updating the PhysX-based physics to support Linux so that other grids can take advantage of it, and even the MOSES team using it to help bring the soldiers home safely.

      So the division and competition and conflict is needless. It makes sense to try to grow the (whole) community rather than to try to subdivide a stagnant one and compete over the small spoils of war. That’s why InWorldz doesn’t advertise to existing communities, but rather seeks out new customers from outside the community. Trying to grab a larger portion of the same pile is just a shell game that does not help to grow the overall number of users.

  • Also, back to statements about scrapping Halcyon code again? You realize there are efforts for people to port Halcyon’s Phlox script engine and PhysX physics back to opensim because they work better, right? Like it or not, these are two different platforms with different advantages and disadvantages. InWorldz goals with Halcyon were almost entirely about performance and scalability, and that is where the code shines and find its best use cases.

  • In today’s weekly Q&A, there were two things we clarified for attendees:

    1) There is a general perception that Halcyon is an Army project – we cleared that up citing the history of the Halcyon fork. Unfortunately, the entire Open Simulator community was not at the meeting even though it extended from its planned 4:30-5:30 through 8 pm. So, it may take a while until these is cleared up community wide.

    2) There is a general perception that OAR saves do not work with Halcyon – we cleared that up since we proved that is not true by saving an OAR of a region built in a Halcyon-based test grid (not using any of Army’s implementation) and loaded it to our IMA Outpost Alpha region connected to Metropolis Metaversum. However, we did see some issues that warrant further research as reported to Halcyon developers.

    While Inworldz uses Halcyon and the current MOSES project uses Halcyon, neither of them use the same grid implementation (back end grid). The same is true for IMA’s early test grid – we wanted to see how Halcyon performed and employed an even different implementation for testing purposes. In the process, we discovered there are other Halcyon-based grids that have launched since Halcyon was open sourced. Development is active and that is positive for the community at large.

    While some grid owners may not want a hypergrid-type capability, IMA will work with the community to develop a similar capability that will be optional for grid owners. This will likely be in parallel with upcoming working groups for an InterGrid Interoperability specification addressing security concerns of the community. If Inworldz has an interest in working on security issues, even if they want to remain a closed grid, IMA welcomes them. We are open to all participants!

    Our upcoming R&D Server installation will host 5 different test grids with different versions and implementations (2 Halcyon grids, 2 Open Simulator grids, and one WhiteCore-sim grid). We hope to have developers from each fork or version of Open Simulator involved in the IGI working group but the server is a test facility open to the community for testing content compatibility, performance differences, and user experience differences. We hope to document performance metrics as well as capture community feedback so we can facilitate work to advance the technologies.

    Perhaps a lot of things can be cleared up through open dialogue. IMA is happy to facilitate where we can be of assistance. The foundation’s primary purpose is to advance the technologies we all love with a focus on community needs – not to engage in another fork unless one is needed based on requirements for any research project – we prefer to support core efforts where possible – including each active fork.

  • muad’dib

    I haven’t really ever followed this blog before and I know very little about InWorldz, all I can say is, this smacks of a very long, drawn out attack post. That’s from someone who is a casual observer with no bias towards either side. It’s slanted badly enough that I won’t really take your ‘reporting’ as ‘credible’ from now on.

    • the most amusing thing about your comment is those who upvoted it…that’s often more fun than comments…tho it’s a close tie

      • muad’dib

        I don’t know those people. I only just started reading this blog. I don’t find this post ‘amusing’. It’s like reading a tabloid. The author obviously has some sort of a dislike for InWorldz. Probably needs to talk to Dr. Phil and get those issues worked out. It’s not journalism. No wonder these grids never work.

      • 1derworld

        The people have spoken, In this case up voted :)~

        • O Romeo, Romeo, wherefore art thou Romeo?
          Deny thy father and refuse thy name.
          Or if thou wilt not, be but sworn my love
          And I’ll no longer be a Capulet.
          ‘Tis but thy name that is my enemy:
          Thou art thyself, though not a Montague.
          What’s Montague? It is nor hand nor foot
          Nor arm nor face nor any other part
          Belonging to a man. O be some other name.
          What’s in a name? That which we call a rose
          By any other name would smell as sweet;
          So Romeo would, were he not Romeo call’d,
          Retain that dear perfection which he owes
          Without that title. Romeo, doff thy name,
          And for that name, which is no part of thee,
          Take all myself.

          uh? sorry, just waking up and I thought this was the weekly gathering for newbie poetry readings….sneaks away quietly to derink more coffee……………………………

    • Fanny

      “Is InWorldz about to go out of business? Probably not.” If they don’t soon start to become more competitively priced (compared to other OpenSim grids) then its only a matter of time.

  • Talla Adam

    Thank you for sharing that update, David.

  • Alex Ferraris

    I know I know….How can I say anything when AviWorlds has been down so many times bla bla bla..
    The fact is that I have EXPERIENCE and my analysis on all this is simple. Opensimulator is free its opensource and it has and it is clashing with the PAID platforms.
    Lets face it; on top of VIRTUAL WORLDS not being a very popular game among the youth it is a very expensive one and people do not like to spend too much money on something that is not popular. LETS FACE IT…right off the bet MOST VIRTUAL WORLDS DO NOT ACCEPT MINORS IN! If you are under 18 you are not allowed to join the grid. Right there it is a HUGE loss of members! Why? Because the MINORS , the kids are the biggest users of GAMES! Thats why..
    It is HARD to compete and on top of everything else there are sim on a stick , dreamworldz installer and OSGRID !
    A commercial and closed grid will make it even more difficult for itself because now you are joining the same TURF that Second Life (the big mama) resides.
    Now you need to BEG CREATORS AND RESIDENTS to come into your grid and populate it. MONEY is everything for these CREATORS. So right there you will have a very SLOW growing process and painful one too because on top of all the BULL CRAP you need to be aware of; You the grid owner will need to keep PAYING for your servers, paying for all the coding and more while you have little bitches that only know how to complain and give you warnings that if such and such thing is not done they will leave your grid.

    Anyway…Here is my point. IT DOES NOT WORK!
    I said it once and I will say it again. If your grid does not grow in region sales OR WHATEVER you are selling it is a FAILURE.. 1500 regions sold in 10 years or 9 or 8 years is not a success to me.
    Opensimulator even being FREE is much more successful just look at the numbers. It is increasing and growing.

    I read something on here that bothered me a lot…It was something like this; Maria was worried that without InWorldz stats her stats article would not be exciting or good enough.

    Let me tell you this; AviWorlds stories and stats did alot more here than InWorldz little stats. Sorry but it is the truth!

    So ..unless you can start a grid with ALL THE CONTENT already in it I mean ALL…(meaning you paid creators to CREATE and did not wait for them to come to your grid.) You will fail as a commercial grid. I dont care if you sold 1000 regions. I want to see millions of people and millions of region sales generating MILLIONS otherwise to me it is not a viable business if we are talking about GAMES.

    That is one of the reasons I offered 1000 regions FREE because REGIONS are the easiest thing to get now in days. LAND is easy to get but POPULARITY meaning having THOUSANDS of people in your game is not easy.

    ADIOS!
    TCHAO!
    ATE MAIS!
    GOOD BYE!
    GOD SPEED!

    Alex

    • Cinder Biscuits

      FEED IT!!!! FEED IT ALL THE CONTENT! ALL

  • Ben Vennegoor

    This smells like a revenge article.
    Actually it IS a revenge article.
    Deliberately trying to destroy InWorldz by trying to spread fear about this Grid.

    And all because you cannot see the stats any more?
    The stats that were pulled due to you abusing them?

    Bad, very bad journalism, as a self proclaimed profesional you should be ashamed.

    • Ben — It doesn’t make any personal difference to me whether a particular grid publishes stats or not. Many grids don’t. What makes a personal difference is whether the page is scrapable — that means that there’s less work for me to do and fewer mistakes, since my database can pull the stats automatically.

      I do like seeing OpenSim stats go up, since I’ve invested a lot of time covering OpenSim. And I’m sad when grids close, for that same reason.

      But when the single most popular grid deliberately pulls its stats, that’s a story. And when the reason is that it doesn’t want to be compared to other grids, that’s also a story.

      I do wish InWorldz the best and hope their numbers turn around, whether or not they share them.

      The OpenSim community is stronger when there are lot of successful grids out there, and InWorldz has been a very valuable member of the community. They donate code and fixes, they bring new people into the platform, they bring in creators, and they help market the platform as well.

      Those are all excellent things that they do, and I applaud them for it, and that’s why I consider them to be one of the most valuable grids. And they will probably continue to be one of OpenSim’s most valuable grids for quite a while to come.

      • Cinder Biscuits

        “that it doesn’t want to be compared to other grids”

        The comparison is, at best, misleading or, at worst, outright false, and I think that’s what they object to.

      • “But when the single most popular grid deliberately pulls its stats” …
        as a response to that info (proprietary, but long volunteered in the spirit of transparency) being used in bad reporting
        “that’s a story.”
        About the reporting.

        “And when the reason is that it doesn’t want to be compared to other grids, that’s also a story.”
        That’s a perfect example of the false reporting going on here. That is not the reason, and I think you know it. You certainly should. You made that claim to Beth and she denied it outright as a mischaracterization — *before* you published the story that included the claim anyway, along with her quote that said something different. Yet you continue to make that false claim. I also corrected it a second time in a comment here and yet you still continue to speak to the reasons for this change. Because I guess you know better.

        The actual reason is the pro-hypergrid (anti-“closed”) bias, and the needless divisions you keep spreading in an effort to prop up hypergrid. This agenda of community division will not help either side, especially where we don’t actually want there to even be “sides”. But I suppose conflict is what draws readers, right? Perhaps the motivation for pulling stats is that a grid has decided it doesn’t like you as its spokesperson and has decided that you’re fired. Maybe other non-HG grids will follow.

        As the most popular grid, InWorldz has no objection to being compared to other grids, but does object to your bias in favor of hypergrid-enabled grids. That’s fine, it is your namesake after all, so it makes sense, but InWorldz just doesn’t want to be categorized as the enemy or even the competitor the way you do it. So they just asked to be left alone, to be left out of your Hypergrid-centric grid reports. But you claimed that InWorldz had no choice and refused. Fine. It does, as you can see. After 8 years of providing the stats, you know InWorldz was more than willing. No, *you* did this, you effectively challenged InWorldz to remove the stats, so own it.

      • Ben Vennegoor

        The biggest thing that I see in this article, as stated by Jim is the Pro-Hypergrid / Anti-Closed Grid attitude.
        You specifically talk to content creators. I am a content creator.

        “My recommendation is to build on either your own grid, or on land from a vendor who allows OAR exports, and then upload the finished works to InWorldz, Second Life, and other closed grids. That way, you will always have the original copy.”

        The first part is a good recommendation, the second falls on deff ears with me.
        Firstly, what grid? For my current project, it needs to be compatible with Halcyon, the others run mostly OpenSim.
        Secondly, those that do run OpenSim, run on cheap servers to keep land pricing low, they usually don’t have developers on the payroll to keep pricing low, therefor they do not adress the security concerns someone like I have.

        I will have the original copy that way yes… and who else will?

        I find the attack on the pricing and business model unfounded as well.
        According to the “InWorldz is too expensive and will fail” theory you offer in this article, SL is really not there… It’s not… seriously, it’s fake, it does not exsist… Chineese conspiracy.

        As a customer, I pay more than on your other suggested grids. Yes. But I don’t find them expensive at all. They have staff to pay, they have bills to pay, dedicated hosting company to pay.
        I pay so InWorldz can develop – which btw is then Open Sourced for the entire community.

        Simply put, if InWorldz drops their prices to (let’s say high end Hypergrid pricing) of 20usd a sim… Staff will be fired, corners on hosting needs to be cut. Something you easely walk over because you want cheap land.
        You want InWorldz to be succesful? Then why deliberately scaring the Residents by suggesting their content is not save there? Why trying to suggest I should build my stuff on Kitely?

        Are you kidding me?
        Unbiased?
        Seriously?

        I do not believe you AT ALL.

    • Frank Corsi

      This negative attack about stats has harmed my business, over a grid that was still in development. I told maria not to post a negative article about my grid since it had no opensim users nor was asking for payment from anyone. The stats are not as important as some may want them to be. If you like the virtual world you are in, then enjoy yourself. Life is too short to fight over stats. my opinion 🙂

  • Frank Corsi

    InWorldz has been a great virtual world, and big HIGH 5 to its owners for the hard work they do daily to maintain a great virtual world for its userbase.

  • Julie Trumble

    Right on! I always like to read what everyone has to say and this conversation has sent my mind whirling in 50 different directions truly! Kudos I must give to Maria who started a conversation that in the end promoted every aspect of all beliefs both open and closed Sim. As any good reporter does, bringing up a controversial subject always causes people to promote their opinion therefore calling attention to their ideas and causes good and bad. Nice job that was pretty slick!

  • Nick Zwart

    Why do you write like this? I think I will try this Halcyon, looks promissing.

    • We’re working on a story now about another grid that’s trying out Halcyon, too. I’m interested in seeing what they think of it. Keep us posted! Thanks!

  • ok, kiddies, now that we have had yet another class about the fact that down is really up and left is really right, etc….perhaps we can move on to the next class…..(more fun awaits, I promises)

  • Rita Therese Baumann

    The lesson of this? No matter how hard anyone tries, actions speak louder than words. Trying to control information is fruitless. This did not work for SL, and it won’t work for you, either. Whatever your reasons, you decline to report declining stats – if it looks like a duck…