Adminotech Ltd., a realXtend vendor, began publicly testing its WebRocket browser-based viewer for its Meshmoon virtual world today. The viewer is in its very early stages, however. It supports text chat and basic movement controls, but has no in-world building tools, avatar customization, user inventories, or voice. “This is not aRead More →

The developers behind the realXtend branch of the OpenSimulator virtual world platform announced the formation of the realXtend Association today. “The purpose of the association is to be a place for realXtend users and developers to give feedback and steer together the platform development,” said association chairman Jani Pirkola. “TheRead More →

The lack of mesh imports has long been a problem for enterprise users of OpenSim and Second Life. But Second Life is about to start open beta testing of mesh — and OpenSim won’t be far behind. According to OpenSim core developer Justin Clark-Casey, the OpenSim team will adapt theRead More →

Linden Lab developer Qarl Linden reported that he was laid off yesterday. The developer — known as Karl Stiefvater outside of Second Life — was responsible for such innovations as scupties and flexi prims, making the in-world environment richer and more realistic. “He is widely recognized as a competent andRead More →

On Monday, Metaplace announced that the company was shutting down its virtual world. This virtual world wasn’t the first platform of choice for enterprise users. The game-like interface, the kid-friendly avatars, and the lack of true 3D graphics — not to mention the lack of business functionality — didn’t lendRead More →

Crescendo Design, an architecture firm based in Madison, Wisconsin, is doing some innovative work in virtual worlds, using the OpenSim offspring RealXtend. “The virtual experience isn’t right for every client, but for those who are more tech-savvy and have newer computers, the virtual experience can provide an invaluable means ofRead More →

I’ve been talking to a few virtual world operators lately that are trumpeting their particular virtual world as the next “Web 3D standard.” They’re the biggest, or the best, or the prettiest, or the fastest, or the cheapest, or whatever — and everyone is going to leave the other worldsRead More →

This week, ReactionGrid has released its $8,950 Banbury virtual world server, for those who want to physically own their own virtual universe. But for customers willing to let their virtual worlds be managed by someone else, there are also inexpensive hosted options. Today, ReactionGrid runs one public grid, and aRead More →

Grid A horizontal map composed of one or more regions, similar to the way that a chessboard is made up of individual squares. A grid is normally identified by a URL and a port number, for example, the OSGrid is located at osgrid.org:8002. Hypergrid All grids that are linked toRead More →

Mike Joyce – that’s Michael R. Joyce on imdb.com – is a Hollywood producer. You may have heard of him from such projects as “Battlestar Galactica” and “Jewel of the Nile.” “The kind of work I did was line producing,” he said. “I did whole shows right from scratch. IRead More →

Virtual worlds can be difficult to access, with most of the popular ones — such as Second Life and games like World of Warcraft — requiring the installation of special software. The new OpenSim-based virtual worlds are no exception, requiring that users install software and then struggle to  figure outRead More →

Few companies today actually need a virtual world — but yours could be one of them. Here’s how to tell. Are you in the education business? Take for example, Tom Hood, president of the Maryland Association of CPAs. His group has conducted about a dozen events in Second Life overRead More →

Charles Krinke joined the OpenSim core development team a year and eight months ago. In that time, he saw the project go from being a collection of 600 messages – packets – used by Second Life browsers to communicate with their servers – to a fully-fledged platform for building hyperlinkedRead More →

The folks behind the OSGrid — a non-profit open grid focused on OpenSim development — answer questions about the grid, and about OpenSim, every Saturday at 10 a.m. PST, or 3 p.m. eastern time. The PST refers to the internal clock set in the Hippo browser, the recommended browser forRead More →