The Immersive Education Initiative, a Boston-based non-profit coalition, announced today that it will offer free land, and free migration services, for educators working in Second Life’s Teen Grid. The Initiative currently provides thousands of OpenSim regions to members around the world through its Education Grid project,  Aaron Walsh, founding directorRead More →

UPDATE: TalentRaspel has lowered its price for exporting Second Life regions. It now starts at US $273 (200 Euros)  per region, and is based on the complexity of the build. Vendors are offering full-region migrations from Second Life to OpenSim at prices starting at as little as $80 a region.Read More →

When I first rezzed in January 2007, educators were investing heavily in Second Life, both its Teen and Main Grids. Throughout the “hype” era that ended the next  year, and amid the inevitable backlash against SL by mainstream media, many of us in education defended Linden Lab and its platform.Read More →

I hate that sinking feeling in the pit of the stomach when I know something has been lost that I care about. After my initial shock of hearing that Linden Labs was dropping education discounts, I immediately communicated with colleagues (most of whom I have never met in person) aboutRead More →

Today, my scale shows that I’ve lost 20 pounds over the past three months. In addition, today at my doctor’s office, I learned that, my blood pressure was down, and so was my body mass index. But this wasn’t on a diet or exercise plan. I didn’t stop eating carbsRead More →

Last week, Laura Crane Trust, a non-profit which provides support to teenage and young adult cancer patients in the U.K., had decided to build its virtual world in OpenSim. Jonathan Tyreman, the charity’s online development coordinator, originally wanted to go with Second Life but decided to recommend OpenSim to theRead More →

Press Release: Daden selected for new genetic screening virtual application Virtual world solution specialists Daden have been awarded a contract to create the laboratory functionality to enable scenario-based training as part of the University of Leicester’s SWIFT project in Second Life. Based on Daden’s open-source award winning software PIVOTE, theRead More →

The lack of mesh imports has long been a problem for enterprise users of OpenSim and Second Life. But Second Life is about to start open beta testing of mesh — and OpenSim won’t be far behind. According to OpenSim core developer Justin Clark-Casey, the OpenSim team will adapt theRead More →

Press release: Wiecha Receives Grant to Study Face-to-Face vs Virtual Health Education for African-American Women BOSTON — Boston University School of Medicine Assistant Dean for Academic Affairs John Wiecha, MD, MPH, in the Department of Family Medicine, has received a National Institutes of Health (NIH) American Recovery & Reinvestment ActRead More →

Update: “As Philip has mentioned, Linden Lab has discontinued the Second Life Enterprise development program,” Adam Nelson, Linden Lab’s Executive Director of Monetization, told Hypergrid Business. “We will continue to honor our beta customer commitments and contracts, but will not be accepting new customers for the beta product. Second LifeRead More →

The TeenGrid has low traffic compared to Second Life’s mainland, and its primary renters — educators — pay half of what Second Life’s other customers do for land. It makes sense for them to close it down, from the standpoint of basic economics, but bad in another sense. The educationalRead More →

Press Release: CyberWatch Launches Virtual World Environment for Learning, Training and Global Meetings Second Life environment will extend services to national members in virtual space. Washington, DC., August 15, 2010 — The CyberWatch organization announces today the launch of a 3D online virtual environment in Second Life. The virtual islandRead More →

Press Release: VenueGen Offers Free Migration Solution for Second Life Business Customers RESEARCH TRIANGLE PARK, NC- –  VenueGen, provider of a 3-D virtual meeting platform for collaborative meetings, training, and events today announced a migration solution for users of the Linden Labs Second Life virtual world platform. Linden Labs Second LifeRead More →

Linden Lab announced 30 percent staff cuts today, and also promised a Web-based viewer for Second Life. While a Web-based viewer would be a significant benefit for companies interested in using virtual worlds for quick meetings and public conferences, a more sobering note is that the announcement of  “strategic restructuringRead More →

The Second Life and OpenSim platform are the best bet for educators, according to a white paper released today by virtual worlds research firm Daden Limited. “It is the only one offering reasonable graphics with in-world building tools, and as a result high levels of flexibility,” wrote author David Burden.Read More →

Press Release: Murrow Center 3D Newsroom Debuts in Second Life A Shared Media Experience and Citizen Journalist Training Center Sponsored by the McCormick Foundation PULLMAN, Wash. – The Edward R. Murrow College of Communication at Washington State University and the McCormick Foundation are partnering for the creation of the MurrowRead More →

New Orleans law firm Jones Walker has been conducting meetings and training programs in Second Life, the company announced this month. “We created office space where we could conduct meetings, make presentations, provide training, and explore the applications of Second Life to the law firm environment,” said chief marketing officerRead More →

Two major things happened before the World Wide Web took off in a big way. One was the fact that individuals were able to create Web sites and link them to other Web sites. Once individuals did it — individual researchers, individual teachers, individual hobbists, individual company employees — theyRead More →

I was reading something about how a small cadre of vocal power users can skew the development of a virtual world platform, and it got me thinking about the kinds of things corporate clients I’ve worked with have asked for in the past. Oddly, these are things that don’t evenRead More →

Total regions on the public OpenSim grids increased from 5,613 in September to 7,246 in December — a growth rate of 29% for three months, or an annualized growth rate of 177%. By comparison, resident-owned regions in Second Life reached 23,900 in December 2009, up 6% over December 2008. AtRead More →

Press Release: AI Learning Center Being Built in Second Life The IEEE Computer Society is developing an Artificial Intelligence Learning Center (AILC) on IEEE’s island on Second Life and is looking for participation from those interested in showcasing the use of AI technologies in virtual worlds, robotics, Web, and smartRead More →

Second Life is being held back by an “elite group” of users, according to Forrester Research, Inc. analyst Tom Grant. There is an ” Iron Law of Oligarchy,” Grant wrote this week. “Over time, a subset of customers emerge who participate regularly in user group meetings, discussion forums, the commentsRead More →

Press Release These days, City Tech faculty and students are happy to oblige if anyone tells them to “get a life.” That’s because several classes are involved with developing the College’s presence in Second Life (SL), a virtual digital world created by its more than nine million “residents,” where alterRead More →

Social networking tools dominate communication over the web and this is not limited to sending simple messages between friends but can also include interaction and collaboration within virtual world environments such as Linden’s Second Life application. The targeted use of Web 2.0 social networking applications provides opportunities for communities ofRead More →

As the number of virtual worlds proliferates, Second Life is beset on all sides — niche worlds, big social worlds, high-end worlds, inexpensive worlds, browser-based worlds, kid worlds, business worlds and many more. Today, Second Life has the clear first-mover advantage when it comes to mixed-use social worlds, but consumerRead More →

Amsterdam-based architecture firm Dedato has moved into its new headquarters — a building originally prototyped in Second Life. Rakeem Buaku, who coordinated the virtual construction, called the project a success, and told The Arch Network that he would definitely consider using virtual worlds again for future projects. The architecture firmRead More →

Press Release: 1 Billion Hours, 1 Billion Dollars Served: Second Life Celebrates Major Milestones for Virtual Worlds Linden Lab Shares Statistics Revealing Tremendous User Engagement and the Largest User-Generated Virtual Goods Economy in the World SAN FRANCISCO — May 27, 2009 — Linden Lab®, creator of the virtual world SecondRead More →

Linden Lab has debuted a new portal for enterprise users, which features case studies of business uses of Second Life and offers a free tour of the Second Life environment. “For those of us working with enterprise clients, the new page is a welcome relief from what came before —Read More →

When I show people around OpenSim, the first question they ask is: “So this is like Second Life? Only worse?” Which is a valid question. Any particular OpenSim world — like, say, OSGrid, or OpenLife, or ReactionGrid or WorldSimTerra — is small and puny in comparison to SecondLife’s grid. ImagineRead More →

According to OpenSim core developer Charles Krinke, there are 330 key functions in Second Life – and 300 of them have been fully implemented in OpenSim. Of the remaining 30, half have to do with vehicle physics, he said. These are the functions that allow virtual passengers to ride inRead More →

Many people think that the OpenSim platform was reversed engineered from Second Life’s browser — but this is not actually true. It was actually built based on eavesdropping. No, not on company phone calls — on the communications between the Second Life browser and the Second Life servers. Servers areRead More →

The three top businesses in Second Life are land sales, item sales, and (presumably — no hard data available) sex. For businesses looking to explore Second Life, however, these are the worst businesses to get into right now. First, land. It might seem a no-brainer on the surface: rent landRead More →

I’ve been playing around with a beta account on Metaplace — a new 3D virtual world, something like Second Life. If you’re looking for a place to start, Metaplace is by far simpler. No download required — it works in a regular browser. It’s in beta, so it’s not fullyRead More →

These last couple of weeks have been problematic for many of us using OpenSim. The OSGrid, in particular, has had more than its share of downtime as a result of ongoing software upgrades, and links between regions break frequently because of incompatible software versions. So in planning the location ofRead More →

AvatarLife grid will host a virtual Pride Week for residents and visitors from other grids starting at 11 a.m. Pacific Time on Saturday, June 24, with events running through Friday, June 30. The Pride Week, which coincides with and has events that match those held during the United Nation’s PrideRead More →

  Sushant Chandrasekar, a renowned gaming developer at Second Life, and Gaurav Gupta, a former high-profile consultant at Bain & Company, have completed a seed funding round of $1.5 million with InfoEdge Ventures to develop AvatarLife grid with skill-based play-to-earn games, community content building, marketplace, freebies, and in-world currency. ThatRead More →

Half Life: Alyx is the 2020\’s VR game of the year. If you want to play the game the best way, we’ve put together a guide to the best VR headset for Half Life: Alyx. What is Half Life: Alyx? Half Life: Alyx is a VR game built from theRead More →

Update: Monentes Jewelry has shut down its physical store, but the jewelry can still be found in OpenSim on the Continuum Grid, which celebrated its one-year anniversary in March, 2021. The hypergrid address is continuum.outworldz.net:8002:Monentes Jewelry. Learn more at Marianna Monentes’ blog. Nineteen years ago, a diagnosis of multiple sclerosisRead More →

VisionZ HG Magazine will be celebrating its second anniversary on March 15 from 1 to 3 p.m. Pacific time on the 3rd Life Grid. “Our focus is on all things happening in the Hyperverse, those spaces connected via the hypergrid protocol,” said editor Sunbeam Magic. The event will feature a live performance byRead More →

Alife Virtual reported a dramatic increase in active users this month, to 1,576 unique monthly visitors, but those stats may not be accurate, according to technology expert Magnuz Binder, who has previously submitted patches to OpenSim. In his non-OpenSim life, Binder is a former academic focusing on technology and now works asRead More →

Digitaleisure, one of the new grids created in the wake of AviWorlds’ latest flame-out, has been forced to rebrand as SkyLifeGrid due to legal issues. The original name and domain was too close to that of Digital Leisure, an online gaming company. Digital Leisure paid for the domain transfers, said SkyLifeGrid owner JoshRead More →

Corrections: Well this story made people mad! But when I’m wrong, I’m wrong. Here are three corrections: 1. The question of who is handling the finances is a he-said, she-said situation. If the she-said side of it is right, then associating an innocent person’s name with this mess is theRead More →

Virtual Life is now home to a couple of new skill-based games that offer visitors a chance to win real money, grid founder and CEO Keith Sparkman told Hypergrid Business. Froggy Leisure, a gaming company known for its presence in Second Life, and also active on the Avination and YrGrid,Read More →

According to researchers at Stanford University, one of reasons people get motion sickness while wearing virtual reality headsets is that in real life, our eyes get more light bouncing back from near-by objects than from distant ones. In a typical virtual reality headset, however, all the light rays are comingRead More →