Looking for an immersive platform for your company, non-profit, educational institution, or government agency? Start with the following list of vendors, all of which have a successful history of serving enterprise customers. Browser-based platforms Running a virtual world in a browser does impose some limitations on the environment. But, onRead More →

How real does a virtual environment need to be for users to feel presence? This is a question educators have been researching in the attempt to implement virtual spaces to expand the classroom. For those of us old enough to have been playing eight bit video games and text-driven adventures,Read More →

The Subsnapshot Importer Exporter module is now available in the Wonderland Module Warehouse. This was our first completed Wonderland Wednesday project. Community member Bob Potter described the project when we started it almost exactly a year ago in his blog post “Wonderland Wednesdays Subsnapshot Project.” We officially concluded the project at theRead More →

One of the great features of Open Wonderland is its application-sharing facility. And one of the benefits this provides is the ability to use OpenOffice in-world to create and edit documents that are compatible with Microsoft’s ubiquitous Office suite. But what if you just want to show a document in-worldRead More →

Open Wonderland — an open source, Java-based virtual world platform — marks the first anniversary of the project’s founding on March 11. Open Wonderland was originally Sun’s Project Wonderland, but support was discontinued and project staffers laid off in early 2010 after Sun was acquired by Oracle. Since then, theRead More →

WonderSchool, a startup formed by Els Von Tol and myself, is a portal for schools where they can build their own virtual world, or use an existing one, and give their users access to software programs.  Today, WonderSchool offers live Alice workshops for teachers in the Netherlands and Germany. AliceRead More →

Virtual worlds have been offered up in recent weeks as alternatives to physical events because they are disaster-proof. No volcano or tsunami can take down the whole Internet. And virtual events are particularly budget-friendly during that other kind of recent disaster — a financial crisis. But virtual worlds are proneRead More →