As the number of virtual worlds proliferates, Second Life is beset on all sides — niche worlds, big social worlds, high-end worlds, inexpensive worlds, browser-based worlds, kid worlds, business worlds and many more. Today, Second Life has the clear first-mover advantage when it comes to mixed-use social worlds, but consumerRead More →

I’ve been talking to a few virtual world operators lately that are trumpeting their particular virtual world as the next “Web 3D standard.” They’re the biggest, or the best, or the prettiest, or the fastest, or the cheapest, or whatever — and everyone is going to leave the other worldsRead More →

Charles Krinke joined the OpenSim core development team a year and eight months ago. In that time, he saw the project go from being a collection of 600 messages – packets – used by Second Life browsers to communicate with their servers – to a fully-fledged platform for building hyperlinkedRead More →

Many people think that the OpenSim platform was reversed engineered from Second Life’s browser — but this is not actually true. It was actually built based on eavesdropping. No, not on company phone calls — on the communications between the Second Life browser and the Second Life servers. Servers areRead More →