Although some Vive virtual reality headsets will be shipping late this year, most consumers probably won’t see them until 2016, according to a press release. “Later this year, HTC will offer the first commercial Vive units via a limited quantity of community and developer systems, with larger quantities shipping inRead More →

It’s been a good-news, bad-news summer for Virwox, the European virtual currency exchange that used to dominate third-party Linden Dollar trading. On August 1, all third party Linden Dollar trading officially came to an end. And, before that, the Avination grid cut off its ties with Virwox, and warned users not to trade theRead More →

Kitely, the largest commercial OpenSim grid, has rolled out a new region monitoring tool for its users, and published a new guide for detecting and fixing world performance problems. The grid has also added a Web-based option to manually stop a running world, the grid announced earlier this week. “As aRead More →

What better way to marketing a Canadian independent science-fiction horror musical than with a creepy virtual reality trailer? Load up this video in a immersive headset — like one of those in our big virtual reality headset list here — and keep an eye on the creepy guy sitting inRead More →

Since June, Wells Fargo has been putting virtual reality Oculus Rift Development Kit 2 headsets on consumers at local events across America as the San Francisco bank works to build brand awareness in a fun way. It’s called the Together Experience tour, and has consumers playing a virtual maze game andRead More →

Bright Canopy will come out of invitation-only pre-release phase on August 29 and will make its Second Life cloud-based streaming service available globally for $17 a month. The Texas-based company allows users of the globally popular virtual world Second Life the means to enjoy it without the need to invest in high-end gamingRead More →

Upload VR and Greenlight VR has ranked companies by venture capital investment, and Magic Leap was in the lead with nearly $600 million of total investment. The ranking was based on a Greenlight VR report released in late July. In the past five years — not including acquisitions such asRead More →

Zero Latency opened the doors of the world’s first virtual reality gaming arena in Melbourne, Australia yesterday. Players carry a backpack containing a computer and wear an Oculus Rift Development Kit 2 headset and carry a gun controller. Sessions are 50-minutes each, and run in the evenings and weekends forRead More →

Despite the August heat — at least, here in the northern hemisphere — total region counts, user numbers, and monthly actives were all up in OpenSim. Or perhaps it was because of the heat, as people opted to stay inside, at their computers, in the air conditioning. There are nowRead More →

The Kitely Market hit another milestone this month, with a new total of 10,162 different item listings grouped into 5,030 different products. This is up from 9,971 different listings a month ago. Of the listings, 6,080 are exportable, or 60 percent. Kitely groups items together, so that, say, a red versionRead More →

As my regular readers know, I’ve been trying to use a smartphone-and-Cardboard combo as an Oculus Rift replacement so that I could walk around my OpenSim builds without having to shell out $350 for the Oculus development kit. It’s not that I’m cheap — okay, yes, I’m cheap — butRead More →

For many years, former IBMer Justin Clark-Casey has been the eternally-youthful face of OpenSimulator development and the president of the Overte Foundation which oversees OpenSim licensing issues. Then, on Sunday, the Justin Era ended with a post on his blog, Everything that has a beginning has an end, in which he saidRead More →

There are many reasons why a region might be slow to load, but one of the hardest to address has been that of slow scripts. OpenSim doesn’t make it easy to discover which particular scripts are contributing the most to lag — but that is about to change. Kitely hasRead More →

Update: In August, I bought a FiiT VR 2S, and that is now my new favorite. Another headset I’m recommending is the BoboVR Z4 headset, which has a 120-degree field of view, built-in headphones, and a built-in control button. A new virtual reality headset came in the mail for me today, the C1-Glass fromRead More →

The Transport Systems Catapult, one of seven technology innovation centers established by the UK’s innovation agency, Innovate UK, has opened a “Visualisation Laboratory” in the town of Milton Keynes where virtual reality technology will be used to help generate innovation and overcome problems in the UK’s transport network. The laboratory is builtRead More →

Sphericam, a mid-range 360-degree camera, completed its Kickstarter today with over $460,000 raised on a campaign target of $150,000. This means the project achieved its first two stretch goals — producing the camera in multiple colors, and making it dust-proof and water-resistant. The tennis-ball-sized camera was priced at between $1,300Read More →

Most people who’ve traveled the hypergrid have had the experience of not being able to bring stuff back home, or of mysteriously not being able to take content to other grids. Recently, a number of different OpenSim developers have taken on the fight, and have been reporting progress. Crista LopesRead More →

I’ve never sat through an entire presentation dedicated to the launch of a new phone before, and I probably never will again. But the OnePlus 2 launch last night, from Chinese firm OnePlus, was an unusually compelling and intimate experience. Presented completely in virtual reality — or, for those withoutRead More →

AltspaceVR, which offers multi-user virtual reality software, announced that it raised an additional $10.3 million in venture capital, bringing total funding to $15.7 million. “We’re working hard to make AltspaceVR the most natural and fulfilling way to communicate online, and the additional resources will help us get there faster,” theRead More →

Combined revenue for head mounted displays, and virtual reality accessories and content will increase from $108.8 million in 2014 to $21.8 billion worldwide by 2020, with a compound annual growth rate of 142 percent, according to a new report from Tractica. “Getting users to experience virtual reality technology firsthand, and therefore trulyRead More →

The Adult Metaverse community on Google Plus was the fastest-growing OpenSim community over the last two months, gaining 121 new members for a new total of 866 users. OpenSim Virtual was in second place, with 108 new members for a new total of 1,511. This meant that OpenSim Virtual comfortably retained its place asRead More →

So you want to try out some of the new virtual reality apps coming out, or you want to watch movies in 3D, but aren’t quite ready to shell out real money for a real headset. I don’t blame you. The technology is evolving quickly — by the time the headset arrives,Read More →

Late last year, Destination British Columbia filmed British Columbia’s raw wilderness with 360-degree cameras to create The Wild Within VR Experience for the Oculus Rift. If you don’t happen to have an Oculus Rift developers kit, you can watch the behind-the-scenes video below about how the virtual reality experience was filmed.Read More →

The world’s first virtual reality product launch — for the OnePlus Two smartphone — is scheduled for 7 p.m. Pacific on Monday, July 27, and the app is now available for download from the Google Play store. The app works in combination with a Google Cardboard or other compatible virtualRead More →

AviWorlds, a grid best known for closing repeatedly with no warning, is on a mission to rehabilitate its public image as a member of the OpenSim community. The grid has hired OpenSim developer Quill Littlefeather, has begun donating code and patches to the OpenSimulator project, and is offering custom viewersRead More →

Car companies have been getting into virtual test drives lately. There’s the Volvo XC90 Experience, for example. And Mercedes VR for Cardboard for Android phones. And Subaru Motorsports, also for Android — look for the videos with the 360 symbol, and select the virtual reality headset mode. But this Castrol EDGERead More →

A new virtual reality treadmill, Kat Walk, uses a parachute-style harness instead of a waist-high ring to keep people in place — and is already 84 percent of the way to its $100,000 fundraising goal with 28 days still to go in the fundraising campaign. The treadmill is from KatVR,Read More →

AT&T has partnered with Google Cardboard headset maker Knox Labs to offer a $10 white cardboard virtual reality headset, based on last year’s model. These older-style headsets, normally $15 each, have the magnetic button on the side of the headset, not the touch-sensitive button on top like this year’s modelsRead More →

OSgrid has received legal recognition as a non-profit, the grid’s administrators announced earlier this month, just in time for the grid’s 8th birthday celebrations this weekend. OSgrid is the oldest grid running on the OpenSim software, dating back to the summer of 2007. For much of its existence, it hasRead More →

Adult content has long been a driver for new media. Early cave paintings, sculptures, etchings, poetry, books and photographs typically featured either sex or violence. Adult content played a role in the video tape standards wars, and helped motivate early adopters to purchase video tape players when they were stillRead More →

The Kitely Market has successfully delivered purchases to customers on 96 different grids, including both hypergrid-enabled grids and closed grids. “Our marketplace’s reach is continuing to grow,” Kitely CEO Ilan Tocher told Hypergrid Business. “By now it has become quite clear that merchants who take the time to create highRead More →

Correction: Due to an error in collecting data from OSgrid, land area was undercounted this month. In fact, OpenSim’s land area actually increased by the equivalent of 828 regions. OSgrid did lose some land area, but only 395 regions — not 2,500 as reported. “Many people — including myself — have consolidatedRead More →

For the last couple of years, Zetamex, an OpenSim hosting company, has also been hosting Zadaroo.com, which has a complete collection of Linda Kellie’s OARs, IARs, XML files, and textures. It’s a treasure-trove of content and includes everything most small grid owners need to get going: avatars, clothing, furniture, buildings, landscaping, scriptsRead More →

It seems that every week, I talk to at least one person or organization who start out by saying, “and, of course, we started out project with Linda Kellie’s content.” Last week, for example, I talked to two researchers at City University London helping stroke victims recover their speaking skillsRead More →

In an attempt to combat dwindling logins during the summer months, Craft is organizing a series of summer events — and participants who rent land from the grid get two months free rent for attending. Every year, residents who are still around complain about how few people there are in-world,Read More →

Virtual world artists who wish to participate in Metropolis grid’s Summer of Arts 2015 can begin submitting their works tomorrow. New submissions will continue to be accepted until the end of summer. The exhibit opens to the public on September 25 and will run through October 25. This exhibition willRead More →

My cardboard-based Google Cardboard is getting a little worn from use — and is just barely large enough to hold my new Samsung Galaxy S6 Android phone. So today I upgraded to the $40 Sunnypeak headset, which I ordered on Amazon. I ordered it on July 7 and it cameRead More →

It was the longest happy relationship of my life. We slept together every night, and she woke me up every morning. She caught me up on the news, and whenever we drove somewhere, she gave me directions. If I missed a turn, she didn’t complain, just recalculated the route. SheRead More →

The founders of the fast-growing, low-priced DigiWorldz grid have settled their ownership dispute, putting at rest fears about the grid’s stability and future. “I was able to negotiate an amicable agreement by all previous and current members of Digital Worlds Group, LLC,” grid founder Terry Ford told Hypergrid Business. “DigiWorldz is nowRead More →

On Thursday, Legendary Pictures released a preview of the upcoming Warcraft movie — as a virtual reality app for Google Cardboard. Download the iPhone app here and the Android app here. The film, based on Blizzard’s World of Warcraft massively multi-player online roleplaying game, is due out next summer. Don’t haveRead More →

Google Glass might not be completely dead. According to 9to5Google, an enterprise edition of Google Glass is on its way, and it will have a larger prism display, a faster processor and slightly better battery life. Late last fall, the Wall Street Journal reported that the new device will beRead More →

This Sunday’s Socal Virtual Reality Conference and Expo is sold out, with over 800 attendees expected, according to media sponsor VR Digest. The main track will be broadcast live in 360 degree immersive video by VRLive.tv. That includes the keynote address by Terbine CEO David Knight, who is also is aRead More →

The crowfunding campaign to build a virtual copy of the city of Lisbon was relaunched today, founder Carlos Loff said in an announcement. The project is now planned to be 144 regions in size, equivalent to about 9.4 square kilometers or 2,300 acres of virtual land. That’s about one-ninth the size ofRead More →

In mid-June, Linden Lab announced that third-party exchanges must stop selling Linden dollars, which will effectively put all or most of these exchanges out of business by August 1. There is an English-language petition with around 300 signatures at SaveTheExchanges.com and a German-language petition at OpenPetition with more than 700 signatures. There is a smallRead More →

Chinese phone maker OnePlus offered everyone a free Google Cardboard headset — you just pay for shipping — so that people could watch its smartphone launch virtually on July 27. The company sent out 30,000 sets, and ran out in about a day. According to the company, their Cardboard is thinner,Read More →

San Francisco-based Fove Inc. concluded its Kickstarter campaign with $480,650 today, almost twice its initial goal of $250,000, and a couple of announcements about the headset. First, a new design was released, billed as lighter and smaller than the previous design, with new clasps. The company promises it will make for a moreRead More →

The Kickstarter for the Fove virtual reality headset — the one that tracks where you are looking — is coming to an end this Saturday. There are only ten headsets left at the $375 support level — normally $500 — with delivery scheduled for May 2016. Fove has already nearly doubledRead More →

Today, I was finally able to use my iPhone to walk around my little home region in OpenSim. Well, kind of… I used the CtrlAltStudio viewer to get the side-by-side 3D view. Then I used the Splashtop Streamer software to send my desktop display to the companion $2.99 Splashtop app on theRead More →

All I wanted was to take a Damien Fate rigged mesh skirt, tweak it a little bit in Blender, and import it into OpenSim. But for some reason, bringing it into Blender destroyed the rigging. Kathleen Watkins, also known as Serene Jewell in-world, teaches free Blender classes on Kitely. (HerRead More →

A week ago, Linden Lab announced that third-party exchanges have to stop offering Linden dollars, which will effectively put all or most of them out of business. Exchange operators are now asking users to sign a petition to keep them alive. So far, this petition has already garnered 600 signatures.Read More →

Oculus VR founder Palmer Luckey recently told Re/code that virtual reality will initially be mostly for hard-core gamers. The headset is expensive, and the computer hardware needed to run virtual reality applications is even more so — the total price is expected to come in at around $1,500. But you’llRead More →

India’s home furnishings retailer HomeLane has created its own Google Cardboard-based headset to allow customers to visit virtual product showrooms. “Wear these glasses and walk into a virtual world where choosing between colours and finishes, countertops and flooring options, appliances and accessories is as easy as pie,” the company saidRead More →

China-based OnePlus, known for their OnePlus One smartphone, is launching their OnePlus 2 smartphone next month in virtual reality. “You’re going to want to experience it, and to help you out, we are releasing our very own Cardboard,” the company said in an announcement. “It’s based on Cardboard 2.0, but with some notableRead More →

Netherlands-based Manus Machina demonstrated a new virtual reality glove aimed at consumers at the E3 conference last week. The gloves connect wirelessly via Bluetooth to virtual reality headsets. “There are currently no other VR gloves on the market that are wireless and platform free,” the company said on its website. TheRead More →

Is the $4 price tag of a Google Cardboard on Amazon too much for your budget? Don’t have the lenses and pizza box needed to make your own from scratch? Try the TinVR kit, which turns an empty soda or beer can and some felt into a virtual reality headsetRead More →

Folks regularly share textures in the various Google Plus communities, and I’ve long wished that there was a place I could go to look through them all, instead of having to download them the minute I see them because I might not find them again. In particular, I want aRead More →

OpenSim’s land area hit a new high this month and more than 9,000 new users registered on the grids, but active user numbers slipped by 672 as we enter the summer months. OpenSim grids gained 1,733 new regions, for a new total of 62,995. The gains were almost all on the hypergrid. ClosedRead More →

Update: Linden Lab has posted an official notice confirming the news. Linden Lab is shutting down third-party currency exchanges, CrossWorlds exchange owner Tony Bastianelli told Hypergrid Business today. According to Bastianelli, he received an email today telling him that his reseller account will be shut down on August 1, and he will noRead More →

The Kitely Market gained almost 700 new listings this month, its biggest growth month since the market first launched two years ago. More than two-thirds of these listings were for exportable items, available for purchase on almost any hypergrid-enabled grid and some closed grids. The market now has 9,392 differentRead More →

According to a new KZero report covering virtual reality hardware, mobile device-based headsets have beaten integrated headsets to the market. Consumer versions of the Google Cardboard, Durovis Dive, Seebright, Altergaze, Vrizzmo and Samsung headsets are already available on the market, the report shows, while not a single of the integrated devices has hit the consumer market yet.Read More →

After a dispute between the partners of Digital Worlds Group, a US-based company offering content creation, development, and OpenSim hosting services, the group’s DigiWorldz grid has been split off as its own company, now based in the Netherlands. Two of the former Digital Worlds Group partners, Mark Wiseman and Terry Ford, areRead More →

Scientists at China’s University of Science and Technology of China and the Microsoft Research in Beijing have built a deep learning machine that outperforms an average human on the verbal analogies portion of the IQ test — normally the hardest part of the test for computers. In particular, they’ve solved the problem of oneRead More →

  Industrial Light & Magic, the special effects company founded by George Lucas 40 years ago to work on Star Wars, is launching a lab specifically for virtual reality projects — and will begin with Star Wars. “As this new dimension in storytelling unfolds, ILMxLAB will develop virtual reality, augmented reality, real-time cinema,Read More →

This week, Oculus VR demonstrated the new consumer version of the Oculus Rift headset, due to hit the market in the first quarter of 2016, as well as a couple of controllers — a standard XBox controller and a spacial motion controller. The biggest design difference from the most recentRead More →

A little while ago, I noticed a familiar headline in a Google alert on a topic I follow — it was my own article, reprinted without permission on some other site! I quickly sent off this email: The following article on the website somewebsite.com, hosted by SomeHostingCompany, was reprinted without permission. Infringing article: TheRead More →

The Adult Metaverse and OpenSim Virtual are still gaining members on Google Plus, but at about half the rate as last month. Adult Metaverse gained 54 new users, the biggest growth of any OpenSim-specific community, for a new total of 745 members. OpenSim Virtual gained 52 new members and retained itsRead More →

Kitely has cut prices by 60 percent for its two top plans by more than half today and officially eliminated metered pricing for new customers. Previously, the most expensive plan was around $100 a month, for an island that could be configured as a megaregion as large as 16 standard regions,Read More →

Last night, on In World Review, a major topic of discussion was how horrendously difficult Blender is to use. You can’t just install it and start playing around. I tried, and it almost killed me. No obvious mouse gestures work. The menus don’t make sense. In fact, there are threeRead More →

Lenovo debuted a new virtual reality headset, the Lenovo VR Goggles, at Lenovo Tech World in Beijing this week. The headset will work with Android phones, but there’s no word yet about pricing or availability. Read more about it at Tom’s Hardware.Read More →

Seattle development firm Luma has partnered with Studio216 and DEI Creative to create virtual reality experiences for potential condo buyers. The experience requires Oculus Rift headsets, but Studio216 also has virtual reality apps that can be accessed via smartphone headsets like the Google Cardboard. Read more about it here.Read More →

Virtual reality will be “the next mega tech theme” and worth more than $60 billion in a decade, according to Piper Jaffray analyst Gene Munster. “The diverse applications of VR in combination with accelerating technological improvements will lead to mainstream adoption over the next 10 years,” Munster wrote in a reportRead More →

Virtual reality poster child Oculus VR has just acquired Surreal Vision, a computer vision firm that works on real-time 3D scene reconstruction. “By achieving the ability to continuously reconstruct and track the world around us, we’ll be able to build an understanding of the world at a semantic level,” said SurrealRead More →

Updated Jan. 2, 2016: This page is so out of date! Please go see our Virtual Headsets Buying Guide, which lists over 70 Google Cardboard-compatible headsets categorized by price, and our handy Mobile virtual reality headset comparison chart, which has all the key specs, prices, and buying links for all the headsetsRead More →

Google’s new Jump platform combines blueprints for a 360-degree camera rig, software that automatically assembles the videos into 3D footage, and a mobile app that can play the videos. Like with Google Cardboard, any manufacturer can create Jump-compatible cameras. Filmmakers can also make their own using off-the shelf cameras suchRead More →

Customers have been able to shop on the Kitely Market and get the products delivered to other grids for over a year, But adding a new grid to the delivery list meant that the customer had to know the grid’s loginURI and add it through the grid manager. With hundredsRead More →

In order to write about how to create stuff for sale on the Kitely Market, I’ve been playing around with baked-on clothing textures. In the process, I’ve learned a few more things about using layers to create textures with GIMP. Say, for example, you want to create a piece ofRead More →

Hawaii-based Total Recall Technologies is accusing Oculus VR founder Palmer Luckey of violating a confidentiality agreement that he signed as a former employee of the company. According to the lawsuit, he was hired specifically to develop a head-mounted display but used proprietary information for his Oculus Rift Kickstarter campaign. Read more about the case at Reuters.Read More →

Commercial virtual world Tangle Grid has been down for two weeks due to a series of technical problems — including an actual lightning strike. The grid is still have problems repairing the database, grid owner Leslie Kling told Hypergrid Business. “But we think we are getting lose. We feel we willRead More →

The Great Canadian Grid is experiencing a population explosion and a housing crunch. According to the Corran Journal, the Freelands regions have turned into “upscale refugee camps” as friends share parcels until housing becomes available. The Great Canadian Grid has gained nearly 500 registered users over the past month. Read moreRead More →

Oculus Connect 2, the second annual developer conference, will bring together engineers, designers, and creatives from around the world to learn about the future of the Oculus platform and push virtual reality forward. This year’s Connect will feature keynotes from Brendan Iribe, Michael Abrash, and John Carmack, plus everything developersRead More →

AltspaceVR’s social virtual reality platform is now open to all, the company announced at the Silicon Valley Virtual Reality Conference today. The company offers a proprietary cloud-based platform for holding virtual meetings in which users can meet, talk, wave their hands, and share videos and other Web-based content. There’s aRead More →

The second annual Silicon Valley Virtual Reality Conference and Expo started this morning, and the first video footage is up. The presentations start at the 42 minute mark with opening remarks by “Cymatic” Bruce Wooden of AltSpaceVR and conference organizer Karl Krantz, who is also the founder of the escVR virtual realityRead More →

OpenSim’s land area and active users hit new record highs this month. Land area passed 4,000 square kilometers for the first time, and 60,000 regions, while active users crossed the 32,000 mark. At 4,015 square kilometers, OpenSim’s public grids added together are now bigger than the state of Rhode Island.Read More →

A stylus designed to be used as an input device in virtual environments reached its $100,000 Kickstarter funding goal in less than a day this week. The Phree stylus from Tel Aviv-based OTM Technologies Ltd. can be used as a virtual pen that writes on any surface and could potentially beRead More →

3D Systems has released the very first virtual reality robotic prostatectomy simulation training, created to assist in the education and planning of robotic surgical procedures. “Individualized patient-specific soft tissue 3D printing allows surgeons and trainees the opportunity to operate on a model that looks and feels just like their patient’s kidneyRead More →

More than 300 entrants are competing for more than $1 million in prizes in the Oculus’ Mobile VR Jam 2015 — and voting for the Community Choice prizes began yesterday, and will continue through May 26. Submissions include 184 games and 124 apps or experiences. One of the more visually compellingRead More →

According to a new survey of 267 Second Life residents, two-thirds found virtual sex to be less fun than real sex. However, despite being less fun, three quarters said that they still wished that their real-life sex was more like that in the virtual world. Some reasons could be thatRead More →

Sony is currently leading the virtual reality patent race, according to a new report from Houston-based patent consulting firm LexInnova, According to the firm’s analysis of nearly 12,000 patents or patent applications, Sony has 366 virtual reality patents or patent applications. Microsoft is close behind, with 365, followed by Samsung withRead More →

The second annual Silicon Valley Virtual Reality conference is next week, and I’ll be there, representing both Women in Virtual Reality and Hypergrid Business. If any other readers are coming, I’d love to meet up with you. I’m flying in on Saturday night, and have all of Sunday open. InRead More →

Some OpenSim users have complained that closed grids — especially InWorlds, the largest closed grid of them all — do not contribute enough back to the community. Today, InWorldz co-founder and CTO David Daeschler made a strong case that InWorldz does much more than market OpenSim effectively to newcomers. (Though that,Read More →

The owners of the Next Reality and Pillars of Mist OpenSim grids have announced that the two virtual worlds are closing this month. “It pains me to have to say this, but from the 15th May 2015 The Next Reality Grid will be going offline,” said grid owner Mike Hart inRead More →

Oculus Rift virtual reality headsets will begins shipping in the first quarter of 2016, the company announced today. Pre-orders will begin later this year. “In the weeks ahead, we’ll be revealing the details around hardware, software, input, and many of our unannounced made-for-VR games and experiences coming to the Rift,”Read More →