Despite the dystopian predictions in Enerst Cline’s Ready Player One, the future virtual reality metaverse will not be owned and governed by one single corporate entity, said former Linden Lab CEO and founder Philip Rosedale in a keynote address today to the Virtual Worlds Best Practices in Education conference. Rosedale,Read More →

Last week Linden Lab and the OnLive cloud gaming service debuted a new service aimed at delivering Second Life to almost any device capable of connecting to the internet. While still in beta and available for PCs, OSX and Android — iOS support is coming — I had an opportunity toRead More →

We write a lot about business models in Hypergrid Business. You’ve got the big commercial grids, offering a lower-cost and more personal alternative to Second Life. The non-profits, which allow anyone to connect regions and live on donations from users, founders, and hosting companies. The school and company grids thatRead More →

Press release: XR SDK: 3D Player Framework that can turn any website into a Virtual World PHILADELPHIA — After over two years of development, Extreme Reality Inc. is announcing the release of XR SDK, a framework for building multi-user, multi-platform 3D players with dynamically downloaded content based on Unity3D and Photon. A3D Player works like aRead More →

Press release: Arch Virtual releases architectural visualization application built with Unity3D game engine, including Oculus Rift compatibility This week, Arch Virtual released a new interactive, real-time architectural experience for the Panoptic Group, based out of Chicago, Illinois. The application was developed using the Unity3D game development engine, and can be embeddedRead More →

Virtual reality therapies are increasingly proving successful in a number of settings. As the virtual reality platforms and interfaces improve, we will start to see more of the following: 1. Reducing pain Pain is partly psychological in nature, which means that distractions can help relieve pain. Listening to music, forRead More →

Press Release: U.S. Army and Intel team up making training virtually a reality Orlando, Fla. – The U.S. Army’s Research Laboratory’s, Human Research and Engineering Directorate, Simulation and Training Technology Center (STTC) and Intel Corporation entered into a Cooperative Research and Development Agreement to collaborate and optimize research in virtual trainingRead More →

Press release: Results of Virtual Reality-based Psychotherapy Research at BBU, Romania Using EON Icube are Released Virtual reality therapy as effective, or more effective, than traditional therapy Is less risky for patients Will, in the future, become standard practice IRVINE, Calif. – EON Reality, the world’s leading interactive 3D visualRead More →

Press release: EON Creator 4.8 Sets a New Benchmark in Virtual 3D Learning The new features of EON Creator 4.8 offer expanded support for more stereo devices, expanded file support, new exploration interaction and improved Quiz creation IRVINE, Calif. – EON Reality, the world’s leading interactive 3D software provider, todayRead More →

Metaversum, the developers of the 3D mirror world Twinity, today announced their acquisition by 3D Internet company ExitReality. Twinity has been having some problems recently. It hasn’t had any news announcements since May 2011, and only two blog posts this year — in one of which, the CEO attempted to dispelRead More →

“Inspire the Future” was the 2012 theme of The Federal Consortium for Virtual Worlds conference that convened this past week in Washington, D.C. at the National Defense University’s iCollege, and it drew about about 300 physical world and an estimated 3,000 virtual world attendees. Several virtual worlds were demonstrated at the conference,Read More →

Press release: Broad/MSU launches Virtual Broad Art Museum with original digital artworks on view in multi-user online environment East Lansing, MI – The Virtual Broad Art Museum, a multi-user online environment developed in anticipation of the fall 2012 opening of the Eli and Edythe Broad Art Museum at Michigan StateRead More →

Stanford’s newly renovated Virtual Human Interaction Lab is now open for public tours. If you want to see what your living room is likely to look like four years from now, come and take a tour of Stanford’s new Virtual Human Interaction Lab, says Jeremy Bailenson, an associate professor ofRead More →

Press release: ITE and EON Reality to Set-Up Centre for Virtual 3D Learning in Singapore IRVINE, CA — EON Reality, Inc., the world’s leading interactive 3D software provider, today announced that ITE — Institute of Technical Education, Singapore, has signed a MOU — Memorandum of Understanding — to collaborate inRead More →

Press Release: Ten-Day “Be Fearless!” Online Festival Combines Art and Music with Education and Awareness-Raising for Post Traumatic Stress Disorder Wiscasset, Maine — Fearless Nation PTSD Support, the world’s only nonprofit using virtual reality to help people with post traumatic stress disorder (PTSD), will hold its third annual PTSD educationRead More →

Press release: EON Reality Releases EON Mycube, a Surround Immersive Desktop 3D System IRVINE, CA — EON Reality, the world’s leading interactive 3D solutions provider, today announced the release of EON Mycube, a 3 screen immersive desktop system. The EON Mycube will complement the successful EON Icube as a smallerRead More →

People pay the same amount of attention at virtual and physical events, says a  new report from the Professional Convention Management Association, UBM Studios, and the Virtual Edge Institute, detailing the behaviours of people in regards to virtual events that will be released Monday. “Too often the argument centers onRead More →

Press Release: Cubic Delivers COMBATREDI Virtual Training System to the Florida National Guard ORLANDO, FL — Cubic Simulations Systems, the virtual training systems business of Cubic Corporation CUB +0.62% , has delivered a cutting-edge virtual training solution to the Florida National Guard (FLNG) that will provide the most advanced virtualRead More →

Press release: ACSM: Weight loss success in a 3-D virtual world Bloomington, Indiana — Participants in two weight-loss programs — one involving traditional health club sessions and the other delivered online in a 3D virtual world — lost similar amounts of weight and body fat, but the online contingent reportedRead More →

The experiences people have in virtual worlds such as Second Life influence their behavior in real life, according to a new book. “There are consequences of spending 20 hours weekly using an avatar in a virtual reality,” said Jeremy Bailenson, co-author of Infinite Reality: Avatars, Eternal Life, New Worlds, andRead More →

Press Release: UtherAcademy Now Recruiting Instructors & Students for 3D Web Classes Revolutionary Virtual Learning Center Lets World Be Your Classroom Vancouver, BC –  Imagine being in your kitchen with your laptop, learning how to cook tonight’s dinner from an acclaimed chef via live video feed. Your instructor is inRead More →

Today, we are seeing an explosion in virtual world platforms. We’ve got various — and incompatible — open source projects, including OpenSim, Open Wonderland, Open Cobalt, Sirikata, and Vastpark. We’ve got stand-alone proprietary software that runs behind corporate firewalls, and requires dedicated viewer software, including ProtoSphere, Teleplace, and SAIC’s Olive.Read More →

Leading virtual architect Jon Brouchoud has created Virtual Architecture 101, a 3D exhibit on Architecture Island in Second Life — and there are some nice lessons there for anyone looking to build a virtual environment for their school or company. While the exhibit is plagued by the text-on-board syndrome commonRead More →

It seems like more and more marketers are looking into virtual and hybrid events. With tight event budgets and opportunity to scale reach online, virtual events can look attractive. Craig Rosenberg from the Focus Expert Network posted a question last week, “What are/will be the biggest impediments to the VirtualRead More →

On a recent trip to London, I found myself sitting in a Yo! Sushi. As I watched the colored plates winding their way around the room, I noticed a poster on the wall advertising “Blue Plate Mondays” (any sushi plate for £2 as opposed to the usual £3-5). Since gameRead More →

Press Release: Build Your Own Interactive 3D Virtual Environment in Minutes with EON Creator IRVINE, Calif. – EON Reality, the world’s leading interactive 3D software provider, announces EON Creator, a new 3D creation tool used to simplify the implementation of engaging Interactive Virtual Learning Environments (IVLE) for training and educational purposes.  The software in itsRead More →

Press Release: Advanced 3D Heralds New Teaching Dimension ‘Virtual world’ technology has the potential to transform education and learning, an international conference at the University of Ulster’s Magee campus heard today. It is a young but rapidly evolving sector but already every university in the UK uses it in someRead More →

Founders of teleXLR8, a discussion program conducted in the Teleplace virtual environment, are hoping that the project becomes the next TED for virtual worlds. Teleplace, Inc. is one of the leading providers of enterprise-grade, behind-the-firewall, fully immersive virtual collaborative environments. According to teleXLR8 organizer Giulio Prisco, Teleplace’s built-in multi-user videoconferencing,Read More →

Press Release: Gartner’s 2010 Hype Cycle Special Report Evaluates Maturity of 1,800 Technologies Hype Cycle Research Provides a Cross-Industry Perspective on Potentially Transformative Technologies STAMFORD, Conn. —  Media tablets, private cloud computing, and 3D flat-panel TVs and displays are some of the technologies that have moved into the PeakRead More →

How do you keep up with industry trends?  You hear from the people setting the trends.  On September 24th, FountainBlue held its annual virtual worlds conference on Cisco’s campus in Milpitas, CA.  The event featured a session titled “Trends in the Virtual Worlds Industry: An Update on What’s New andRead More →

How do you keep up with industry trends?  You hear from the people setting the trends. On September 24th, FountainBlue held its annual virtual worlds conference on Cisco’s campus in Milpitas, CA. The event featured a session titled “Trends in the Virtual Worlds Industry: An Update on What’s New andRead More →

The way we work has changed dramatically over the past few years.  I’m relatively young…turning 27 in a few weeks – yet even I can recall working for previous employers where there was just no way of getting things done without being present in the same location as my teamRead More →

Wagner Au and Gwyneth Llewelyn have recently posted thought-provoking pieces about how to make virtual worlds more engaging. Au proposed an achievement system to encourage new users to make friends and visit new locations. “Turning social networking more competitive resulted in people getting more engaged with it,” added Llewelyn, explainingRead More →

Ever since Second Life made virtual world a common reality, people have been trying to find ways to utilize this new-found platform for unimaginable reasons. Soon enough other companies cropped providing quick similar features. These include Active Worlds and Entropia Universe. They all mainly started as a virtual social gameRead More →

Virtual events platform provider InXpo rolled out a suite of social networking features last week – including built-in support for Twitter, Facebook and LinkedIn – as well as a social gaming platform. InXpo is a “pseudo 3D” virtual meeting platform. InXpo’s Web-based virtual meeting platform combines multimedia – video, presentationsRead More →

Press Release: Immersive Education 2010 Summit Attendees to Receive $2,500 in Permanent Virtual World Land BOSTON, Mass. – The Immersive Education Initiative today revealed that it will provide permanent virtual world land for one year to every school and non-profit organization that has at least one teacher, administrator, or studentRead More →

If you think that the virtual worlds are over hyped, and the metaverse of hyperlinked OpenSim grids will never amount to anything, you don’t have to think up an original blog post — just take a look at this prescient Newsweek article from 1995: The Internet? Bah! Here’s what CliffordRead More →

Press Release: Virtual Reality Collides with Real-world Law in Forthcoming Book by Rutgers–Camden Law Professor CAMDEN —  In the new James Cameron movie “Avatar,” characters “inhabit” other bodies to fight oppression.  Sounds like science fiction, but thousands engage in similar activity every day through online communities and gaming.  And theRead More →

Press Release: ExpatFinder.com & 3D Mirror World Twinity create First Expat Virtual Relocation Service ExpatFinder.com and Twinity.com offer the first virtual relocation service with pre-arrival tours of virtual Berlin and expatriate meetings to help relocating individuals, expatriates and their families. Singapore/Berlin, November 2009 – ExpatFinder.com, the Singapore-headquartered worldwide website todayRead More →

[Update: You can browse all hypergrid-enabled public OpenSim grids with Hyperica, the directory of hypergrid destinations. Directory indexes more than 100 shopping and freebie store locations. Updated hypergrid travel directions here.] According to a recent Piper Jaffray report, US virtual good sales will total $621 million in 2009 — upRead More →

Boston students may be able to attend a virtual high school in September 2010, if Roxbury Institute of Technology‘s plans for a charter high school are approved by the Massachusetts Department of Education. The school will combine a virtual environment, based on the Sun Wonderland virtual platform, and a real-worldRead More →

As the virtual worlds grow and develop — and evolve into the next 3D Web — the issue of copyright is being debated again. In some ways, virtual worlds copyrights may require changes in the way we think of and use copyrights. But, in most respects, virtual worlds copyrights areRead More →

South Carolina’s Appalachian St. University has been delivering an instructional technology degree almost completely inside virtual worlds for eight years, professor Sean Williams told Hypergrid Business. But recently the university ran a program designed to integrate virtual world technology into middle schools. The reason? As virtual reality branches into newRead More →

The company is in Singapore. The owners are in Thailand, Moscow, and Shanghai. What’s the most convenient location for the annual corporate meeting? Hint: it’s got dragons, a spaceport, and a red light district. You might think – China. But the company actually picked a place much cheaper to travelRead More →

2020 has been a challenging year and nobody could be blamed if they were looking for a little reprieve from reality. One outlet that’s gained in popularity during the COVID-19 pandemic is virtual reality or VR.Read More →

Sinespace, a virtual world platform from OpenSim co-founder Adam Frisby, launched its virtual reality beta last week for Oculus Rift, HTC Vive, and Windows Mixed Reality headsets.Read More →

Starship, the UK-based innovation studio, unveiled a first glimpse of mobile social virtual reality network, vTime, with the release of a new video and screenshots. Set for launch in November, vTime offers friends and family a compelling new way to spend quality time together in virtual reality.Read More →

Virtual reality design firm specializing in custom design and development for medical training games and simulations.Read More →

AvaCon is delighted to announce the ninth annual OpenSimulator Community Conference 2021 to take place virtually on the OpenSimulator Conference Center grid on December 11 and 12, 2021. The OpenSimulator Community Conference is an annual conference that focuses on the developer and user community surrounding the OpenSimulator software. Join us and showcaseRead More →

At Hypergrid Business, we’d love to publish your thoughts. We’re looking for opinions and advice about about how virtual reality is used in non-gaming applications, such as business, education, government, and non-profits. We’re also looking for how-to articles related to OpenSim or to other virtual world and virtual reality platforms,Read More →

Last month, Rec Room — a virtual reality app that lets users build virtual environments and games which they can play virtually with others across mobile and PC platforms — became the latest virtual reality startup to achieve a unicorn status,  which means it reached a $1 billion valuation. ExpertsRead More →

Microsoft showed off its new “holoportation” technology at its  Microsoft Ignite 2021 Keynote earlier this month. The technology combines avatars and augmented and virtual reality to allow people to virtually “teleport” themselves to meetings. For better immersion in digital worlds, holoportation allows a user to use a full digital 3D versionRead More →

Smartphones have radically transformed how we communicate with each other, learn, shop, get the news, get driving directions — they touch nearly every facet of our lives. The transformative effects of smart glasses, also known as augmented reality glasses, can be equally dramatic. Instead of looking down at a screen,Read More →

Apple’s first entry into virtual reality could be an expensive VR headset with limited AR capabilities, according to a Bloomberg report. “Apple Inc.’s first crack at a headset is designed to be a pricey, niche precursor to a more ambitious augmented reality product that will take longer to develop, accordingRead More →

Around 35 percent of businesses plan on implementing virtual or augmented reality technology in 2021 according to a recently published research report by GetApp, involving 700 small and medium business leaders from around the world. According to the new report, small businesses will adopt virtual technologies to respond to newRead More →

Update: On Saturday, Gloebit CEO Christopher Colosi told Hypergrid Business that Gloebit is back up. “The website is back up,” he said. “The API service should also be back up, though we are still testing some things and we have a lot of cleanup to do once we know everythingRead More →

  Artificial intelligence is doing some amazing things in 2020. It’s driving our cars. It can create art and music. It’s reading our brain waves and letting us control computers and other devices with our minds. AI will only get better at all these things, and some new developments thatRead More →

Half Life: Alyx is the 2020\’s VR game of the year. If you want to play the game the best way, we’ve put together a guide to the best VR headset for Half Life: Alyx. What is Half Life: Alyx? Half Life: Alyx is a VR game built from theRead More →

You can now create apps controlled by a user’s thoughts. Yup, you can operate computers, lights, TVs, music, games with your mind — as long as you’ve got a little lighter-sized device strapped to your head. Neurotechnology startup NextMind is now shipping its 399 Euro development kit for a real-timeRead More →

  Mursion, an immersive VR training platform focused on improving emotional intelligence in the workplace, announced that it closed $20 million in Series B funding led by Leeds Illuminate, a growth equity firm dedicated to partnering with high growth companies in education and workforce development. Mursion uses a combination ofRead More →

The eighth annual OpenSimulator Community Conference will be held virtually on the OpenSimulator Conference Center grid on December 5 and 6, and registration is now open. The OpenSimulator Community Conference is an annual conference that focuses on the developer and user community surrounding the OpenSimulator software. “2020 is a year inRead More →

On this day in 2008, Crista Lopes, a professor of informatics at the University of California, Irvine, sent an email to the OpenSim developers mailing list. “I started working on an extension to OpenSim that makes it work in peer-to-peer mode… I’m really excited to say that this is working!” sheRead More →

A new virtual reality camera was successfully delivered to the International Space Station today. It’s not the first VR camera on the ISS, but this new one will allow the astronauts to film spacewalks in virtual reality. According to NASA, The International Space Station Experience is creating an immersive virtual reality seriesRead More →

Metastellar, a new online magazine dedicated to speculative fiction, is now accepting submissions of flash fiction stories for paid publication. They’re looking for original, never-before-published fantasy, horror, or sci-fi stories and are absolutely open to publishing stories about virtual reality of virtual worlds. The stories need to be less thanRead More →

Kay McLennan, OpenSim educator and professor at the Tulane School of Professional Advancement is holding a survey to determine how educators are changing their use of virtual worlds and virtual reality during this coming academic year in response to the COVID-19 pandemic. “As evidenced by educator participation in annual OpenRead More →

Craft World has seen a 25 percent increase in the number of school regions and more teachers attended lessons in immersive education at the grid as a consequence of the coronavirus lockdown, grid owner Raffaele Maci told Hypergrid Business. “At the moment, we have about 140 teachers, 350 students —Read More →

Virtual reality use cases have greatly matured over the past few years. VR has gone from an experimental technology to something that’s transforming the way enterprises work. A large portion of the industry has moved past proof of concept into real world applications. A Grid Raster survey this spring foundRead More →

Discover.film will be holding its short film festival in virtual reality this Friday on the VRChat virtual reality meeting platform. The event will start at 8 p.m. British time — or noon Pacific, following by a second screening at 1 a.m. British time, or 5 p.m. Pacific. The screenings willRead More →

VRCollab, a remote meeting and collaboration app that lets users in the construction industry coordinate and collaborate on projects in real-time from different construction sites and offices, has witnessed a twice-and-a-half increase in monthly signups during the coronavirus pandemic related lockdowns. Because many people have been unable to go toRead More →

It is four times faster to train employees soft skills when using virtual reality than when using traditional in-person classroom or online training, according to a new study by PricewaterhouseCoopers. And it’s cheaper, too — organizations spend about $195 per trainee when using virtual reality, compared to the $207 to $265Read More →

The number of active users on OpenSim increased by more than 3,000 this past month, and land area grew by over 2,000 regions as people continue to wait out the pandemic. Meanwhile, if OpenSim users are wary of attending real-world Fourth of July events, OpenSim grids, including Tag Grid and Littlefield,Read More →

A sonic art exhibit title “Synapse” will have its grand opening at the Nuna Art Gallery on 3rd Rock Grid  This Sunday, June 14, at 11 a.m. Pacific Time. This exhibition is an interactive sound installation where viewers are part of the work. Created as a collaboration between Lorin Tone,Read More →

For the past few years, virtual reality meetings, events, and classrooms haven’t taken off the way that proponents expected, due to inconvenience, usability issues, bandwidth requirements, the need for high-end computers, and expensive headsets, new software, and more. Nothing works right — it’s easier to have a phone call orRead More →

The multi-grid Gloebit payment system has recovered from a major outage it suffered earlier this month, company CEO Christopher Colosi told Hypergrid Business. The platform is based on Amazon’s Web Services cloud hosting platform. “It seems like our AWS servers got into a really bad state and wouldn’t recover onRead More →

The Oculus Quest headset has been sold out almost everywhere since the start of the epidemic, but it’s available now from the company itself., for $400 for the 64GB version and $500 for the 128GB version. Once it runs out, however, there are still second-hand versions available on Amazon startingRead More →

Yesterday afternoon, I got a preview of the new HCT Vive Sync virtual meeting platform from HTC Vive, and it’s the best one I’ve seen yet — and I have seen a lot of these platforms. But I’m still not sure that it’s worth spending several hundred dollars, or more,Read More →

Vive Pro Eye Office

With businesses, schools and other organizations sending many employees to work from home during the COVID-19 pandemic, this could be a good time for organizations to take another look at virtual reality. And VR manufacturers have just released some nice new high-end headsets. Earlier this month, HTC announced two business-orientedRead More →

The COVID-19 pandemic seems to be turning a corner in China, with no new cases reported today, but the virus is still spreading aggressively around much of the world, including the U.S. and Europe. For a glimpse of what it was like on the ground in China, check out thisRead More →

The German-language Dorena’s World grid turned ten years old this month. Dorena’s World is one of the oldest grids in OpenSim. Founder Dorena Verne first came to OpenSim because “curiosity killed the cat,” she told Hypergrid Business. While Verne was still in Second Life, she started the grid as aRead More →

Press release: VIRTUAL REALITY START-UP IMMERSIONN OPENS FOR BUSINESS New Discovery Engine for Immersive VR Content Launches with ‘Immersive Journalism’ Partnerships with Dagens Nyheter and Euronews 6 January 2019, London: Immersionn, a content discovery engine for virtual reality, today announced that it had officially launched its platform for subscribers and VRRead More →

This past year has been full of questions for the OpenSim community. Who are we? Where are we going? Is the platform even worth it? The OpenSimulator software dates back to January 2007, according to the official history of the project. The open source virtual world software was meant toRead More →

High Fidelity is shutting down its apps, marketplace and virtual currency, shutting down its open source project, and laying off about half its staff, founder Philip Rosedale announced in a post rather misleadingly titled “Updates, and a New Beginning.” Rosedale is best known as the founder of Second Life. HighRead More →

Big things grow from small things. Sometimes a couple of small things collide and merge and grow into a really big thing. I recall first stepping into virtual reality some years ago, into Second Life, and thinking “What the…?” From that very first exposure, looking through the eyes of anRead More →

The December issue of HyperGrid Zone magazine is out, and packed with profiles of OpenSim artists and creators, as well as Christmas events and destinations. The cover story is about the Nuna Gallery, which is located on 3rd Rock Grid and is having its grand opening on Dec. 15. To visitRead More →

When you think of university level English education, an AR game might not be the first thing that comes to mind. However, with the current availability of powerful cellphones and inexpensive standalone VR headsets, augmented and virtual reality could be regularly used in college humanities courses sooner rather than later.Read More →