The BBC is experimenting with immersive virtual reality, according to today’s blog post by Cyrus Saihan, head of business development for BBC Future Media. “When the BBC started making the worldâ€™s first regular public television broadcasts in 1936, there were only about 20,000 TV sets capable of receiving the programming,”
I love watching YouTube demos of new Oculus Rift titles, and am a fan of PewDiePie and folks like him. Last night, however, I watched an Oculus Rift review video that wasn’t the typicalÂ player-scared-by-creepy-shadow orÂ man-scared-by-rollercoaster or grandmother-astounded-by-Tuscan-villa. It was an opera, Senza Peso, reviewed by emart. I’ve been trying to
The arcade industry wasÂ decimated back in the mid-90â€™s by the advancements inÂ consumer console games as well as a failure to adapt to changing player demographics. Virtual reality could bring it back. As a side benefit, virtual reality arcades could help drive the development of the technology, whet public appetite for
Press release: EON Reality Launches the Worldâ€™s Largest Virtual Reality Library, EON Experience The EON Experience Portal enables global EON developers to bring their innovative applications to market. IRVINE, Calif.Â -Â EON Reality Inc., the worldâ€™s leading provider of Virtual Reality software, systems, and applications, launches the newÂ EON Experience Portal, the worldâ€™s
Press release: Full-service creative design agency, Cubicle Ninjas, launches VR services for business. Their mission is provide businesses with a fresh opportunity to tell stronger stories through the new technology. Glen Ellyn, ILÂ — Cubicle Ninjas announces a suite of services for businesses looking to explore new opportunities in virtual reality.
Survios is a virtual reality startup that combines an Oculus Rift headset, Sixense controllers, a Sony Move motion detector and a battery pack plus its own game software for a self-contained virtual reality system. It has raised $4 million in venture capital funding, led by Shasta Ventures, VentureBeat reported today.
Silicon Valley Virtual Reality Conference & Expo 2014 — billed as the world’s first professional conference for consumer virtual reality — kicked off today with Oculus Rift inventor Palmer Luckey and other hardware innovators and a keynote by Second Life founder Philip Rosedale. Some of the videos of the first
Press release: CyberLightning brings 3D visualization to industrial internet of things CyberVille Combines Big Data Processing and 3D Internet Technology in Powerful Platform for Monitoring and Control of Energy Networks and Smart City Infrastructure Oulu, Finland â€“ CyberLightning Ltd., today introduced CyberVille, a software platform for visual monitoring and control
Press release: Consumer Virtual Reality market worth $5.2bn by 2018 Cambridge, U.K. — The consumer virtual reality market will be worth $5.2 billion by 2018, according to the latestÂ KZero market sizing report on the Consumer Virtual Reality market. As part of this report, both hardware and software forecasted sales from
According to a new report from research firm Markets and Markets, the augmented reality and virtual reality market will reach $1.06 billion in 2018, with a compounded annual growth rate of more than 15 percent. The immersive virtual reality market specifically is projected by reach $408 million by 2018. “The
UK-based Reign Development and students fromÂ Southampton Solent University have produced a ten-minute preview of their documentary, “Dawn of Virtual reality.” The documentary features the Oculus Rift, as well asÂ Digital Out-of-Home Entertainment specialist Kevin Williams.Â Watch the full video here:
I gave a talk about virtual reality yesterday in Boston at a conference of the Society of Professional Journalists. The main goal of the presentation was to explain what virtual reality was, give a few examples of virtual reality currently being used for business, and discuss some ways in which
A new report by UK research firm KZero highlights a number of brand-related projects in virtual reality. These include a recreation of the Wall from the Game of Thrones television series. You can read more about the Game of Thrones simulation here, or watch the video below. Then there’s the
Press release: Conquer Mobile and VRcade Partner to Provide Fully Immersive Virtual Reality Medical Simulation Solutions Conquer Mobile will Use the VRcade Virtual Reality (VR) Out-of-Home Platform to Create State of the Art Medical Simulation Solutions for Medical Education. Vancouver, BC Â â€“ Conquer Mobile, a mobile solutions specialist, and VRcade
Virtual reality is finally starting to hit the prime time, with the Oculus Rift taking Best of Show at the Consumer Electronics Show and Sony unveiling its own headset, Project Morpheus, at the Game Developers Conference this week. This isn’t the same virtual reality that flopped big in the 90s.
The value of virtual reality in architecture, real estate and construction industries is becoming increasingly well known, and what everyone wants to know is, â€œhow much does it cost?â€ To help simplify the estimation process, we developed the Cost Estimation Tool, found at the bottom of our Architectural Visualization page,
Press release:Â Multi-User Virtual Reality System for Sale from ICAP Patent Brokerage New York –Â ICAP Patent Brokerage announces for sale a patent portfolio disclosing an improved, interactive multi-user virtual reality system from Louis de Groot, as trustee of The Louis and Barbara de Groot Trust. This IP package is available via
Weâ€™re back from Autodesk University in Vegas, where we had the opportunity to show some of our latest Oculus Rift projects to the architecture, engineering and construction crowd there. Wow, was that ever fun! Exhibiting can be a boring, exhausting experience, but not with the Rift! From beginning to end,
[254 Pages Report] Augmented Reality Market & Virtual Reality Market categories the global market by Technology (Semi & Fully Immersive VR, Mobile & Spatial AR), by Sensors & Components (Data Glove, Accelerometer, HMD, ICs), by Applications (Military…
Revit and Oculus Rift via Unity3D: Experiencing BIM in Virtual Reality While the vast majority of my work is designing virtual world environments, our studio Crescendo Design, still takes on a new architectural project from time to time. The best part is, our clients get to become test subjects for
Last month I attended one of the most engaging meetings Iâ€™ve ever experienced and I was not even there.Â The event was EventCamp Twin Cities.Â This was a one-day conference for event professionals.Â It was a hybrid event, meaning they had a live conference with a virtual component. I had
Press Release: Quantum3D ExpeditionDI Ushers in New Era of Virtual Immersive Combat Training With Successful Completion of U.S. Joint Forces Command FITE Program Industry’s First Wearable Infantry Training Platform Simulates Squad-Based Close Combat to Improve War Fighter Readiness, Team Communication and Decision-Making Skills SAN JOSE, Calif., Oct. 6 /PRNewswire/ —
Professors at Purdue University, Indiana, say their year-long presence in Second Life has made their teaching more engaging by giving students face-to-face interaction, preparing them to use virtual reality as a professional tool, and allowing business classes to simulate concepts. The program was originally for distance learning students, but later
Virtual reality will be more successful in China than in the West because of cultural differences in the way Chinese people use the Internet and emotionally connect with it, said Tom Doctoroff, the CEO of JWT, a marketing and communications company that specializes in brand identity. Doctoroff spoke today at
Story telling is increasingly blurring the line between the physical and virtual worlds, according to presenters at the just-concluded this yearâ€™s Â Technology + Storytelling: Engaging The Immersive FutureÂ event organized by NYC Media Lab. We’re already seeing this happen on the production sites in series like Disney’s The Mandalorian, as you
Many companies have switched to virtual offices and Zoom meetings during the COVID-19 pandemic, but some are going a step further, into immersive 3D office environments, similar to that of Second Life or OpenSim. Auto manufacturer Audi, for example, has rolled out Audi Spaces, a virtual 3D version of Audiâ€™s
The Sundance Film Festival starts tomorrow, and this year, for the first time, it’s all virtual. Now, Sundance has been featuring cutting-edge content at its New Frontier category for more than 15 years now, and virtual reality has been playing a bigger and bigger part for the past few years.
Electronics giant Lenovo introduced a new set of augmented reality glasses this morning at the Consumer Electronics Show, held virtually this year. CES 2021 officially starts tomorrow, but Lenovo got a head start with its ThinkReality A3 smart glasses, which will be available to purchase later on this year. What
Social gatherings in a virtual world?Â Some of you might ask what this means. I have been in virtual worlds since 2004. During that time, my friends have fallen into two broad categories. People I know in the physical world and those I know through virtual worlds. The COVID-19 outbreak and
Students at Penn State are taking a virtual field trip to a nearby rock outcropping, and early research suggests they’re getting as much out of the experience as the traditional in-person trip they’ve taken in the past. Alex Klippel, the university’s professor of geography, helped create the virtual field trip
Augmented reality endorsement picks up pace, according to aÂ recent market forecast. The AR market volume is expected to hit $30 billion by 2023, growing at 39 percent CAGR. This growth is rooted in ARâ€™s utility. Augmented reality proves itself a multi-purpose technology, being eagerly adopted across different domains, such as
This year’s Virtual World Best Practices in Education 2018 conference, which ended last week in Second Life, was shorter than last year — three days, instead of four — and attracted about 1,100 attendees, down from a high of around 4,500 in previous years. Attendance was up slightly over last
Educators are souring on virtual worlds, as evidenced by declining participation in online forums, in virtual conference attendances and education-related destinations on the Second Life grid. For example, Second Life Educators, the forum for educational organizations and educational use of Second Life, shows a dramatic decline in the number of
Eight year ago, when I first launched Hypergrid Business, virtual worlds offered a unique set of compelling features. There was presence, and immersion, and the ability to create your own virtual environments. Plus, they also had other benefits that, combined with the unique features, created a potentially world-changing technology platform.
Viar.Live allows users to upload and share 360 degree photos, create virtual reality tours from the uploaded 360 degree photos, embed virtual reality content on websites, and distribute the content across desktops, iOS and Android mobile platforms. It supports Google Cardboard Camera and iPhone Pano so anyone whose phone supports
Google Plus continues to be the social media destination of choice for OpenSim users, due its usability, sharing features, and support for identities based on avatar names. I currently track 175 virtual communities that have some relation to OpenSim, and just collected the members counts of each group. See the
UK-based education companyÂ Macunx VR has passedÂ its Kickstarter goal ofÂ $4,308 — or Â£3,000 — with two weeks of its campaign still to go. The company plans to build a virtual reality Unity-based platform that will allow users to createÂ and shareÂ virtual memory palaces. A memory palace is essentially a mental library for