On Tuesday, David Kariuki’s article about a freebie store that distributed content that was “found and collected” on other grids — without any checks that the content was legal — drew some comments from people who defended the practice. Let’s put aside the main issue, that infringing content opens theRead More →

Second Life builders and designers coming over to OpenSim might think that it’s the same thing, except for the lack of support for some high-end vehicle physics scripting commands — and bigger prims. In fact, OpenSim actually offers some unique benefits that designers should be ready to take advantage of.Read More →

Updated June 28, 2017: Some of the sites I used to have on this list are now down and new ones have appeared. If I’m missing any, please email me at maria@hypergridbusiness.com. One of the common complaints people and organizations have about OpenSim is that if they set up aRead More →

After ReactionGrid announced plans to patent a process for deploying and managing OpenSim earlier this month, the open source community responded with dismay. In comments on the initial announcement, and in ReactionGrid’s follow-up clarification, and in the OpenSim discussion list, open source advocates worried that patenting processes might hurt the developmentRead More →

Over the past couple of weeks, we’ve been surveying the owners of all the public OpenSim grids about what their grids are all about. We asked about hypergrid, currencies, maturity levels — and intellectual property policies. What we found suprised us. A number of OpenSim grids now have very detailedRead More →

According to information presented at a recent U.S. International Trade Commission hearing, piracy may be hurting companies less than previously though. Fritz Foley, an associate professor at Harvard Business School, told the commission that content producers often assume that a pirated copy of a product blocks the sale of anRead More →

As the virtual worlds grow and develop — and evolve into the next 3D Web — the issue of copyright is being debated again. In some ways, virtual worlds copyrights may require changes in the way we think of and use copyrights. But, in most respects, virtual worlds copyrights areRead More →