Press release: Over a Hundred Global Visitors Experienced the Latest in Virtual Reality Technology at the EON Experience Workshop in Manchester Two days of speakers and technology demonstration celebrated the first anniversary of the opening of EON Reality’s Manchester office. IRVINE, CA, April 24th, 2014 – EON Reality Inc., the world’sRead More →

Despite the dystopian predictions in Enerst Cline’s Ready Player One, the future virtual reality metaverse will not be owned and governed by one single corporate entity, said former Linden Lab CEO and founder Philip Rosedale in a keynote address today to the Virtual Worlds Best Practices in Education conference. Rosedale,Read More →

Last week Linden Lab and the OnLive cloud gaming service debuted a new service aimed at delivering Second Life to almost any device capable of connecting to the internet. While still in beta and available for PCs, OSX and Android — iOS support is coming — I had an opportunity toRead More →

We write a lot about business models in Hypergrid Business. You’ve got the big commercial grids, offering a lower-cost and more personal alternative to Second Life. The non-profits, which allow anyone to connect regions and live on donations from users, founders, and hosting companies. The school and company grids thatRead More →

Press release: XR SDK: 3D Player Framework that can turn any website into a Virtual World PHILADELPHIA — After over two years of development, Extreme Reality Inc. is announcing the release of XR SDK, a framework for building multi-user, multi-platform 3D players with dynamically downloaded content based on Unity3D and Photon. A3D Player works like aRead More →

Press release: Arch Virtual releases architectural visualization application built with Unity3D game engine, including Oculus Rift compatibility This week, Arch Virtual released a new interactive, real-time architectural experience for the Panoptic Group, based out of Chicago, Illinois. The application was developed using the Unity3D game development engine, and can be embeddedRead More →

Virtual reality therapies are increasingly proving successful in a number of settings. As the virtual reality platforms and interfaces improve, we will start to see more of the following: 1. Reducing pain Pain is partly psychological in nature, which means that distractions can help relieve pain. Listening to music, forRead More →

Press Release: U.S. Army and Intel team up making training virtually a reality Orlando, Fla. – The U.S. Army’s Research Laboratory’s, Human Research and Engineering Directorate, Simulation and Training Technology Center (STTC) and Intel Corporation entered into a Cooperative Research and Development Agreement to collaborate and optimize research in virtual trainingRead More →

Press release: Results of Virtual Reality-based Psychotherapy Research at BBU, Romania Using EON Icube are Released Virtual reality therapy as effective, or more effective, than traditional therapy Is less risky for patients Will, in the future, become standard practice IRVINE, Calif. – EON Reality, the world’s leading interactive 3D visualRead More →

Press release: EON Creator 4.8 Sets a New Benchmark in Virtual 3D Learning The new features of EON Creator 4.8 offer expanded support for more stereo devices, expanded file support, new exploration interaction and improved Quiz creation IRVINE, Calif. – EON Reality, the world’s leading interactive 3D software provider, todayRead More →

Metaversum, the developers of the 3D mirror world Twinity, today announced their acquisition by 3D Internet company ExitReality. Twinity has been having some problems recently. It hasn’t had any news announcements since May 2011, and only two blog posts this year — in one of which, the CEO attempted to dispelRead More →

“Inspire the Future” was the 2012 theme of The Federal Consortium for Virtual Worlds conference that convened this past week in Washington, D.C. at the National Defense University’s iCollege, and it drew about about 300 physical world and an estimated 3,000 virtual world attendees. Several virtual worlds were demonstrated at the conference,Read More →

Press release: Broad/MSU launches Virtual Broad Art Museum with original digital artworks on view in multi-user online environment East Lansing, MI – The Virtual Broad Art Museum, a multi-user online environment developed in anticipation of the fall 2012 opening of the Eli and Edythe Broad Art Museum at Michigan StateRead More →

Stanford’s newly renovated Virtual Human Interaction Lab is now open for public tours. If you want to see what your living room is likely to look like four years from now, come and take a tour of Stanford’s new Virtual Human Interaction Lab, says Jeremy Bailenson, an associate professor ofRead More →

Press release: ITE and EON Reality to Set-Up Centre for Virtual 3D Learning in Singapore IRVINE, CA — EON Reality, Inc., the world’s leading interactive 3D software provider, today announced that ITE — Institute of Technical Education, Singapore, has signed a MOU — Memorandum of Understanding — to collaborate inRead More →

Press Release: Ten-Day “Be Fearless!” Online Festival Combines Art and Music with Education and Awareness-Raising for Post Traumatic Stress Disorder Wiscasset, Maine — Fearless Nation PTSD Support, the world’s only nonprofit using virtual reality to help people with post traumatic stress disorder (PTSD), will hold its third annual PTSD educationRead More →

Press release: EON Reality Releases EON Mycube, a Surround Immersive Desktop 3D System IRVINE, CA — EON Reality, the world’s leading interactive 3D solutions provider, today announced the release of EON Mycube, a 3 screen immersive desktop system. The EON Mycube will complement the successful EON Icube as a smallerRead More →

People pay the same amount of attention at virtual and physical events, says a  new report from the Professional Convention Management Association, UBM Studios, and the Virtual Edge Institute, detailing the behaviours of people in regards to virtual events that will be released Monday. “Too often the argument centers onRead More →

Press Release: Cubic Delivers COMBATREDI Virtual Training System to the Florida National Guard ORLANDO, FL — Cubic Simulations Systems, the virtual training systems business of Cubic Corporation CUB +0.62% , has delivered a cutting-edge virtual training solution to the Florida National Guard (FLNG) that will provide the most advanced virtualRead More →

Press release: ACSM: Weight loss success in a 3-D virtual world Bloomington, Indiana — Participants in two weight-loss programs — one involving traditional health club sessions and the other delivered online in a 3D virtual world — lost similar amounts of weight and body fat, but the online contingent reportedRead More →

The experiences people have in virtual worlds such as Second Life influence their behavior in real life, according to a new book. “There are consequences of spending 20 hours weekly using an avatar in a virtual reality,” said Jeremy Bailenson, co-author of Infinite Reality: Avatars, Eternal Life, New Worlds, andRead More →

Press Release: UtherAcademy Now Recruiting Instructors & Students for 3D Web Classes Revolutionary Virtual Learning Center Lets World Be Your Classroom Vancouver, BC –  Imagine being in your kitchen with your laptop, learning how to cook tonight’s dinner from an acclaimed chef via live video feed. Your instructor is inRead More →

Today, we are seeing an explosion in virtual world platforms. We’ve got various — and incompatible — open source projects, including OpenSim, Open Wonderland, Open Cobalt, Sirikata, and Vastpark. We’ve got stand-alone proprietary software that runs behind corporate firewalls, and requires dedicated viewer software, including ProtoSphere, Teleplace, and SAIC’s Olive.Read More →

Leading virtual architect Jon Brouchoud has created Virtual Architecture 101, a 3D exhibit on Architecture Island in Second Life — and there are some nice lessons there for anyone looking to build a virtual environment for their school or company. While the exhibit is plagued by the text-on-board syndrome commonRead More →

It seems like more and more marketers are looking into virtual and hybrid events. With tight event budgets and opportunity to scale reach online, virtual events can look attractive. Craig Rosenberg from the Focus Expert Network posted a question last week, “What are/will be the biggest impediments to the VirtualRead More →

On a recent trip to London, I found myself sitting in a Yo! Sushi. As I watched the colored plates winding their way around the room, I noticed a poster on the wall advertising “Blue Plate Mondays” (any sushi plate for £2 as opposed to the usual £3-5). Since gameRead More →

Press Release: Build Your Own Interactive 3D Virtual Environment in Minutes with EON Creator IRVINE, Calif. – EON Reality, the world’s leading interactive 3D software provider, announces EON Creator, a new 3D creation tool used to simplify the implementation of engaging Interactive Virtual Learning Environments (IVLE) for training and educational purposes.  The software in itsRead More →

Press Release: Advanced 3D Heralds New Teaching Dimension ‘Virtual world’ technology has the potential to transform education and learning, an international conference at the University of Ulster’s Magee campus heard today. It is a young but rapidly evolving sector but already every university in the UK uses it in someRead More →

Founders of teleXLR8, a discussion program conducted in the Teleplace virtual environment, are hoping that the project becomes the next TED for virtual worlds. Teleplace, Inc. is one of the leading providers of enterprise-grade, behind-the-firewall, fully immersive virtual collaborative environments. According to teleXLR8 organizer Giulio Prisco, Teleplace’s built-in multi-user videoconferencing,Read More →

Press Release: Gartner’s 2010 Hype Cycle Special Report Evaluates Maturity of 1,800 Technologies Hype Cycle Research Provides a Cross-Industry Perspective on Potentially Transformative Technologies STAMFORD, Conn. —  Media tablets, private cloud computing, and 3D flat-panel TVs and displays are some of the technologies that have moved into the PeakRead More →

How do you keep up with industry trends?  You hear from the people setting the trends.  On September 24th, FountainBlue held its annual virtual worlds conference on Cisco’s campus in Milpitas, CA.  The event featured a session titled “Trends in the Virtual Worlds Industry: An Update on What’s New andRead More →

How do you keep up with industry trends?  You hear from the people setting the trends. On September 24th, FountainBlue held its annual virtual worlds conference on Cisco’s campus in Milpitas, CA. The event featured a session titled “Trends in the Virtual Worlds Industry: An Update on What’s New andRead More →

The way we work has changed dramatically over the past few years.  I’m relatively young…turning 27 in a few weeks – yet even I can recall working for previous employers where there was just no way of getting things done without being present in the same location as my teamRead More →

Wagner Au and Gwyneth Llewelyn have recently posted thought-provoking pieces about how to make virtual worlds more engaging. Au proposed an achievement system to encourage new users to make friends and visit new locations. “Turning social networking more competitive resulted in people getting more engaged with it,” added Llewelyn, explainingRead More →

Ever since Second Life made virtual world a common reality, people have been trying to find ways to utilize this new-found platform for unimaginable reasons. Soon enough other companies cropped providing quick similar features. These include Active Worlds and Entropia Universe. They all mainly started as a virtual social gameRead More →

Virtual events platform provider InXpo rolled out a suite of social networking features last week – including built-in support for Twitter, Facebook and LinkedIn – as well as a social gaming platform. InXpo is a “pseudo 3D” virtual meeting platform. InXpo’s Web-based virtual meeting platform combines multimedia – video, presentationsRead More →

Press Release: Immersive Education 2010 Summit Attendees to Receive $2,500 in Permanent Virtual World Land BOSTON, Mass. – The Immersive Education Initiative today revealed that it will provide permanent virtual world land for one year to every school and non-profit organization that has at least one teacher, administrator, or studentRead More →

If you think that the virtual worlds are over hyped, and the metaverse of hyperlinked OpenSim grids will never amount to anything, you don’t have to think up an original blog post — just take a look at this prescient Newsweek article from 1995: The Internet? Bah! Here’s what CliffordRead More →

Press Release: Virtual Reality Collides with Real-world Law in Forthcoming Book by Rutgers–Camden Law Professor CAMDEN –  In the new James Cameron movie “Avatar,” characters “inhabit” other bodies to fight oppression.  Sounds like science fiction, but thousands engage in similar activity every day through online communities and gaming.  And theRead More →

Press Release: ExpatFinder.com & 3D Mirror World Twinity create First Expat Virtual Relocation Service ExpatFinder.com and Twinity.com offer the first virtual relocation service with pre-arrival tours of virtual Berlin and expatriate meetings to help relocating individuals, expatriates and their families. Singapore/Berlin, November 2009 – ExpatFinder.com, the Singapore-headquartered worldwide website todayRead More →

[Update: You can browse all hypergrid-enabled public OpenSim grids with Hyperica, the directory of hypergrid destinations. Directory indexes more than 100 shopping and freebie store locations. Updated hypergrid travel directions here.] According to a recent Piper Jaffray report, US virtual good sales will total $621 million in 2009 — upRead More →

Boston students may be able to attend a virtual high school in September 2010, if Roxbury Institute of Technology‘s plans for a charter high school are approved by the Massachusetts Department of Education. The school will combine a virtual environment, based on the Sun Wonderland virtual platform, and a real-worldRead More →

Many friends have asked me recently if I’ve seen Ameba? Apparently it’s a virtual world for older teenagers and young adults in Japan. Other than maybe it’s Japanese cute it isn’t much different from most virtual worlds, except it’s wildly popular. It’s thriving. But how can that be when virtualRead More →

As the virtual worlds grow and develop — and evolve into the next 3D Web — the issue of copyright is being debated again. In some ways, virtual worlds copyrights may require changes in the way we think of and use copyrights. But, in most respects, virtual worlds copyrights areRead More →

South Carolina’s Appalachian St. University has been delivering an instructional technology degree almost completely inside virtual worlds for eight years, professor Sean Williams told Hypergrid Business. But recently the university ran a program designed to integrate virtual world technology into middle schools. The reason? As virtual reality branches into newRead More →

The company is in Singapore. The owners are in Thailand, Moscow, and Shanghai. What’s the most convenient location for the annual corporate meeting? Hint: it’s got dragons, a spaceport, and a red light district. You might think – China. But the company actually picked a place much cheaper to travelRead More →