The Oculus Rift virtual reality technology is one of the most exciting developments in gaming since original Nintendo. But can it be useful beyond gaming? You bet. Non-game virtual reality applications are poised to transform an enormous array of industries, including health care, oil & gas, architecture, education and just about everything inRead More →

Virtuix, the company that makes an omni-directional treadmill designed to work with the Oculus Rift, announced a $3 million investment round today. The company raised $1.1 million in a successful Kickstarter campaign last summer. The Omni is currently available for preorder, at prices starting at $500, with delivery slated for September. The investorsRead More →

In a brief announcement yesterday, the Federal Trade Commission approved Facebook’s proposed $2 billion buyout of virtual reality headset maker Oculus VR, Inc. The Facebook purchases promises to accelerate Oculus Rift development and move it beyond its original base of gaming supporters, towards a wider social use.Read More →

The Virtuix Omni, an omni-directional treadmill designed to be used with the Oculus Rift and similar virtual reality systems is now available for preorder at $499, with shipping scheduled for July. The company raised more than $1.1 million on Kickstarter last year, with more than 2,500 units already sold toRead More →

Press release: Disney’s Katie Fico to keynote Immersion 2014 BOSTON, MA –  The Immersive Education Initiative today announced that Disney’s Katie Fico will keynote IMMERSION 2014 in Los Angeles, California, this June. The award-winning Stereoscopic Supervisor at Walt Disney Animation Studios led the stereo team through the challenge of designingRead More →

A couple of days ago, in Utopias, dystopias, and other traps, I wrote about the pitfalls of imaging a future whether either everything is completely awful, or unimaginably perfect — which often turns out to be secretly awful, anyway. Other than digging a deep, deep hole and cowering in it, there’s reallyRead More →

Which ever way things go, with virtual reality, we’ve got to get in gear. For me, this means getting organized and productive. To help the process along, this week I’m reading The Secret to Peak Productivity by Tamara Myles. It’s all about the value of clear, concrete goals, and priorizing. For example, I’veRead More →

When the announcement came out on March 12 that Linden Labs was inviting beta testers for their Oculus Rift based VR viewer, I dusted off my Oculus Rift Developers kit and signed up. About six months ago, I tried out the first version of the Oculus Rift developer’s kit inRead More →

After Sony made their Project Morpheus announcement, and the Oculus Rift won best of show at CES, and rumors began flying around about Microsoft planning a virtual reality product, I knew I had to get my act in gear. Mass adoption of virtual reality is coming, and while it’s takenRead More →

In a stunning development for the virtual reality industry, Facebook founder Mark Zuckerberg announced today that his company will buy Oculus VR Inc., the company behind the leading virtual reality headset. “The incredible thing about the technology is that you feel like you’re actually present in another place with otherRead More →

Virtual reality isn’t just for Kickstarter start-ups anymore. Tonight, Sony unveiled their new “Project Morpheus” virtual reality headset for PlayStation 4 in San Francisco at the Game Developers Conference, the worlds largest game industry event for professionals. The headset will be available for conference attendees to try out tomorrow, theRead More →

Press release: The Immersive Technology Alliance to Launch at Game Developers Conference Non-profit organization represents and grows Augmented Reality, Virtual Reality, 3D and Gesture markets. San Francisco – Originally founded in 2009, The Stereoscopic 3D Gaming Alliance has been formally renamed the The Immersive Technology Alliance (The ITA) and hasRead More →

Press release: Augmented Reality and Virtual Reality Market worth $1.06 Billion by 2018 DALLAS – According to a new report, Augmented Reality & Virtual Reality Market  – Global Forecast and Analysis to 2013 – 2018 published by MarketsandMarkets, the augmented reality and virtual reality market is expected to grow at a CAGR ofRead More →

Press release: VWBPE 2014 Kick-Off “Connections” March 12 — The four-day Virtual Worlds Best Practices in Education Conference starts on April 9, and will feature keynotes by Philip Rosedale, CEO of High Fidelity, founder of Linden Lab and creator of Second Life, and Ebbe Altberg, the new CEO of Second Life. TheRead More →

Not too many people saw the 2009 movie Surrogates in which Bruce Willis plays both his old, gnarly self as well as a plastic, youthful-looking robot version of himself. In the still above, Bruce Willis is sitting in a recliner, wearing a comfy bathrobe, about to lie back and put onRead More →

Press release: Virtual Reality Set to Revolutionize Architecture, Engineering and Real Estate PocketCake’s virtual reality services, combined with Oculus Rift hardware, allow clients to experience a project in an immersive 3D environment for a price comparable to traditional architectural illustrations KANSAS CITY, Mo. — PocketCake is working with some ofRead More →

Last updated Feb. 19, 2015: Please click here for latest list of Metaverse Communities. Staying on top of metaverse news and developments is hard. And getting help when you need it can be even harder. Fortunately, there are several online communities where OpenSim users share information and advice. Join in,Read More →

Chances are, there are few regular readers of Hypergrid Business who aren’t aware that we’re at the dawning of the age of virtual reality. The metaverse is coming. We’ll all soon be regular visitors to the Matrix. Snow Crash will be crashing. Our virtual streets will be paved with goldRead More →

Dear Linden Lab board of directors: I just heard that CEO Rod Humble is stepping down. I guess you guys will be looking for a new chief? I’d like to suggest some questions to ask yourselves as you decide the future direction of the company. Now, you might think thatRead More →

I am my own boss, and probably many of you are, as well. And even if you aren’t doing this virtual world stuff full-time yet, you might be planning to, or running a grid, consulting company, or virtual products store as a side business. And you know how hard itRead More →

MADISON, Wisconsin – Almost three decades before Building Information Modeling (BIM) would go mainstream, the term “Virtual Building” was used in the earliest implementation of BIM through Graphisoft’s ArchiCAD debut in 1987. Since then, the concept hasn’t changed, but visualization technology has advanced to the point where designers, engineers, contractors,Read More →

OpenSim’s 40 largest grids passed the 30,000 region mark this month, with a new total of 30,214 regions, a record high. The number of registered users on those grids reached 324,021 — with more than 4,000 new registrations over the past four weeks. Active users numbered 18,615. The non-profit OSgrid was theRead More →

The top 40 OpenSim grids have reached 29,617 regions, an increase of 912 regions since this time last month. They also reported 319,872 total registered users and 19,527 active users this month, a total of 3,675 new registered users and 1,052 new active users. All three numbers were record highs for OpenSim. Kitely, a cloud-based,Read More →

Oculus Rift inventor Palmer Luckey was in Cambridge Saturday, at the Microsoft NERD Center, for a recruitment event and mini virtual reality conference. If you couldn’t make it, you missed three different tracks of presentations, running from 3 p.m. to 9 p.m., plus demos of several Oculus Rift games. MostRead More →

This list only includes the 220 grids that have published usage data this month. Some grids may have been down for maintenance, relocation, or were shut down since our survey last month. ‘Regions change,’ ‘Users change’ and ‘Actives change’ refers to how many more regions, registered users, and active usersRead More →

Press release: New Device to Revolutionize Gaming in Virtual Realities How is it possible to walk through 3D virtual realities while staying in one place? Engineers from the Vienna University of Technology have solved this problem and are now introducing their “Virtualizer”. VIENNA — Head-mounted devices, which display three dimensionalRead More →

Capitalizing on the excitement generated by the Oculus Rift, several other companies, both big and small, are jumping into the virtual reality headset market. There’s a product that projects 3D images onto a special screen in front of you, one that projects 3D virtual reality right into your eyeballs, andRead More →

This list only includes the 219 grids that have published usage data this month. Some grids may have been down for maintenance, relocation, or were shut down since our survey last month. ‘Regions change,’ ‘Users change’ and ‘Actives change’ refers to how many more regions, registered users, and active usersRead More →

The folks behind the Oculus Rift virtual reality headset announced an app store yesterday, called Oculus Share. The site is intended for developers at first, but the company plans to grow it into a full-scale gaming marketplace. Oculus Share is already up and running. “With Share, you can host Oculus-readyRead More →

This list only includes the 214 grids that have published usage data this month. Some grids may have been down for maintenance, relocation, or were shut down since our survey last month. ‘Regions change,’ ‘Users change’ and ‘Actives change’ refers to how many more regions, registered users, and active usersRead More →

The promise of virtual reality was all the rage in the 90s, but didn’t go anywhere because the headsets were laggy, low-resolution, had small fields of view, and made their users sick. Today, the Oculus Rift is ushering in a new wave of virtual reality technology, with over 17,000 developmentRead More →

The land area of the top 40 OpenSim grids continued to grow, with the number of regions now at 25,783 — an increase of 535 regions compared to the same time last month. This is another record high month for OpenSim region totals. ScienceSim saw the most growth, with 512Read More →

This list only includes the 214 grids that have published usage data this month. Some grids may have been down for maintenance, relocation, or were shut down since our survey last month. ‘Regions change,’ ‘Users change’ and ‘Actives change’ refers to how many more regions, registered users, and active usersRead More →

This list only includes the 221 grids that have published usage data this month. Some grids may have been down for maintenance, relocation, or were shut down since our survey last month. ‘Regions change,’ ‘Users change’ and ‘Actives change’ refers to how many more regions, registered users, and active usersRead More →

Second Life is a killer app for Oculus Rift. Here are ten reasons why — and why OpenSim will get there first. 1. Quality, content and creativity Now, before you skip ahead to post a comment about how Second Life has been overrun by furries and 14-year-olds, take a moment toRead More →

Yes, it can. I really think it can. So here’s the deal. Personal computer sales are going down the toilet. According to IDC, total sales are down 14 percent for the first quarter of this year compared to last year. There were more than 88 million computers sold in theRead More →

First impressions of Oculus Rift: Architectural Visualization, Second Life, and beyond I wish I had more time to write out a more extensive review of the Rift, but here are my first impressions: You absolutely feel as if you are transported to another place, to the point where it’s almostRead More →

With PixieViewer, we’re closer to the dream of a Web-based viewer for OpenSim than we’ve ever been before. This particular viewer, which is built using HTML 5 technology, solves the biggest usability problem that OpenSim has. It requires no download — no plugins, no Java, no configuration, nothing. You goRead More →

This list only includes the 213 grids that have published usage data this month. Some grids may have been down for maintenance, relocation, or were shut down since our survey last month. ‘Regions change,’ ‘Users change’ and ‘Actives change’ refers to how many more regions, registered users, and active usersRead More →

The top 40 OpenSim grids put an end to a two-month slide in region counts, gaining 28 regions. There are now 20,826 regions on the top 40 OpenSim grids. During the previous two months, there were a couple of major cleanups on OSgrid, the largest OpenSim grid, as well asRead More →

This list only includes the 224 grids that have published usage data this month. Some grids may have been down for maintenance, relocation, or were shut down since our survey last month. OpenLifeGrid does not consider themselves an OpenSim grid and does not publish usage data. SpotOn3D did not releaseRead More →

The number of public OpenSim grids has more than doubled in 2012, from 98 at the start of the year, to 232 grids active this month. Here are some reasons why this is happening. Easier setup from established hosting providers Companies like Dreamhost Metaverse, SimHost, Virtual Reality, and many othersRead More →

OpenSim hosting company Virtual Reality is taking over support and development of the Phoenix viewer, the company announced today. The previous development team, Phoenix Firestorm Project announced the end of their support for the v1-based Phoenix viewer, earlier this month, so that they could focus on the Firestorm viewer. The PhoenixRead More →

In general, Hypergrid Business uses the Associated Press Stylebook for news and feature stories. More stylistic leeway is allowed for first-person columns and editorials. Types of stories We accept submissions in the form of briefs, news stories, feature articles, how-tos, opinion essays, and listsicles. Please send story ideas to [email protected] andRead More →

A few friends, colleagues, and fellow creators have a need to band together. Our intention is to gather creators and artists from all “virtual reality” platforms in order to collect, and organize factual information about rights and responsibilities of content creators. By working together, we believe that many of us will be ableRead More →

Last week, I attended the Federal Consortium for Virtual Worlds annual conference. I realize the theme for the conference was “Inspire the Future,” but an underlying theme I sensed was “Keeping up with the Future.” Our society and the technological changes are hitting us at an exponential rate. Like oneRead More →

[Note from Editor: SimHost‘s James Stalling responded to this review with the following: “He was a difficult customer who did not give OpenSim a good evaluation before he got involved, and didn’t give it a fair shake after he got involved.  I have to say that I disagree entirely with hisRead More →

The top 40 OpenSim grids gained 915 new regions since this time last month, bringing the total number of regions on these grids to 21,595, a new record high. OSGrid was the single biggest gainer. The non-profit grid, which allows users to connect regions running on home computers at noRead More →

This list only includes grids that have published usage data this month. Some grids may have been down for maintenance, relocation, or were shut down since our survey last month. OpenLifeGrid does not consider themselves an OpenSim grid and does not publish usage data. SpotOn3D did not release their statisticsRead More →