CtrlAltStudio adds Xbox 360 controller support

For OpenSim’s Oculus Rift users, the standard keyboard-based interface leaves a lot to be desired, due to the fact that, with the headset on, you can’t see the keyboard.

A video game controller, however, is designed to be used without looking at it.

Yesterday, David Rowe, the developer behind the Oculus Rift-friendly CtrlAltStudio viewer announced that it now had support for the Xbox 360 video game controller.

(Image courtesy Alphathon via Wikimedia Commons.)
(Image courtesy Alphathon via Wikimedia Commons.)

The controller can be used to control movement — including flying — and cameras.

Maria Korolov