Many grids, especially those with unique or specialized content, struggle with content protection issues. Both closed and open grids have problems with copybotters, while hypergrid-enabled grids also have the additional risk to scripts. Grids with large quantities of unique or high-end content are particularly at risk. So, for example, SecondRead More →

InWorldz has taken a further step way from mainline OpenSim Tuesday with the announcement of a proprietary scripting engine, called Phlox, which is expected to enter beta testing this week. The new scripting engine promises to support 99 percent of existing Second Life scripts, with increased speed and stability. ScriptsRead More →