Press release: Consumer Virtual Reality market worth $5.2bn by 2018 Cambridge, U.K. — The consumer virtual reality market will be worth $5.2 billion by 2018, according to the latest KZero market sizing report on the Consumer Virtual Reality market. As part of this report, both hardware and software forecasted sales from
According to a new report from research firm Markets and Markets, the augmented reality and virtual reality market will reach $1.06 billion in 2018, with a compounded annual growth rate of more than 15 percent. The immersive virtual reality market specifically is projected by reach $408 million by 2018. “The
UK-based Reign Development and students from Southampton Solent University have produced a ten-minute preview of their documentary, “Dawn of Virtual reality.” The documentary features the Oculus Rift, as well as Digital Out-of-Home Entertainment specialist Kevin Williams. Watch the full video here:
I gave a talk about virtual reality yesterday in Boston at a conference of the Society of Professional Journalists. The main goal of the presentation was to explain what virtual reality was, give a few examples of virtual reality currently being used for business, and discuss some ways in which
A new report by UK research firm KZero highlights a number of brand-related projects in virtual reality. These include a recreation of the Wall from the Game of Thrones television series. You can read more about the Game of Thrones simulation here, or watch the video below. Then there’s the
Press release: Conquer Mobile and VRcade Partner to Provide Fully Immersive Virtual Reality Medical Simulation Solutions Conquer Mobile will Use the VRcade Virtual Reality (VR) Out-of-Home Platform to Create State of the Art Medical Simulation Solutions for Medical Education. Vancouver, BC – Conquer Mobile, a mobile solutions specialist, and VRcade
Virtual reality is finally starting to hit the prime time, with the Oculus Rift taking Best of Show at the Consumer Electronics Show and Sony unveiling its own headset, Project Morpheus, at the Game Developers Conference this week. This isn’t the same virtual reality that flopped big in the 90s.
The value of virtual reality in architecture, real estate and construction industries is becoming increasingly well known, and what everyone wants to know is, “how much does it cost?” To help simplify the estimation process, we developed the Cost Estimation Tool, found at the bottom of our Architectural Visualization page,