2020 has been a challenging year and nobody could be blamed if they were looking for a little reprieve from reality. One outlet that’s gained in popularity during the COVID-19 pandemic is virtual reality or VR.Read More →

Sinespace, a virtual world platform from OpenSim co-founder Adam Frisby, launched its virtual reality beta last week for Oculus Rift, HTC Vive, and Windows Mixed Reality headsets.Read More →

Starship, the UK-based innovation studio, unveiled a first glimpse of mobile social virtual reality network, vTime, with the release of a new video and screenshots. Set for launch in November, vTime offers friends and family a compelling new way to spend quality time together in virtual reality.Read More →

Virtual reality design firm specializing in custom design and development for medical training games and simulations.Read More →

Meta CEO Mark Zuckerberg showed off four new headset prototypes a few days ago that, he said, make virtual reality feel almost real. The goal is to invent displays “that are as vivid and realistic as the physical world and much more advanced than traditional computer screens we use today,”Read More →

Just like Brandon Sanderson, I, too, have been busy during this pandemic. In fact, I’ve written more than ten new books. Take that, Sanderson! Okay, most of them are really short. His books are 400 pages long. My books are shorter. Krim Deeds, for example, is 150 pages. But, onRead More →

“Metaverse” is a word thrown around a lot lately, and its meaning seems to mean whatever anyone wants it to mean. Here’s a breakdown of the most common definitions. Metaverse as virtual reality The term “metaverse” was first coined in Neal Stephenson’s 1992 science fiction novel Snow Crash. He usedRead More →

At Hypergrid Business, we provide the latest news and information to readers about virtual, augmented, and extended reality, OpenSim, the metaverse, immersive worlds, and other emerging technologies. We also review books, movies, TV shows, video games and other software, as well as VR and AR devices. Over the past 10Read More →

Strapping on an Oculus Quest 2 to explore the vast game options on the Oculus store and all over the internet is thrilling, and some of them are sure to give you an adrenaline rush. I searched around and tried several games on my new Oculus Quest 2, thanks toRead More →

Phillip Rosedale is returning as a strategic investor and advisor to Second Life, a company he founded 19 years ago, but it is unlikely that Second Life is going to change much given the tough company culture, closed nature of the platform, and the fact that High Fidelity is itselfRead More →

Blockchain technology, used to power cryptocurrencies and other decentralized record-keeping systems, has been struggling to find practical use cases outside ransomware and speculative projects like Bitcoin and NFTs. There have been a number of pilot projects in a variety of industries, but they’ve rarely turned into anything with significant businessRead More →

In a Thanksgiving mode this week? These ten headsets will help bring you closer to your family — or help take you away. And they all make great Christmas gifts. 1. Oculus Quest 2 Use case: Untethered high-end VR experiences. The Oculus Quest 2 standalone virtual reality headset is theRead More →

AvaCon is delighted to announce the ninth annual OpenSimulator Community Conference 2021 to take place virtually on the OpenSimulator Conference Center grid on December 11 and 12, 2021. The OpenSimulator Community Conference is an annual conference that focuses on the developer and user community surrounding the OpenSimulator software. Join us and showcaseRead More →

At Hypergrid Business, we’d love to publish your thoughts. We’re looking for opinions and advice about about how virtual reality is used in non-gaming applications, such as business, education, government, and non-profits. We’re also looking for how-to articles related to OpenSim or to other virtual world and virtual reality platforms,Read More →

Last month, Rec Room — a virtual reality app that lets users build virtual environments and games which they can play virtually with others across mobile and PC platforms — became the latest virtual reality startup to achieve a unicorn status,  which means it reached a $1 billion valuation. ExpertsRead More →

Microsoft showed off its new “holoportation” technology at its  Microsoft Ignite 2021 Keynote earlier this month. The technology combines avatars and augmented and virtual reality to allow people to virtually “teleport” themselves to meetings. For better immersion in digital worlds, holoportation allows a user to use a full digital 3D versionRead More →

Smartphones have radically transformed how we communicate with each other, learn, shop, get the news, get driving directions — they touch nearly every facet of our lives. The transformative effects of smart glasses, also known as augmented reality glasses, can be equally dramatic. Instead of looking down at a screen,Read More →

Apple’s first entry into virtual reality could be an expensive VR headset with limited AR capabilities, according to a Bloomberg report. “Apple Inc.’s first crack at a headset is designed to be a pricey, niche precursor to a more ambitious augmented reality product that will take longer to develop, accordingRead More →

Around 35 percent of businesses plan on implementing virtual or augmented reality technology in 2021 according to a recently published research report by GetApp, involving 700 small and medium business leaders from around the world. According to the new report, small businesses will adopt virtual technologies to respond to newRead More →

Update: On Saturday, Gloebit CEO Christopher Colosi told Hypergrid Business that Gloebit is back up. “The website is back up,” he said. “The API service should also be back up, though we are still testing some things and we have a lot of cleanup to do once we know everythingRead More →

  Artificial intelligence is doing some amazing things in 2020. It’s driving our cars. It can create art and music. It’s reading our brain waves and letting us control computers and other devices with our minds. AI will only get better at all these things, and some new developments thatRead More →

Half Life: Alyx is the 2020\’s VR game of the year. If you want to play the game the best way, we’ve put together a guide to the best VR headset for Half Life: Alyx. What is Half Life: Alyx? Half Life: Alyx is a VR game built from theRead More →

You can now create apps controlled by a user’s thoughts. Yup, you can operate computers, lights, TVs, music, games with your mind — as long as you’ve got a little lighter-sized device strapped to your head. Neurotechnology startup NextMind is now shipping its 399 Euro development kit for a real-timeRead More →

  Mursion, an immersive VR training platform focused on improving emotional intelligence in the workplace, announced that it closed $20 million in Series B funding led by Leeds Illuminate, a growth equity firm dedicated to partnering with high growth companies in education and workforce development. Mursion uses a combination ofRead More →

The eighth annual OpenSimulator Community Conference will be held virtually on the OpenSimulator Conference Center grid on December 5 and 6, and registration is now open. The OpenSimulator Community Conference is an annual conference that focuses on the developer and user community surrounding the OpenSimulator software. “2020 is a year inRead More →

On this day in 2008, Crista Lopes, a professor of informatics at the University of California, Irvine, sent an email to the OpenSim developers mailing list. “I started working on an extension to OpenSim that makes it work in peer-to-peer mode… I’m really excited to say that this is working!” sheRead More →

A new virtual reality camera was successfully delivered to the International Space Station today. It’s not the first VR camera on the ISS, but this new one will allow the astronauts to film spacewalks in virtual reality. According to NASA, The International Space Station Experience is creating an immersive virtual reality seriesRead More →

Metastellar, a new online magazine dedicated to speculative fiction, is now accepting submissions of flash fiction stories for paid publication. They’re looking for original, never-before-published fantasy, horror, or sci-fi stories and are absolutely open to publishing stories about virtual reality of virtual worlds. The stories need to be less thanRead More →

Kay McLennan, OpenSim educator and professor at the Tulane School of Professional Advancement is holding a survey to determine how educators are changing their use of virtual worlds and virtual reality during this coming academic year in response to the COVID-19 pandemic. “As evidenced by educator participation in annual OpenRead More →

Craft World has seen a 25 percent increase in the number of school regions and more teachers attended lessons in immersive education at the grid as a consequence of the coronavirus lockdown, grid owner Raffaele Maci told Hypergrid Business. “At the moment, we have about 140 teachers, 350 students —Read More →

Virtual reality use cases have greatly matured over the past few years. VR has gone from an experimental technology to something that’s transforming the way enterprises work. A large portion of the industry has moved past proof of concept into real world applications. A Grid Raster survey this spring foundRead More →

Discover.film will be holding its short film festival in virtual reality this Friday on the VRChat virtual reality meeting platform. The event will start at 8 p.m. British time — or noon Pacific, following by a second screening at 1 a.m. British time, or 5 p.m. Pacific. The screenings willRead More →

VRCollab, a remote meeting and collaboration app that lets users in the construction industry coordinate and collaborate on projects in real-time from different construction sites and offices, has witnessed a twice-and-a-half increase in monthly signups during the coronavirus pandemic related lockdowns. Because many people have been unable to go toRead More →

It is four times faster to train employees soft skills when using virtual reality than when using traditional in-person classroom or online training, according to a new study by PricewaterhouseCoopers. And it’s cheaper, too — organizations spend about $195 per trainee when using virtual reality, compared to the $207 to $265Read More →

The number of active users on OpenSim increased by more than 3,000 this past month, and land area grew by over 2,000 regions as people continue to wait out the pandemic. Meanwhile, if OpenSim users are wary of attending real-world Fourth of July events, OpenSim grids, including Tag Grid and Littlefield,Read More →