Disclosure: I bought this headset with my own money, and the purchase links at the bottom of this article are to all the major sites I know that carry it, with affiliate links where available. Bottom line: This headset does not make my best-buy list. It is heavy in comparison to otherRead More →

Samsung, Sony, HTC, and Oculus will lead other brands in shipping about 9.6 million units of virtual reality hardware in the global market this year, to surpass previous estimates of $2 billion in sales and reach around $2.3 billion, International Data Corp. predicted in a new research report, not counting salesRead More →

Disclosure: The folks at EverBuying just sent me a free review copy of the VRToto headset. Thanks, guys! The purchase links at the bottom of this article are to all the major sites I know that carry it, with affiliate links where available. Bottom line: This headset does not make my best-buy list. ItRead More →

Despite acceptability and huge interest among investors to adopt virtual reality, the technology is still in its learning phases and lack of technological standards across the industry and bandwidth issues will certainly derail its tipping point, according to a research report released by Greenlight VR last week. At the same time,Read More →

Disclosure: The folks at GeekBuying just sent me a free review copy of the DeePoon V3 headset. Thanks, guys! The purchase links at the bottom of this article are to all the major sites I know that carry it, with affiliate links where available. Bottom line: Right now, this headset is giving my currentRead More →

Alkonost Development, a London-based independent research and development start-up mostly focused on virtual reality and augmented reality, has launched the beta version of Extended Workspace, a virtual reality interface that allows users to use hand-tracking systems to interact with virtual environments with the entire hand — including fingers and fingertips — suchRead More →

Rochester Institute of Technology‘s Magic Spell Studios which recently announced that it will partner with Crytek, a Germany-based video game developer, to bring virtual reality laboratories in universities around the world is also exploring other technologies such as 3D printing and laser cutting to make kits that offer a rangeRead More →

Updated: May 1, 2017 Several readers have complained that there are too many headsets on my list of virtual reality headsets and that it’s hard to choose. The following is a list of the ten best, based on what’s readily available on the market today. (And yes, I’ll be updating thisRead More →

Developers love the Oculus, Vive, and PlayStation VR because they offer the most cutting edge technology and the highest degree of immersion. But developers are ACTUALLY working on content for the Google Cardboard ecosystem. Don’t confuse the platform for the little cardboard give-away sets, please! There are some VERY niceRead More →

Press release: Mayo Clinic and vMocion Introduce Technology Which Creates the Sensation of Motion, Transforming Virtual Reality Featuring Mayo Clinic’s Patented Galvanic Vestibular Stimulation (GVS) Technology, vMocion’s 3v(TM) Platform Now Available for Licensing LOS ANGELES, CA and SCOTTSDALE, AZ —  Mayo Clinic and vMocion, LLC, an entertainment technology company, today announced itRead More →

The folks at GearBest just sent me a free review copy of the PlayGlass headset. While this headset is one of the pricier ones I’ve reviewed recently, I was not particularly impressed with its field of view, usability, and opaque cover. However, it does have decent lens adjustment options andRead More →

Update: In August, I bought a FiiT VR 2S, and that is now my new favorite. Another headset I’m recommending is the BoboVR Z4 headset, which has a 120-degree field of view, built-in headphones, and a built-in control button. If you haven’t bought a virtual reality headset yet and are looking for aRead More →

Last month, I wrote a review of the Baofeng Mojing 3, which immediately became my favorite Google Cardboard-compatible headset. Last week, GearBest sent me a new version of the same headset, the Baofeng Mojing 4, so that I could do a review. Disclosure: I got the $44 headset for free,Read More →

I took a chance on the Viewbox from Evomade when experimenting with other mid-range virtual reality glasses made it obvious that weight would be a major issue for me. As inconsequential as 10 or 14 ounces looks on paper, it feels like 10 pounds when bearing the brunt of it on the bridgeRead More →

The race for the next computing platform may be over, according to Goldman Sachs. Researcher Heather Bellini said that she expects virtual and augmented reality to become an $80 billion market by 2025, roughly the size of the desktop PC market today. In this video below, she discusses how the technology hasRead More →

Oculus was the most popular platform with video game developers, according to the latest GDC State of the Industry report. More than more than 2,000 attendees of the upcoming March Game Developers Conference were surveyed, and 19 percent said they were currently working on a game for the Oculus Rift, followedRead More →

WakingApp‘s ENTiTi VR is a cloud-based design tool that allows even those without any coding skills to create 360-degree immersive content using a variety of content types. There is also a correspondent viewer for experiencing the content online either on a personal computers or on headsets.  The ENTiTi Creator application isRead More →

I just received the Baofeng Mojing 3 in the mail, and it’s the best alternative I’ve seen yet to the Samsung Gear VR. Plus, it works with all smartphones — not just the latest Samsung models. It has an excellent field of view of 98 degrees, weighs a reasonable 15 ounces,Read More →

When investing in a new technology platform, whether that investment is in time or money, nobody wants to invest in a dead-end system. Businesses in particular that put all the eggs in the wrong basket aren’t just wasting their money. They’re also losing market opportunities to other companies which guessedRead More →

Presence Capital Launches With Close Of World’s First Virtual Reality And Augmented Reality Focused VC Fund The team of leading VC, games, VR and tech industry veterans announce their inaugural fund of $10 million SAN FRANCISCO — Presence Capital, an early-stage venture capital firm focused on virtual reality and augmented reality startups,Read More →

More than a third of consumers say they would shop for more products online if they were able to try them virtually using headsets, and 63 percent say they expect virtual reality to impact their shopping experiences in the future, says the Reinventing Retail 2015 Report. Virtual reality or augmentedRead More →

Greenlight VR and Touchstone Research released the results of their survey of over 2,000 respondents this past week about attitudes towards virtual reality. Here are some highlights. 1. Gen-Z Rules Despite a perception among some of our readers — or maybe just in my house — kids aren’t all that blase andRead More →

Press release: Vuzix Awarded Eight CES 2016 Innovation Awards, Including “Best of” in Gaming and Virtual Reality ROCHESTER, N.Y. —Vuzix Corp., a leading supplier of video eyewear and smart glasses products in the consumer, enterprise and entertainment markets, announced that the company has received eight International CES Innovation 2016 awards,Read More →

According to Virtual Reality Brand Power Index released this morning by YouVisit, 75 percent of the Forbes World’s Most Valuable Brands have created some form of virtual or augmented reality experience for customers or employees, or are themselves innovating and developing these technologies. The tech sector is in the lead inRead More →

Press release: Next Galaxy Corp and EON Reality Join Forces to Expand CEEK The Partners will Share Technical Expertise and Combine Sales and Marketing Efforts Miami Beach, FL. – Next Galaxy Corp., a leading developer of innovative content solutions and immersive consumer virtual reality technology, and EON Reality Inc., theRead More →

SAN ANTONIO — Merge VR has announced that its soft, foam goggles are available for pre-order through Amazon, and will ship before holidays. The Merge VR Goggles are among the top tech products debuting in the consumer entertainment market this holiday season. Compatible with any iOS or Android smartphone from the lastRead More →

Cowboys and Indians captivated the country when Buffalo Bill’s Wild West rolled through America in the late 1800s and early 1900s. More than a century later, Ball State digital artists have re-created the legendary showman’s outdoor exhibition.Read More →

Impression Pi, a headset that combines virtual and augmented reality with gesture recognition, announced this month that it received $5.5 million in funding in addition to its successful $300,000 Kickstarter earlier this year. The company has also said it will be announcing release dates this month. “Being able to attract suchRead More →

Starship, the UK-based innovation studio, unveiled a first glimpse of mobile social virtual reality network, vTime, with the release of a new video and screenshots. Set for launch in November, vTime offers friends and family a compelling new way to spend quality time together in virtual reality.Read More →

This Christmas shopping season promises to be a good one for virtual reality, with a $30 View-Master virtual reality headset hitting the market just about now. This is brightly-colored headset from Mattel that is fully compatible with the Google Cardboard standard and can play any of the hundreds of theRead More →

When it comes to funding virtual reality startups, venture capitalists are looking for passion — and working prototypes. Others were more narrowly focused, looking for enterprise applications, they told virtual reality entrepreneurs at the 2015 VRLA Summer Expo. The panel of investors, which included representatives from Cooley LLP, CrossCut Ventures Management LLC,Read More →

The Immersive Education Initiative today announced the official IMMERSION 2015 speakers, exhibits, presentations, and workshops. Featuring nearly 100 sessions about virtual reality, augmented reality, 3D printing, wearable computing, brain interfaces, and more, IMMERSION 2015 is open to the public from 7 September to 10 September. Day passes  are available forRead More →

Let me tell you how my sales demo goes. At first, clients design a house extension using a simple web app, which also offers  a real-time 3D preview. People get excited because they see form and factor evolving interactively, and they can really imagine what their house extension will lookRead More →

Press release: Syfy Launches Virtual Reality App with Google Cardboard for Highly-Anticipated Series “The Expanse” San Diego, CA — Syfy has announced the launch of a virtual reality app for The Expanse, the network’s highly-anticipated drama series from Alcon TV premiering in December 2015. Utilizing Google Cardboard, the app immersesRead More →

Plans to use Microsoft’s HoloLens augmented reality headset in space have been set back indefinitely, as the unmanned SpaceX rocket carrying the device exploded shortly after takeoff on Sunday. “Cause still unknown after several thousand engineering-hours of review,” said SpaceX CEO Elun Musk in a Tweet on Monday. “Now parsing data withRead More →

Virtual reality will be “the next mega tech theme” and worth more than $60 billion in a decade, according to Piper Jaffray analyst Gene Munster. “The diverse applications of VR in combination with accelerating technological improvements will lead to mainstream adoption over the next 10 years,” Munster wrote in a reportRead More →

BOSTON —  The Immersive Education Initiative today announced the first in a series of international “builder” tournaments during which students and schools compete against one another to build immersive experiences, content, apps and applications. The inaugural Minecraft “Builder Bowl” tournament begins in June, with the championship rounds and awards ceremony toRead More →

A stylus designed to be used as an input device in virtual environments reached its $100,000 Kickstarter funding goal in less than a day this week. The Phree stylus from Tel Aviv-based OTM Technologies Ltd. can be used as a virtual pen that writes on any surface and could potentially beRead More →

Augmented and Virtual Reality Devices to Explode from 3 Million Units in 2015 to 55 Million in 2020 Scottsdale, Arizona — ​The augmented (AR) and virtual reality (VR) markets are seeing much action, from new devices and new content, to existing content adapting to make use of the new medium. HeadRead More →

Press release: Immersive Technology Alliance Annual Meeting and Affiliated VR Mixer Offers Easy Access From GDC Event Features VR Design Education, Industry Predictions, and Open Standards Discussion TORONTO, ON — Non-profit and non-proprietary, the Immersive Technology Alliance (ITA) is the voice and standards body for technologies such as virtual reality, augmentedRead More →

Mattel has updated its View-Master toy, this time, for the smartphone-owning virtual reality generation. The headset, which is scheduled to hit the market in the fall, is made in bright primary colors and works the same way as any other Google Cardboard-compatible headset — it breaks up the cellphone screenRead More →

Microsoft has unveiled a prototype of HoloLens, its most intriguing product in years, as part of a pre-launch of Windows 10. HoloLens gives a new dimension to the ‘holographic method’ invented by Hungarian-British physicist Dennis Gabor, for which he was awarded the Nobel Prize in Physics in 1971. It is a head-mounted holographic displayRead More →

Press release: Randi Zuckerberg To Keynote Next Galaxy’s Virtual Reality Focused Business Innovation And Growth Summit Next Galaxy Corp., a leading technology and content solutions company developing dynamic, innovative consumer virtual reality experiences and technology, is proud to announce that Randi Zuckerberg is scheduled to be the keynote speaker forRead More →

Immersed Conference and Exhibition Demonstrates How Virtual Reality Is the Real Deal Jaunt, New Deal Studios, iZugar Studio, and More Will Envelop the Senses TORONTO, ON – Organized by The Immersive Technology Alliance, Immersed features two days of sessions led by leaders in virtual reality (VR), augmented reality (AR), andRead More →

Press release: Announcing the Federal Consortium of Virtual Worlds 2015 Workshop, March 6-7, 2015 November 17, 2014 – The U.S. Army Research Laboratory, Human Research and Engineering Directorate, Simulation and Training Technology Center’s Military Open Simulator Enterprise Strategy (MOSES) and AvaCon are pleased to announce the Federal Consortium of VirtualRead More →

Are you already preparing your smartphone to be your doorway to virtual reality? If no, it’s high time you did so. While virtual reality hardware keeps going three different paths, mobile platform is taking shape as the one with a huge potential to dominate eventually. So don’t wait for the consumerRead More →

Press Release:  OpenSimulator Community Conference 2014 Expected to Sell Out, Tickets Still Available October 16, 2014 – Conference organizers expect the OpenSimulator Community Conference 2014 to be a sell out event this year.  The conference will be held on November 8 and 9, 2014 on an OpenSimulator grid designed specifically forRead More →

Carl Zeiss, a company known for high-end lenses, is now in the virtual reality business. Their headset, the VR One, is currently available for pre-order, with shipping scheduled to begin before Christmas. The first version of the device will support iPhone 6 and Samsung Galaxy S5 smartphones, trays for otherRead More →

As we wrote before, virtual reality is transforming education in many different ways. But one of the most powerful is that it helps students develop a motivation for learning through virtual rewards that provide real value to the learners, a sense of personal or group success, and personal autonomy. Virtual rewards can replace traditionalRead More →

Press Release:  OpenSimulator Community Conference Announces High Fidelity CEO Philip Rosedale as Keynote Speaker The OpenSimulator Community Conference is pleased to announce Philip Rosedale, Founder and CEO of High Fidelity, Inc. will be a keynote speaker at the second annual OpenSimulator Community Conference, scheduled to take place virtually on NovemberRead More →

ImmersiON-VRelia PRO Blue Sky ushers in new world of commercial virtual reality entertainment IRVINE, Calif. — ImmersiON-VRelia announced this week the launch of the immersive industry’s first-ever virtual reality commercial entertainment division. The new division will be dedicated to providing head mounted displays and content to amusement parks, visitor attractions, immersiveRead More →

Press Release:  OpenSimulator Community Conference Announces Principal Scientist at Oculus VR as Keynote Speaker July 22, 2014 – The OpenSimulator Community Conference is pleased to announce Dr. Steve LaValle, principal scientist at Oculus VR and professor of Computer Science at the University of Illinois, will be a keynote speaker at theRead More →

Press release: Metaio R&D Lab Releases 6D Augmented Reality Holodeck Technology to Developers MUNICH — Metaio, the world leader in Augmented Reality (AR) software and solutions today revealed its 6D Holodeck technology that places virtual environments directly in the real world allowing smartphone users to explore them with their on-board cameras.Read More →

Press release: Science Fiction Inspires Lowe’s Holoroom and Home Improvement Innovation Augmented reality project planning experience is first concept from newly-formed Lowe’s Innovation Labs MOORESVILLE, N.C. – On Wednesday, Lowe’s underscored its commitment to advancing retail innovation as it introduced Lowe’s Innovation Labs and the first concept to come outRead More →

London-based Cmoar Ltd. unveiled a new smartphone-based virtual reality headset at the Electronic Entertainment Expo in Los Angeles this week. The company is planning a Kickstarter for the project, but no date has yet been set. The headset is designed for watching traditional movies on a virtual movie screen, for watching 3DRead More →

Press release: Announcing the 2nd Annual OpenSimulator Community Conference 2014 June 3, 2014 – AvaCon and the Overte Foundation are pleased to announce the second annual OpenSimulator Community Conference 2014, to take place virtually on the OpenSimulator Conference Center grid on November 8-9, 2014. The OpenSimulator Community Conference is anRead More →

BOSTON — The Immersive Education Initiative today announced that all official Immersive Education events will now accept Bitcoin starting with Immersion 2014 in Los Angeles next week, followed by the European Immersive Education Summit in Vienna this fall and the Immersive Researcher’s Summit in New York City next spring. To encourageRead More →

Vancouver-based Utherverse Digital Inc., a proprietary virtual world platform known for its adult content, is developing a new generation of its software that will not only be Oculus Rift compatible right from the start, but can also replace your current Web browser. According to Utherverse CEO Brian Shuster, the new Curio browserRead More →

The virtual reality hardware landscape is changing so quickly, it’s hard to keep up. But one trend is already clear, with devices falling into one of three categories — PC and console peripherals, self-contained systems, and smartphone-powered headsets. Here’s an overview of what’s going on with the all the majorRead More →

Press release: Pantomime 3D App Launches Interactive VR and Augmented Reality Platform The Pantomime 3D app, launched today, lets iPad and iPhone users reach into realistic 3D worlds with their mobile devices. Levity Novelty and Pantomime Corporation announced they are offering this revolutionary VR and augmented reality software free ofRead More →

Press release: Disney’s Katie Fico to keynote Immersion 2014 BOSTON, MA –  The Immersive Education Initiative today announced that Disney’s Katie Fico will keynote IMMERSION 2014 in Los Angeles, California, this June. The award-winning Stereoscopic Supervisor at Walt Disney Animation Studios led the stereo team through the challenge of designingRead More →

Press release: The Immersive Technology Alliance to Launch at Game Developers Conference Non-profit organization represents and grows Augmented Reality, Virtual Reality, 3D and Gesture markets. San Francisco – Originally founded in 2009, The Stereoscopic 3D Gaming Alliance has been formally renamed the The Immersive Technology Alliance (The ITA) and hasRead More →

Press release: Augmented Reality and Virtual Reality Market worth $1.06 Billion by 2018 DALLAS — According to a new report, Augmented Reality & Virtual Reality Market  – Global Forecast and Analysis to 2013 – 2018 published by MarketsandMarkets, the augmented reality and virtual reality market is expected to grow at a CAGR ofRead More →

Today at the SAP TechEd conference I got a change to try out Google Glasses in conjunction with an SAP-powered warehouse application. Up to now, I haven’t been a big fan of Google Glass. If you need to know something, how hard is it to pull out your phone andRead More →

Capitalizing on the excitement generated by the Oculus Rift, several other companies, both big and small, are jumping into the virtual reality headset market. There’s a product that projects 3D images onto a special screen in front of you, one that projects 3D virtual reality right into your eyeballs, andRead More →

Press release: OpenSimulator Community Conference Announces Keynote Panel: The Future of OpenSimulator The OpenSimulator Community Conference 2013 will open on Saturday morning, September 7, 2013, with a keynote panel of core developers, who will discuss the future of the OpenSimulator platform. Topics will include a variety of issues including theRead More →

Press release: OpenSimulator Community Conference Announces Keynote Speaker Grady Booch World-renowned computer scientist Grady Booch will deliver a keynote address at the first annual OpenSimulator Community Conference.  Grady’s keynote address, titled “My Virtual Life,” will reflect on a quote from Joseph Campbell, who observed that, “One has to know how andRead More →

Press release: OpenSimulator Community Conference Needs Participants for Grid Load Test Organizers of the first annual OpenSimulator Community Conference are planning a large-scale load test of the OpenSimulator conference grid on Tuesday, July 2, 2013 at Noon PDT.  The conference will take place entirely within an OpenSimulator virtual world designedRead More →

Press release: Announcing the 1st Annual OpenSimulator Community Conference 2013 The Overte Foundation and AvaCon are pleased to announce the first annual OpenSimulator Community Conference 2013, to take place on the OpenSimulator Conference Center grid on September 7 and 8, 2013.  The OpenSimulator Community Conference will be a celebration of the platform and of theRead More →

Yes, it can. I really think it can. So here’s the deal. Personal computer sales are going down the toilet. According to IDC, total sales are down 14 percent for the first quarter of this year compared to last year. There were more than 88 million computers sold in theRead More →

Low costs and ease of use are inspiring educators to use the OpenSim virtual world platform to build historical recreations, several of which were presented last fall in Paris at the European Immersive Education Summit. OpenSim is free, open source server software that allows the creation of Second Life-style virtual environments.Read More →

“Inspire the Future” was the 2012 theme of The Federal Consortium for Virtual Worlds conference that convened this past week in Washington, D.C. at the National Defense University’s iCollege, and it drew about about 300 physical world and an estimated 3,000 virtual world attendees. Several virtual worlds were demonstrated at the conference,Read More →

AMSTERDAM — Chatbots.org, the Industry Catalyst of Intelligent Virtual Characters, reveals a business directory of almost 300 companies in conversational AI, (3D) avatar animation, speech synthesis and speech recognition and visual biometrics, and an additional Vendor Selector tool to select providers, designed for corporations in the middle of their buyingRead More →

SpotON3D has two other patents, for the use of augmented reality in a 3D environment, the company revealed on Friday. The information was presented by SpotON3D CEO Stevan Lieberman, who was speaking at a discussion in Second Life hosted by SpotON3D and titled, “SpotON3D’s patent pending plugin: Is it a threat orRead More →

Press release: 2011 Horizon Report Identifies Six “Key Emerging Technologies” for Higher Education. Today, the New Media Consortium (NMC) and EDUCAUSE Learning Initiative (ELI) jointly released the 2011 Horizon Report. This eighth edition conveys annual findings from the NMC’s Horizon Project, an ongoing research project designed to identify and describeRead More →

Am I being premature? Second Life has outlived its many obituaries. This is not an obit. At the same time, only the most ardent SL-cheerleaders would deny that the virtual world has stagnated. In the case of education, I expect no more than a gradual decline in participation.  Other worldsRead More →

It seems like more and more marketers are looking into virtual and hybrid events. With tight event budgets and opportunity to scale reach online, virtual events can look attractive. Craig Rosenberg from the Focus Expert Network posted a question last week, “What are/will be the biggest impediments to the VirtualRead More →

Press release: SpotOn3D announces collaborative partnership with Purdue University The Virtual Collaboration Laboratory within the Purdue University Department of Organizational Leadership and Supervision (College of Technology) announces the beginning of a collaborative partnership with SpotOn3D — a software firm whose main objective is to bridge the gap between the 2DRead More →

Press Release: I/ITSEC: Unity Powers 3D Virtual Training Simulations for the Defense, Military, Aerospace and Homeland Security Industries ORLANDO, FL and SAN FRANCISCO, CA– Unity Technologies, provider of the Unity development platform for games and interactive 3D on the web, iOS, Android, consoles and beyond, announced that D2 TEAM-Sim andRead More →

Press Release: “Create Once, Experience Everywhere” 3D/VR Format Unveiled for Immersive Education Cross-platform Open File Format Enables “Create Once, Experience Everywhere” 3D/VR Content for OpenSim, Open Wonderland, Open Cobalt and other platforms BOSTON, MA – November 09, 2010 – The Immersive Education Initiative today unveiled iED 3D/VR™, the open andRead More →

Press Release: Second Life “gold” solution provider Snowcrash digital joins the SpotOn3D OpenSim grid Snowcrash Digital is a gold certified Second Life® solution provider, most known as the developers of Second Life’s leading audio solution “Hermes Audio Technology” and the “Hermes Engage” range of educational tools. Since 2006, Snowcrash Digital hasRead More →

Press Release: Gartner’s 2010 Hype Cycle Special Report Evaluates Maturity of 1,800 Technologies Hype Cycle Research Provides a Cross-Industry Perspective on Potentially Transformative Technologies STAMFORD, Conn. —  Media tablets, private cloud computing, and 3D flat-panel TVs and displays are some of the technologies that have moved into the PeakRead More →

How do you keep up with industry trends?  You hear from the people setting the trends.  On September 24th, FountainBlue held its annual virtual worlds conference on Cisco’s campus in Milpitas, CA.  The event featured a session titled “Trends in the Virtual Worlds Industry: An Update on What’s New andRead More →

How do you keep up with industry trends?  You hear from the people setting the trends. On September 24th, FountainBlue held its annual virtual worlds conference on Cisco’s campus in Milpitas, CA. The event featured a session titled “Trends in the Virtual Worlds Industry: An Update on What’s New andRead More →

Tokyo-based 3Di, a leader in developing commercial viewers for Opensim, today announced a viewer that will run on Android smartphones. The company is currently recruiting industry partners to develop practical applications of this technology, and will share its platform with them. The platform can be used to develop online games,Read More →

Press Release: Serious Games are Effective Learning Solutions for ‘Soft’ and ‘Hard’ Skills From leadership and program management, to emergency evacuation or electrical safety – games, simulations and virtual worlds provide an effective learning experience. Through interactive case studies, attendees at the 2010 Learning and Entertainment Evolution Forum at HarrisburgRead More →

Press Release: Immersive Education 2010 Summit Attendees to Receive $2,500 in Permanent Virtual World Land BOSTON, Mass. – The Immersive Education Initiative today revealed that it will provide permanent virtual world land for one year to every school and non-profit organization that has at least one teacher, administrator, or studentRead More →

Press Release: ExpatFinder.com & 3D Mirror World Twinity create First Expat Virtual Relocation Service ExpatFinder.com and Twinity.com offer the first virtual relocation service with pre-arrival tours of virtual Berlin and expatriate meetings to help relocating individuals, expatriates and their families. Singapore/Berlin, November 2009 – ExpatFinder.com, the Singapore-headquartered worldwide website todayRead More →

Press release: THE IMMERSE SUMMIT RETURNS ON TUES. OCT. 11TH AS THE LARGEST IMMERSIVE TECHNOLOGY CONFERENCE & EXPO IN THE PACIFIC NORTHWEST Now in its 3rd year, IMMERSE (Formerly SEA-VR) will bring together all of the latest Learnings, Companies and Innovations in the Virtual, Augmented and Mixed Reality Industry BELLEVUE,Read More →

When you have a product that weighs several tons, you’re going to think twice before bringing it with you to a conference or trade show. And you’re certainly not going to bring more than one. Traditionally, heavy equipment manufacturers relied on photographs and 3D models to demonstrate their equipment toRead More →

Fifty more schools will get free Nearpod virtual reality headsets, lesson plans, professional development and one-on-one support, the company announced this week. And Google Expeditions, the biggest virtual reality education program, rolled its education program to Irish schools and will be heading to Dublin and Belfast next in the coming two weeks, according to theRead More →

Apple CEO Tim Cook faced a question about virtual reality at the company’s first quarter earnings call on Tuesday, and was not particularly forthcoming about Apple’s plans. “In terms of virtual reality, no, I don’t think it’s a niche,” he said. “I think … it’s really cool and has some interestingRead More →

Improving virtual reality immersion by increasing the field of view and having more accurate positional tracking will be the battlefield this year, according to a recent report by Digi-Capital. At the moment, the best-in-class of view for virtual reality device screen resolution is 136 degrees diagonally per eye, which is promising given that usersRead More →

As the virtual- and augmented- reality wars heat up, Apple is making sure it stays competitive with occasional acquisitions such as AR pioneer Metaio and 3D sensor outfit PrimeSense. Now it’s adding another company to its quiver, Swiss-based Faceshift, whose motion capture tech allows animated avatars to double the facial movements ofRead More →

Framingham, Mass.-based research firm International Data Corp. announced today that augmented and virtual reality is one of six key “innovation accelerators” the company will be devoting additional research focus to. “Innovation accelerators are the next wave of 3rd Platform technologies that are critical to digital transformation,” said Crawford Del Prete,Read More →

You only know what you can remember, as the saying goes, but virtual reality technology holds the potential to reorganize and adulterate a person’s memory, blurring the lines between what is real and what is virtual. Our strongest memories are deeply ingrained based on events and experiences that activate theRead More →