Unlike OpenSim, it doesn’t support in-world content creation. Instead, it requires that the environments and avatars be created inside the Unity 3D engine. And while it allows avatars to teleport from one world to another — within the VRChat application — it’s missing avatar inventories and the social aspects of virtual worlds such as friend lists, groups, and messages.
In addition, while Unity 3D itself runs in a browser via a plugin, VR Chat requires a standalone software download.
However, the software is still very new and it’s entirely possible that the social features will soon be added, and the choice of pre-made environments and avatars is bound to grow as well.
If VRChat also adds a store where users can buy pre-made environments and buildings or furniture for those environments, as well as new outfits and avatars, then it could evolve into a usable general-purpose platform for the metaverse.
Watch a video about VR Chat below, or read more about it at VR Focus.
Check out her author page on Amazon or follow her on Twitter, Facebook, or LinkedIn. Her first virtual world novella, Krim Times, made the Amazon best-seller list in its category. Her second novella, The Lost King of Krim, is out now.